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Getting Started

Jesus Bracho edited this page Feb 5, 2023 · 21 revisions
  1. In Edit > Project Settings > Input > Default Classes ensure that your input classes are using the Enhanced Input plugin classes.

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  1. Click Add in the Content Browser

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  1. Create a new BlueprintClass

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  1. Search for and choose BP_RTSCamera

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  1. Drag it into your scene

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  1. (Optional) You may need to take over the view target, this is usually necessary in scenes where there are other competing cameras. Be aware that the Set Active Camera method makes use of a Player Controller instance that is not present on dedicated servers.

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If the RTS Camera is still competing with other cameras and camera managers, you can also try setting Auto Manage Active Camera Target in the Player Controller instance to false.

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  1. Click on the Place Actors Panel

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  1. Search for and drag in a RTSCameraBoundsVolume to your scene

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  1. (Optional) Customize the inputs
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