v2024.04 (Rebalance edition)
Pre-release
Pre-release
MishimaHaruna
released this
01 May 19:36
·
96 commits
to stable
since this release
General changes
- See the associated release https://github.com/HerculesWS/Hercules/releases/tag/v2024.04
Rebalance changes
- All these changes only affect Renewal. Pre-renewal is unchanged.
- This includes the changes from the previous rebalance release https://github.com/HerculesWS/Hercules/releases/tag/v2024.03-rebalance
2-1 Classes
- Rebalance of the 2-1 job skills, implementation based on kRO and kRO zero patch notes from 2018-10-31, iRO Wiki, rAthena and divine pride info, along with some in-game testing. (#3223, part of issue #2727)
Knight
- Rebalance of
KN_BOWLINGBASH
(Bowling Bash)- Area of effect:
3x3
->5x5
centered on target - Number of hits changed
- 2-handed weapons: number of hits depend on number of targets
- 1 target: 2 hits
- 2 ~ 3 targets: 3 hits
- 4 or more targets: 4 hits
- other weapons: 2 hits
- 2-handed weapons: number of hits depend on number of targets
- Variable cast time removed
- Knockback increased: 1 cell -> 5 cells
- 1 second cooldown added
- After using the skill, caster can't switch weapons for 1 second
- Gutterline feature removed
- Area of effect:
- Rebalance of
KN_BRANDISHSPEAR
(Brandish Spear)- Changed damage type: Short range physical -> Long range physical
- Damage formula changed
- Removed variable cast time
- Added
0.5
s delay after skill - Added
1
s cooldown. - SP consumption increased: 12 -> 24.
- After using the skill, caster can't switch weapons for 1 second
- Rebalance of
KN_TWOHANDQUICKEN
(Two-Hand Quicken)- Gives additional
10%
of ASPD (as equipment ASPD) - Now gives HIT
+(2 * SkillLevel)
- Now gives CRIT
+(2 + SkillLevel)
- Gives additional
- Rebalance of
KN_CHARGEATK
(Charge Attack) - Fixed and variable casttime removed
- Added Cooldown of
0.5
s
Blacksmith
- Rebalance of
BS_ADRENALINE
(Adrenaline Rush)- Gives additional ASPD
+10%
to caster and party members (as Equip ASPD) - Added HIT
+(5 + 3 * SkillLevel)
effect to caster and party members
- Gives additional ASPD
- Rebalance of
BS_OVERTHRUST
(Over Thrust)- Weapon destruction chance removed
- Party members bonus changed based on skill level:
5%
/5%
/10%
/10%
/15%
Assassin
- Rebalance of
AS_SONICBLOW
(Sonic Blow)- Attack motion removed
- Damage formula changed
- Skill now does
50%
more damage if target has less than50%
HP - Skill modifier is no longer halved when Enchant Deadly Poison is active
- Global delay reduced:
2
s ->0.5
s 1
s cooldown added
- Rebalance of
AS_SPLASHER
(Venom Splasher)- Damage formula changed
- Explosion delay changed
- Cooldown changed
- Red Gemstone requirement removed
- Explosion damage no longer splits between targets
Wizard
- Rebalance of
WZ_VERMILION
(Lord of Vermilion)- Damage formula changed
- Old:
(100 ~ 330)% x 4 waves
(10 hits each) - New:
[400 + (Skill Level x 100)]% x 1 wave
(20 hits)
- Old:
- Fixed casting time changed
- Old:
[2.48 - (Skill Level × 0.08)]
s - New:
1.5
s at all skill levels
- Old:
- Variable casting time changed
- Old:
[9.92 - (Skill Level × 0.32)]
s - New:
[6.5 - (Skill Level × 0.2)]
s
- Old:
- Global delay of skills reduced
- Old:
5
s at all skill levels - New:
1
s at all skill levels
- Old:
5
s cooldown added- Chance of causing blind effect increased
- Damage formula changed
- Rebalance of
WZ_METEOR
(Meteor Storm)- Fixed casting time reduced
- Old:
2.4
s at all skill levels - New:
1.5
s at all skill levels
- Old:
- Variable casting time reduced
- Old:
9.6
s at all skill levels - New:
6.3
s at all skill levels
- Old:
- Global delay of skills reduced
- Old:
2
~7
s - New:
1
s at all skill levels
- Old:
- Cooldown added:
[2 + (Skill Level x 0.5)]
s
- Fixed casting time reduced
