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Update README.md
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Denya56 authored Mar 12, 2024
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Expand Up @@ -7,28 +7,28 @@ Diploma Title in English:
Player experience in 2D Puzzle-platformers: Process of creating a 2D Puzzle-platformer with player experience in mind.
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What was done by team member (s22264 Jan Malicki) in a practical part:
-Puzzle Design & implementation
-Main Menu Coding & Design
-Game Concept Design
-Project Structure Design & Implementation
-Graphic Design
-Light implementation
-Shader Graph
-Asset Management and creation
-Animation
-Sound Design and implementation
-Graphical level implementation in Unity
-Stopwatch tweaking
- Puzzle Design & implementation
- Main Menu Coding & Design
- Game Concept Design
- Project Structure Design & Implementation
- Graphic Design
- Light implementation
- Shader Graph
- Asset Management and creation
- Animation
- Sound Design and implementation
- Graphical level implementation in Unity
- Stopwatch tweaking
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What was done by team member (s22247 Denys Parylovych) in a practical part:
-Player movement
-Enemies and Enemy architecture
-Level design and their implementation in Unity
-Level graphics Animations
-Difficulty implementation
-Saving & Loading the game
-Testing
-Game Fixes & Balancing
-Puzzle Design & Implementation
-State Machine for Enemies
-Version Control, GIT and Merge management
- Player movement
- Enemies and Enemy architecture
- Level design and their implementation in Unity
- Level graphics Animations
- Difficulty implementation
- Saving & Loading the game
- Testing
- Game Fixes & Balancing
- Puzzle Design & Implementation
- State Machine for Enemies
- Version Control, GIT and Merge management

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