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Follow Camera

Jesus Bracho edited this page May 19, 2022 · 2 revisions

Following an actor

You can get an instance of BP_OpenRTSCamera or its subclasses to follow an actor by adding an AC_RTSCameraFollowMe component to the actor. This can be defined in the blueprint:

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Or added dynamically at runtime

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If you don't wish to make use of the AC_FollowMe component, you can also set the camera's follow target directly.

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Unfollowing an actor

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