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Merge pull request #3229 from guilherme-gm/old-job-rebalances-3
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2-2 jobs skill rebalance (Part 1) (2018 patch/Renewal) and small skill fixes
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MishimaHaruna authored May 25, 2024
2 parents e3f10ab + ac900f2 commit 3c4fe7b
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Showing 5 changed files with 207 additions and 120 deletions.
42 changes: 27 additions & 15 deletions db/pre-re/skill_db.conf
Original file line number Diff line number Diff line change
Expand Up @@ -6538,8 +6538,8 @@ skill_db: (
SplashArea: true
}
SplashRange: 1
SkillData1: 5000
SkillData2: 30000
SkillData1: 5_000 // Stun duration (in milliseconds)
SkillData2: 30_000 // Blind duration (in milliseconds)
CoolDown: 0
Requirements: {
SPCost: 20
Expand Down Expand Up @@ -6909,17 +6909,29 @@ skill_db: (
}
InterruptCast: true
CastTime: 1000
SkillData1: {
Lv1: 40000
Lv2: 45000
Lv3: 50000
Lv4: 55000
Lv5: 60000
Lv6: 65000
Lv7: 70000
Lv8: 75000
Lv9: 80000
Lv10: 85000
SkillData1: { // Fire unit duration (in milliseconds)
Lv1: 40_000
Lv2: 45_000
Lv3: 50_000
Lv4: 55_000
Lv5: 60_000
Lv6: 65_000
Lv7: 70_000
Lv8: 75_000
Lv9: 80_000
Lv10: 85_000
}
SkillData2: { // Chance to break enemy weapon (100 = 1%)
Lv1: 1_00
Lv2: 2_00
Lv3: 3_00
Lv4: 4_00
Lv5: 5_00
Lv6: 6_00
Lv7: 7_00
Lv8: 8_00
Lv9: 9_00
Lv10: 10_00
}
CoolDown: 0
Requirements: {
Expand Down Expand Up @@ -6961,7 +6973,7 @@ skill_db: (
}
InterruptCast: true
CastTime: 1000
SkillData1: {
SkillData1: { // Chance to break target's armor (1 = 1%)
Lv1: 3
Lv2: 7
Lv3: 10
Expand All @@ -6973,7 +6985,7 @@ skill_db: (
Lv9: 13
Lv10: 13
}
SkillData2: 120000
SkillData2: 120000 // Bleeding duration (in milliseconds)
CoolDown: 0
Requirements: {
SPCost: 15
Expand Down
115 changes: 63 additions & 52 deletions db/re/skill_db.conf
Original file line number Diff line number Diff line change
Expand Up @@ -6625,7 +6625,7 @@ skill_db: (
StatusChange: "SC_STUN"
Description: "Back Stab"
MaxLevel: 10
Range: -1
Range: 1
Hit: "BDT_SKILL"
SkillType: {
Enemy: true
Expand All @@ -6636,14 +6636,12 @@ skill_db: (
}
AttackType: "Weapon"
Element: "Ele_Weapon"
DamageType: {
IgnoreFlee: true
}
AfterCastActDelay: 500
SkillData1: 5000
SkillData1: 5_000 // Stun duration (in milliseconds)
CoolDown: 500
FixedCastTime: 0
Requirements: {
SPCost: 16
SPCost: 12
}
},
{
Expand All @@ -6669,11 +6667,11 @@ skill_db: (
SplashArea: true
}
SplashRange: 3
SkillData1: 5000
SkillData2: 20000
SkillData1: 5_000 // Stun duration (in milliseconds)
SkillData2: 20_000 // Blind duration (in milliseconds)
FixedCastTime: 0
Requirements: {
SPCost: 20
SPCost: 15
State: "Hiding"
}
},
Expand Down Expand Up @@ -7129,17 +7127,29 @@ skill_db: (
InterruptCast: true
CastTime: 800
AfterCastActDelay: 500
SkillData1: {
Lv1: 40000
Lv2: 45000
Lv3: 50000
Lv4: 55000
Lv5: 60000
Lv6: 65000
Lv7: 70000
Lv8: 75000
Lv9: 80000
Lv10: 85000
SkillData1: { // Fire unit duration (in milliseconds)
Lv1: 40_000
Lv2: 45_000
Lv3: 50_000
Lv4: 55_000
Lv5: 60_000
Lv6: 65_000
Lv7: 70_000
Lv8: 75_000
Lv9: 80_000
Lv10: 85_000
}
SkillData2: { // Chance to break enemy weapon (100 = 1%)
Lv1: 3_00
Lv2: 6_00
Lv3: 9_00
Lv4: 12_00
Lv5: 15_00
Lv6: 18_00
Lv7: 21_00
Lv8: 24_00
Lv9: 27_00
Lv10: 30_00
}
FixedCastTime: 200
Requirements: {
Expand All @@ -7166,7 +7176,7 @@ skill_db: (
Description: "Acid Terror"
MaxLevel: 5
Range: 9
Hit: "BDT_SKILL"
Hit: "BDT_MULTIHIT"
SkillType: {
Enemy: true
}
Expand All @@ -7179,22 +7189,23 @@ skill_db: (
IgnoreCards: true
IgnoreFlee: true
}
NumberOfHits: -5
InterruptCast: true
CastTime: 500
AfterCastActDelay: 500
SkillData1: {
Lv1: 3
Lv2: 7
Lv3: 10
Lv4: 12
Lv5: 13
Lv6: 13
Lv7: 13
Lv8: 13
Lv9: 13
Lv10: 13
}
SkillData2: 120000
SkillData1: { // Chance to break target's armor (1 = 1%)
Lv1: 5
Lv2: 15
Lv3: 25
Lv4: 35
Lv5: 45
Lv6: 45
Lv7: 45
Lv8: 45
Lv9: 45
Lv10: 45
}
SkillData2: 120_000 // Bleeding duration (in milliseconds)
FixedCastTime: 500
Requirements: {
SPCost: 15
Expand Down Expand Up @@ -7725,7 +7736,6 @@ skill_db: (
Self: true
}
SkillInfo: {
TargetSelf: true
AllowReproduce: true
}
AttackType: "Magic"
Expand All @@ -7735,23 +7745,24 @@ skill_db: (
IgnoreFlee: true
}
CastDefRate: 33
CastTime: 1500
AfterCastActDelay: 1500
CastTime: 1_000
CoolDown: 1_000
AfterCastActDelay: 500
AfterCastWalkDelay: 900
SkillData1: 900
SkillData2: {
Lv1: 10000
Lv2: 11000
Lv3: 12000
Lv4: 13000
Lv5: 14000
Lv6: 15000
Lv7: 16000
Lv8: 17000
Lv9: 18000
Lv10: 19000
SkillData1: 900 // Ground unit duration/ground effect duration (in milliseconds)
SkillData2: { // Duration of the blind effect (in milliseconds)
Lv1: 10_000
Lv2: 11_000
Lv3: 12_000
Lv4: 13_000
Lv5: 14_000
Lv6: 15_000
Lv7: 16_000
Lv8: 17_000
Lv9: 18_000
Lv10: 19_000
}
FixedCastTime: 1500
FixedCastTime: 500
Requirements: {
SPCost: {
Lv1: 37
Expand Down Expand Up @@ -32750,7 +32761,7 @@ skill_db: (
Lv9: 15
Lv10: 16
}

SkillType: {
Enemy: true
}
Expand Down Expand Up @@ -33374,7 +33385,7 @@ skill_db: (
MaxLevel: 10
Hit: "BDT_MULTIHIT"
SkillType: {
Self: true
Self: true
}
SkillInfo: {
Chorus: true
Expand Down
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