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Deep Q-Learning with PyTorch

1. Overview:

This project implements a Deep Q-Learning approach using PyTorch. Deep Q-Learning combines Q-Learning with deep neural networks to solve complex decision-making tasks. The primary goal of this project is to train an agent capable of learning optimal policies through interactions with its environment.


2. Features:

  • Implements a Deep Q-Network (DQN) for reinforcement learning.
  • PyTorch-based implementation for easy extensibility.
  • Supports replay memory and target networks.
  • Configurable hyperparameters for learning and exploration.

3. How It Works:

  1. Environment Interaction:
    The agent interacts with the environment to gather experiences in the form of states, actions, rewards, and next states.

  2. Replay Memory:
    Experiences are stored in a memory buffer to decorrelate data and improve training stability.

  3. Deep Q-Network:
    A neural network estimates the Q-value for each state-action pair.

  4. Optimization:
    The network is optimized using stochastic gradient descent to minimize the difference between predicted and target Q-values.

  5. Target Network:
    A separate network is used to calculate stable target Q-values during training.

  6. Exploration vs. Exploitation:
    An epsilon-greedy policy balances exploration of new actions with exploitation of the learned policy.


4. Prerequisites:

  • Python 3.8+
  • PyTorch
  • NumPy
  • Matplotlib
  • OpenAI Gym (if applicable for environment setup)

5. Setup Instructions:

  1. Clone the repository:

    git clone https://github.com/Prasannakumar/Trader-Bot-Deep-Reinforcement-Learning.git
    cd Trader-Bot-Deep-Reinforcement-Learning
  2. Install the required dependencies:

    pip install -r requirements.txt
  3. Run the Jupyter notebook:

    jupyter notebook deep_q_torch.ipynb

6. Usage:

  • Open the notebook and execute each cell sequentially.
  • Modify the hyperparameters in the configuration section to experiment with different learning rates, discount factors, and exploration rates.

7. Code Structure:

  • Setup Section: Initializes libraries and configures the environment.
  • Replay Memory Class: Handles experience storage and sampling.
  • Deep Q-Network Class: Implements the neural network for Q-value estimation.
  • Training Loop: Iteratively trains the agent using collected experiences.
  • Evaluation Section: Tests the trained agent in the environment and visualizes performance.

8. Results:

  • A trained agent capable of solving tasks in the given environment.
  • Visualization of reward progression during training.
  • Performance evaluation metrics.

9. Contributing:

Contributions are welcome! Please submit a pull request or open an issue for discussion.


10. License:

This project is open-source and freely available for all. Be mindful of the terms and conditions of OpenAI and other technologies used within this application.

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