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Allow using the skill DB accessors on non-skill attacks (skill_id = 0)
This suppresses an assertion in the skill DB accessors when called with `skill_id = 0` (such as during normal attacks). In such case, they'll now return an appropriate zero value, as it happened before 2b4bfa5. Fixes #1909 Signed-off-by: Haru <haru@dotalux.com>
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