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feat: adding final feature (mechanism) for MVP
- add CSS3Drendrer for display web (using blending methods to get collision) - add orbitcontrol feature when active web display - use quaternion to change camera rotation on lookAt Vector3 (combine with TWEEN) - Quaternion slerp using t elapsed for interpolation factor -change the rotation of camera ('goto computer' animation) to 2.5*phi - adjust the web display position (planeGL, planeShader, css3drenderer) -> solve the glitch display - etc
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