The Cauldron was created for the 2016 Melbourne Global Game Jam.
The melbggj
branch is how far we managed to develop in the weekend. The 1master1 branch will be to show the current release (iOS, Android, Oculus Rift). The develop
branch is where we have our current development.
You are a Witch armed with a cauldron facing a swarm of ghosts. Brew up concoctions to fend them off and survive for as long as possible.
Developed for VR, using Oculus Rift and Google Cardboard (for iOS and Android)
See the game page here: http://globalgamejam.org/2016/games/cauldron
- Fork it!
- Switch to the
develop
branch:git checkout develop
- Open it in Unity, download Amplify Color in the Asset Store.
- Create your feature branch:
git checkout -b my-new-feature
- Commit your changes:
git commit -am 'Add some feature'
- Push to the branch:
git push origin my-new-feature
- Submit a pull request :D
Developed by Harrison Hough, Jacqui Hyslop and Xavier Ho. Music and Sound effects by Sally Kellaway and Tamara Violet Partridge
The Cauldron is open source and protected under a Creative Commons license. See more here: http://globalgamejam.org/faq