The Stats Configurator allows you to modify and customize stats by creating config files. Through the configuration file, you can change attributes like action-points costs, cooldowns and memory costs of skills; gold-value, damage-values and damage type of weapons; resistances and item-color of armors; talents, accuracy and dodge of characters; and many more.
Users can override stats by creating json files (Default: Config.json
) like so:
{
"Projectile_Fireball": {
"ActionPoints": 4,
"Cooldown": 7,
"ExplodeRadius": 10,
"DisplayName": "BOOMER"
}
}
Create your config-files in the Osiris Data\StatsConfigurator\ folder. - i.e.
..\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Osiris Data\StatsConfigurator\
.
When this configuration loads, it will override Projectile_Fireball
. The Fireball skill will now cost 4 ActionPoints, have a 7 turn Cooldown, explode in a 10m radius and will be called BOOMER.
Checkout more examples!
- Create/Edit
Config.json
inOsiris Data\StatsConfigurator\
. Load Configuration
from the in-game mod-menu.Rebuild ConfigData
once you're happy with your edits.Broadcast
your ConfigData to any peers. (Multiplayer)Verify
client configs to ensure everyone is on the same page.- Done - your ConfigData will automatically reload your edits whenever the game loads. Repeat the aforementioned options as necessary.
- Restart the game for changes to apply.
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READ THE EXTENSIVE DOCUMENTATION
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- EXIM by Luxen - EXIM allows you to export/import and modify characters stats, skills, inventory and hotbar.
- UI Components Library - Enables the ContextMenu option to apply configurations.
- Divinity: Original Sin 2, a game by Larian Studios.
- LaughingLeader for the Source Control Generator.
- Huge thanks to Norbyte for the Script-Extender, for valuable advice and for having a fix for every problem.