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* Convert plugin to a game feature * Add init file * Confirm that the component is registered * Set camera to active on begin play * Get UAT tool building
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8 changes: 4 additions & 4 deletions
8
...e/OpenRTSCamera/Private/OpenRTSCamera.cpp → ...me/Private/OpenRTSCameraRuntimeModule.cpp
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Original file line number | Diff line number | Diff line change |
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@@ -1,20 +1,20 @@ | ||
// Copyright 2022 Jesus Bracho All Rights Reserved. | ||
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#include "OpenRTSCamera.h" | ||
#include "OpenRTSCameraRuntimeModule.h" | ||
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#define LOCTEXT_NAMESPACE "FOpenRTSCameraModule" | ||
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void FOpenRTSCameraModule::StartupModule() | ||
void FOpenRTSCameraRuntimeModule::StartupModule() | ||
{ | ||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module | ||
} | ||
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void FOpenRTSCameraModule::ShutdownModule() | ||
void FOpenRTSCameraRuntimeModule::ShutdownModule() | ||
{ | ||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, | ||
// we call this function before unloading the module. | ||
} | ||
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#undef LOCTEXT_NAMESPACE | ||
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IMPLEMENT_MODULE(FOpenRTSCameraModule, OpenRTSCamera) | ||
IMPLEMENT_MODULE(FOpenRTSCameraRuntimeModule, OpenRTSCamera) |
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