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Update unity-hdrp.md
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StAincrad authored Jun 21, 2023
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Expand Up @@ -6,15 +6,15 @@ It is also possible to create a project directly with HDRP:

<img width="762" alt="image" src="https://github.com/HISPlayer/UnityWindows-SDK/assets/47497948/8b4f284c-fde0-4533-9f9b-bd2c69a0de8d">

After installing the HDRP, you will be able to create the material with the attached Render Texture following the same steps from [Render Texture](https://hisplayer.github.io/UnityWindows-SDK/#/setup-guide?id=rendertexture)
After installing the HDRP, you will be able to create the material with the attached Render Texture following the same steps from [Render Texture](https://hisplayer.github.io/UnityWindows-SDK/#/setup-guide?id=configure-hisplayer-properties)

<img width="762" alt="image" src="https://github.com/HISPlayer/UnityAndroid-SDK/assets/47497948/fbdf3cdd-991f-4884-a720-6af9c93a1e23">

This process will create a material with the shader **HDRP/Lit** with the RenderTexture attached to the *Base Map* attribute as you can see in the following screenshot:

<img width="762" alt="image" src="https://github.com/HISPlayer/UnityAndroid-SDK/assets/47497948/8d00c6f3-5500-4eaf-8e21-50153dd06ac1">

Attach the created Render Texture to the *Multi Stream Properties* in the Editor (more information in [Configure HISPlayer properties](https://hisplayer.github.io/UnityAndroid-SDK/#/setup-guide?id=configure-hisplayer-properties)) and play the scene.
Attach the created Render Texture to the *Multi Stream Properties* in the Editor (more information in [Configure HISPlayer properties](https://hisplayer.github.io/UnityWindows-SDK/#/setup-guide?id=multi-stream-properties)) and play the scene.

## Trying other shaders

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