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HenIsTheMan/Interface_A2

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Interface_A2

It's unreal...

General guidelines

  • Each screen should be a scene
  • All assets should be placed in their appropriate folder(s) and subfolder(s)
  • Try to make prefabs and use the available prefabs to ease the development process
  • All classes should generally be in the namespace "InterfaceA2"
  • The root GO of any scene should be an empty instantiated prefab with the same name as the scene

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