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v2024.04 (Rebalance edition)

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@MishimaHaruna MishimaHaruna released this 01 May 19:36
· 96 commits to stable since this release
e3f10ab

General changes

Rebalance changes

2-1 Classes

  • Rebalance of the 2-1 job skills, implementation based on kRO and kRO zero patch notes from 2018-10-31, iRO Wiki, rAthena and divine pride info, along with some in-game testing. (#3223, part of issue #2727)
Knight
  • Rebalance of KN_BOWLINGBASH (Bowling Bash)
    • Area of effect: 3x3 -> 5x5 centered on target
    • Number of hits changed
      • 2-handed weapons: number of hits depend on number of targets
        • 1 target: 2 hits
        • 2 ~ 3 targets: 3 hits
        • 4 or more targets: 4 hits
      • other weapons: 2 hits
    • Variable cast time removed
    • Knockback increased: 1 cell -> 5 cells
    • 1 second cooldown added
    • After using the skill, caster can't switch weapons for 1 second
    • Gutterline feature removed
  • Rebalance of KN_BRANDISHSPEAR (Brandish Spear)
    • Changed damage type: Short range physical -> Long range physical
    • Damage formula changed
    • Removed variable cast time
    • Added 0.5 s delay after skill
    • Added 1 s cooldown.
    • SP consumption increased: 12 -> 24.
    • After using the skill, caster can't switch weapons for 1 second
  • Rebalance of KN_TWOHANDQUICKEN (Two-Hand Quicken)
    • Gives additional 10% of ASPD (as equipment ASPD)
    • Now gives HIT +(2 * SkillLevel)
    • Now gives CRIT +(2 + SkillLevel)
  • Rebalance of KN_CHARGEATK (Charge Attack)
  • Fixed and variable casttime removed
  • Added Cooldown of 0.5 s
Blacksmith
  • Rebalance of BS_ADRENALINE (Adrenaline Rush)
    • Gives additional ASPD +10% to caster and party members (as Equip ASPD)
    • Added HIT +(5 + 3 * SkillLevel) effect to caster and party members
  • Rebalance of BS_OVERTHRUST (Over Thrust)
    • Weapon destruction chance removed
    • Party members bonus changed based on skill level: 5% / 5% / 10% / 10% / 15%
Assassin
  • Rebalance of AS_SONICBLOW (Sonic Blow)
    • Attack motion removed
    • Damage formula changed
    • Skill now does 50% more damage if target has less than 50% HP
    • Skill modifier is no longer halved when Enchant Deadly Poison is active
    • Global delay reduced: 2 s -> 0.5 s
    • 1 s cooldown added
  • Rebalance of AS_SPLASHER (Venom Splasher)
    • Damage formula changed
    • Explosion delay changed
    • Cooldown changed
    • Red Gemstone requirement removed
    • Explosion damage no longer splits between targets
Wizard
  • Rebalance of WZ_VERMILION (Lord of Vermilion)
    • Damage formula changed
      • Old: (100 ~ 330)% x 4 waves (10 hits each)
      • New: [400 + (Skill Level x 100)]% x 1 wave (20 hits)
    • Fixed casting time changed
      • Old: [2.48 - (Skill Level × 0.08)] s
      • New: 1.5 s at all skill levels
    • Variable casting time changed
      • Old: [9.92 - (Skill Level × 0.32)] s
      • New: [6.5 - (Skill Level × 0.2)] s
    • Global delay of skills reduced
      • Old: 5 s at all skill levels
      • New: 1 s at all skill levels
    • 5 s cooldown added
    • Chance of causing blind effect increased
  • Rebalance of WZ_METEOR (Meteor Storm)
    • Fixed casting time reduced
      • Old: 2.4 s at all skill levels
      • New: 1.5 s at all skill levels
    • Variable casting time reduced
      • Old: 9.6 s at all skill levels
      • New: 6.3 s at all skill levels
    • Global delay of skills reduced
      • Old: 2 ~ 7 s
      • New: 1 s at all skill levels
    • Cooldown added: [2 + (Skill Level x 0.5)] s
  • Rebalance of WZ_STORMGUST (Storm Gust)
