- A shader designed for the Built-in Pipeline, aiming to accurately reproduce the shading style of Hoyoverse games and now Wuthering Waves too.
- The shader is based on the latest version of each game.
- Supports Genshin Impact (Weapons too)
- Supports Honkai Impact (Part 1 and 2)
- Supports Honkai Star Rail
- Supports Zenless Zone Zero
- Supports Wuthering Waves
- Supports both Real-time and Baked Lighting
- Provides support for stencils and self casted shadows.
- Includes Visual Effects (VFX) Shaders like those used for Paimon, Dainlief, Asmoday, and Skirk.
- Includes scripts for automated setup.
- Auto updater for seamless updates of the shader and accompanying scripts.
You can install HoyoToon through 3 methods.
- VRChat Creator Companion
- Unity Package
- Unity Package Manager
- Open the VPM package listing website
- Press Add to VCC
- Open your creator companion, and go to your project you'll wish to install HoyoToon in.
- Press on Manage Project.
- On the bottom you'll be able to see the option to install HoyoToon, click the + button.
- Open your unity project to a freshly installed HoyoToon
- Go to the github releases page of hoyotoon
- Download the Unity Package
- Drag the Unity Package inside of your open Unity and import.
- you've successfully installed HoyoToon
- Open your Unity project
- Inside of Unity at the top bar, press on Window then Package Manager.
- Add the package by clicking on the +, and adding the
https://github.com/Hoyotoon/HoyoToon.git
- Unity will now install HoyoToon for you
- If you encounter any issues while using HoyoToon, please don't hesitate to reach out to us. You can contact us directly on Discord, or you can create an issue on our GitHub repository. We are always happy to help and will do our best to resolve any problems you may have.
- The HoyoToon Shader License applies.
We welcome contributions to the HoyoToon project! If you notice any issues or have ideas for new features, please feel free to create a pull request. We appreciate any help we can get, and we will do our best to review and merge your contributions as soon as possible.
All of this wouldn't be possible if it weren't for: