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Mastersmith skill rebalance - 2018 patch/renewal #3332

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Nov 30, 2024
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2 changes: 1 addition & 1 deletion db/pre-re/skill_db.conf
Original file line number Diff line number Diff line change
Expand Up @@ -15094,7 +15094,7 @@ skill_db: (
DamageType: {
NoDamage: true
}
SkillData1: 180000
SkillData1: 180_000 // Duration of SC_OVERTHRUSTMAX (in milliseconds)
CoolDown: 0
Requirements: {
SPCost: 15
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2 changes: 1 addition & 1 deletion db/re/skill_db.conf
Original file line number Diff line number Diff line change
Expand Up @@ -15238,7 +15238,7 @@ skill_db: (
DamageType: {
NoDamage: true
}
SkillData1: 180000
SkillData1: 180_000 // Duration of SC_OVERTHRUSTMAX (in milliseconds)
FixedCastTime: 0
Requirements: {
SPCost: 15
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6 changes: 3 additions & 3 deletions src/map/skill.c
Original file line number Diff line number Diff line change
Expand Up @@ -2405,11 +2405,11 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl
if(sc->data[SC_GIANTGROWTH])
rate += 10;
#ifndef RENEWAL
if(sc->data[SC_OVERTHRUST])
if(sc->data[SC_OVERTHRUST] != NULL)
rate += 10;
#endif
if(sc->data[SC_OVERTHRUSTMAX])
if(sc->data[SC_OVERTHRUSTMAX] != NULL)
rate += 10;
#endif
}
if( rate )
skill->break_equip(src, EQP_WEAPON, rate, BCT_SELF);
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