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Follow Camera
Jesus Bracho edited this page May 19, 2022
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You can get an instance of BP_OpenRTSCamera
or its subclasses to follow an actor by adding an AC_RTSCameraFollowMe
component to the actor. This can be defined in the blueprint:
Or added dynamically at runtime
If you don't wish to make use of the AC_FollowMe
component, you can also set the camera's follow target directly.