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GraphicsEnthusiast committed Jan 15, 2024
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# DreamRender

My cpu offline renderer for learning. If I have time, I will keep refactoring the code. I don't plan on writing scene analysis, it's too tiring. Some features I want to implement in the future: (1) heterogeneous medium; (2) approximate bssrdf; (3) hair material; (4) dreamworks fabric material; (5) volumetric bidirectional path tracing; (6) stochastic progressive photon mapping...
My cpu offline renderer for learning. If I have time, I will keep refactoring the code. I don't plan on writing scene analysis, it's too tiring.

- Build Project
- Execute build.bat

- Spectrum
- RGB Spectrum
- Sampled Spectrum

- Light Transport Method
- Volumetric Path Tracing
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- Quad

- Accelerated Structure
- embree3
- Embree3

- Material
- Diffuse
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- Sphere Area
- Triangle Mesh Area
- Infinite Area

- To Do
- Heterogeneous Medium
- Approximate BSSRDF
- Hair Material
- Dreamworks Fabric Material

- Gallery

RGB Spectrum Scenes:
![Diningroom_MeshLight(spp=1307,rgb)](https://github.com/GraphicsEnthusiast/DreamRender/assets/75780167/8604f2ea-11ff-455a-b383-9b48cf55a722)

![Diningroom_EnvironmentLight(spp=450,rgb)](https://github.com/GraphicsEnthusiast/DreamRender/assets/75780167/eca821eb-fb9c-481f-a742-8f1402f34a39)

![Subsurface(spp=242,rgb)](https://github.com/GraphicsEnthusiast/DreamRender/assets/75780167/f8015f68-f2d5-4983-acf5-11748be3de7f)

![Surface(spp=431,rgb)](https://github.com/GraphicsEnthusiast/DreamRender/assets/75780167/13fc9c40-d325-4a14-9aec-28638441d9b2)

Sampled Spectrum Scenes:
![Diningroom_MeshLight(spp=512)](https://github.com/GraphicsEnthusiast/DreamRender/assets/75780167/64ee949c-06a6-4174-a490-cd74b1ca1232)

![Diningroom_SphereLight(spp=256)](https://github.com/GraphicsEnthusiast/DreamRender/assets/75780167/8744dabe-75ee-4c1d-abb8-5c6cd204214e)
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