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Getting Started
Jesus Bracho edited this page May 7, 2022
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- Create a new blueprint subclassing
BP_OpenRTSCamera
- Create a new blueprint subclassing
BP_OpenRTSGameMode
or create your own game mode! All that matters is that you set theDefault Pawn Class
in the game mode to your camera class.
- Set the default game mode in your project settings
- Drag and drop a
Player Start
actor somewhere in the world, make sure it's near to the ground!
- In
BP_YourCamera
, set the input mapping context to the providedIMC_InputRTSCameraInputs
. Now you should be able to move the camera around!
- (Optional) If you want to customize the inputs, copy
IMC_OpenRTSCameraInputs
or create a newInput Mapping Context
data asset and update the reference. You'll need to provide bindings for the input actions in theOpenRTSCamera Content > Inputs
folder.