    • Fixed casting time changed
      • Old: [0.8 + (Skill Level * 0.16)] s
      • New: 1.5 s at all skill levels
    • Variable casting time changed
      • Old: [3.2 + (Skill Level * 0.64)] s
      • New: [4.3 + (Skill Level * 0.2)] s
    • Global delay of skills reduced
      • Old: 5 s at all skill levels
      • New: 1 s at all skill levels
    • 6 s cooldown added
    • Damage formula changed
      • Old: (100 + 40 * Skill Level)% MATK
      • New: (70 + 50 * Skill Level)% MATK
  • Rebalance of WZ_JUPITEL (Jupitel Thunder)
    • Fixed casting time changed
      • Old: [0.32 + (Skill Level × 0.08)] s
      • New: 0.5 s at all skill levels
    • Variable casting time changed
      • Old: [1.28 + (Skill Level × 0.32)] s
      • New: [1.8 + (Skill Level × 0.2)] s
  • Rebalance of WZ_EARTHSPIKE (Earth Spike)
    • Damage formula changed
      • Old: 100% per hit
      • New: 200% per hit
    • Fixed casting time changed
      • Old: (Skill Level x 0.112) s
      • New: 0.2 + (Skill Level x 0.2) s
    • Variable casting time changed
      • Old: (Skill Level x 0.448) s
      • New: 0.7 + (Skill Level x 0.5) s
    • Global delay of skills reduced
      • Old: 0.8 + (Skill Level x 0.2) s
      • New: 0.9 + (Skill Level x 0.1) s
  • Rebalance of WZ_HEAVENDRIVE (Heaven's Drive)
    • Fixed casting time changed
      • Old: (Skill Level x 0.16) s
      • New: 0.8 s at all skill levels
    • Variable casting time changed
      • Old: (Skill Level x 0.64) s
      • New: 0.9 + (Skill Level x 0.2) s
    • Global delay of skills reduced
      • Old: 1 s at all skill levels
      • New: 0.5 s at all skill levels
Priest
  • Rebalance of PR_MAGNUS (Magnus Exorcismus)
    • Fixed casting time reduced: 3 s -> 1 s
    • Variable casting time reduced: 12 s -> 4 s
    • Global delay of skills reduced: 4 s -> 1 s
    • Cooldown added: 6 s
    • Skill now deals damage to monsters of all race monsters (instead of only Undead property and Demon race monsters)
    • Skill now deals additional 30% damage per hits to monsters with:
      • Demon race
      • Shadow property
      • Undead race or property
  • Rebalance of PR_MACEMASTERY (Mace Mastery)
    • Also gives CRI +(SkillLevel) when equipped with Maces
  • Rebalance of PR_SUFFRAGIUM (Suffragium)
    • Now affects all nearby party members (Range: 18 cells)
    • Now casts on Self instead of Target
    • Effect reduced: 15% / 30% / 45% -> 10% / 15% / 20% cast time reduction
    • Duration changed:
      • Old: 30 s / 20 s / 10 s or when you cast a skill
      • New: 60 s (no longer ends when you cast a skill)
    • SP cost increased: 8 SP -> 45 / 57 / 69 SP
    • 0.5 s fixed casting time added
    • 1 s variable casting time added
    • Global delay of skills reduced: 2 s -> 1 s
    • 30 s cooldown added
  • Rebalance of PR_IMPOSITIO (Impositio Manus)
    • Now affects all nearby party members (Range: 18 cells)
    • Now casts on Self instead of Target
    • Effect changed:
      • Old: ATK +(5 x SkillLevel)
      • New: ATK/MATK +(5 x SkillLevel)
    • Lower level buffs does not replace an active, higher level, one
    • SP cost increased:
      • Old: 10 + (Skill Level x 3)
      • New: 56 + (Skill Level x 3)
    • Duration increased: 60 s -> 120 s
    • Fixed casting time added: 0.5 s
    • Variable casting time added: 1 s
    • Global delay reduced: 3 s -> 1 s
    • Cooldown added: 30 s
Hunter
  • Rebalance of HT_LANDMINE (Land Mine), HT_CLAYMORE (Claymore Trap) and HT_BLASTMINE (Blast Mine)
    • Fixed casting time reduced: 1 s -> 0.3 s
    • Variable casting time added: 0.5 s
  • Rebalance of HT_BLITZBEAT (Blitz Beat)
    • Damage formula changed
    • Auto Blitz Beat no longer splits the damage among multiple targets