- Rebalance of
WZ_STORMGUST
(Storm Gust)- Fixed casting time changed
- Old:
[0.8 + (Skill Level * 0.16)]
s - New:
1.5
s at all skill levels
- Old:
- Variable casting time changed
- Old:
[3.2 + (Skill Level * 0.64)]
s - New:
[4.3 + (Skill Level * 0.2)]
s
- Old:
- Global delay of skills reduced
- Old:
5
s at all skill levels - New:
1
s at all skill levels
- Old:
6
s cooldown added- Damage formula changed
- Old:
(100 + 40 * Skill Level)%
MATK - New:
(70 + 50 * Skill Level)%
MATK
- Old:
- Fixed casting time changed
- Rebalance of
WZ_JUPITEL
(Jupitel Thunder)- Fixed casting time changed
- Old:
[0.32 + (Skill Level × 0.08)]
s - New:
0.5
s at all skill levels
- Old:
- Variable casting time changed
- Old:
[1.28 + (Skill Level × 0.32)]
s - New:
[1.8 + (Skill Level × 0.2)]
s
- Old:
- Fixed casting time changed
- Rebalance of
WZ_EARTHSPIKE
(Earth Spike)- Damage formula changed
- Old:
100%
per hit - New:
200%
per hit
- Old:
- Fixed casting time changed
- Old:
(Skill Level x 0.112)
s - New:
0.2 + (Skill Level x 0.2)
s
- Old:
- Variable casting time changed
- Old:
(Skill Level x 0.448)
s - New:
0.7 + (Skill Level x 0.5)
s
- Old:
- Global delay of skills reduced
- Old:
0.8 + (Skill Level x 0.2)
s - New:
0.9 + (Skill Level x 0.1)
s
- Old:
- Damage formula changed
- Rebalance of
WZ_HEAVENDRIVE
(Heaven's Drive)- Fixed casting time changed
- Old:
(Skill Level x 0.16)
s - New:
0.8
s at all skill levels
- Old:
- Variable casting time changed
- Old:
(Skill Level x 0.64)
s - New:
0.9 + (Skill Level x 0.2)
s
- Old:
- Global delay of skills reduced
- Old:
1
s at all skill levels - New:
0.5
s at all skill levels
- Old:
- Fixed casting time changed
Priest
- Rebalance of
PR_MAGNUS
(Magnus Exorcismus)- Fixed casting time reduced:
3
s ->1
s - Variable casting time reduced:
12
s ->4
s - Global delay of skills reduced:
4
s ->1
s - Cooldown added:
6
s - Skill now deals damage to monsters of all race monsters (instead of only Undead property and Demon race monsters)
- Skill now deals additional
30%
damage per hits to monsters with:- Demon race
- Shadow property
- Undead race or property
- Fixed casting time reduced:
- Rebalance of
PR_MACEMASTERY
(Mace Mastery)- Also gives CRI
+(SkillLevel)
when equipped with Maces
- Also gives CRI
- Rebalance of
PR_SUFFRAGIUM
(Suffragium)- Now affects all nearby party members (Range:
18
cells) - Now casts on Self instead of Target
- Effect reduced:
15%
/30%
/45%
->10%
/15%
/20%
cast time reduction - Duration changed:
- Old:
30
s /20
s /10
s or when you cast a skill - New:
60
s (no longer ends when you cast a skill)
- Old:
- SP cost increased:
8
SP ->45
/57
/69
SP 0.5
s fixed casting time added1
s variable casting time added- Global delay of skills reduced:
2
s ->1
s 30
s cooldown added
- Now affects all nearby party members (Range:
- Rebalance of
PR_IMPOSITIO
(Impositio Manus)- Now affects all nearby party members (Range:
18
cells) - Now casts on Self instead of Target
- Effect changed:
- Old: ATK
+(5 x SkillLevel)
- New: ATK/MATK
+(5 x SkillLevel)
- Old: ATK
- Lower level buffs does not replace an active, higher level, one
- SP cost increased:
- Old:
10 + (Skill Level x 3)
- New:
56 + (Skill Level x 3)
- Old:
- Duration increased:
60
s ->120
s - Fixed casting time added:
0.5
s - Variable casting time added:
1
s - Global delay reduced:
3
s ->1
s - Cooldown added:
30
s
- Now affects all nearby party members (Range:
Hunter
- Rebalance of
HT_LANDMINE
(Land Mine),HT_CLAYMORE
(Claymore Trap) andHT_BLASTMINE
(Blast Mine)- Fixed casting time reduced:
1
s ->0.3
s - Variable casting time added:
0.5
s
- Fixed casting time reduced:
- Rebalance of
HT_BLITZBEAT
(Blitz Beat)- Damage formula changed
- Auto Blitz Beat no longer splits the damage among multiple targets