Repository for a collection of Android games built with the libGDX framework.
- Run the GDX-Setup JAR.
- Input project name, ex: "JackTheGiantGame".
- Input package, ex:
com.kevo.jackgiant
. - Select project destination, ex:
/Users/kevo/GitProjects/libGDXGames/JackTheGiantGame
. - Select Android SDK location, ex:
/Users/kevo/android-sdks
. - De-select iOS and HTML.
- Select the "Freetype" and "Box2d" extensions.
- Under "Advanced", check "Use Kotlin".
- Click "Generate".
- Open the new project with Android Studio.
- Open the Run Configurations, and click "Edit Configurations...".
- Click the "+" to add a new configuration.
- Select the "Application" type, and name it "Desktop".
- For "Main Class", select the
DesktopLauncher
, ex:com.kevo.jackgiant.desktop.DesktopLauncher
. - For "Working Directory", select the
android/assets
folder, ex:JackTheGiantGame/android/assets
. - For "Use classpath of module", select the
desktop
module. - Run the new "Desktop" run configuration. You should see the "Bad Logic" logo in a game window. Celebrate success. \o/
https://github.com/libgdx/libgdx
https://libgdx.com/dev/project-generation