Hig Water System 2.0 is an advanced, user-friendly, and realistic ocean surface rendering solution focused on simulating lifelike visuals. It provides real-time ocean surface simulations through physics-based oceanographic empirical formulas combined with reflection and refraction using the HZB algorithm.
- Physics-Based Simulation: Utilizes empirical oceanographic formulas for lifelike ocean behavior.
- HZB Algorithm: Combines reflection and refraction for enhanced visual realism.
- Efficient Toolbox System: Allows for rapid parameter adjustments.
- Configuration Saving: Supports saving and loading of configuration files for quick setup.
- Versatile Use Cases: Suitable for scenarios ranging from small rivers to vast oceans.
- Built-in LOD System: Enables the creation of an infinitely expansive ocean surface.
- Flowmaps and Wave Scaling: Customize flow patterns and wave sizes.
- Reflection Adjustments: Fine-tune reflections for desired visual effects.
- Interactive Kelvin Wake Simulation: Real-time simulation of effects like flowing rivers and whirlpools.
- Unity Version: Recommended to use Unity 2022 with URP.
- Platform: Supports Windows builds only.
- Graphics Card: RTX 2060 or better is recommended.
- Compatibility: Does not support OpenGL or WebGL.
- Environment: Recommended for non-VR applications.
If you wish to use Hig Water System 2.0 in a commercial project, please purchase a commercial license from the following link:
🔗 https://assetstore.unity.com/packages/slug/302666