Skip to content

Hzqkii/DX11-Bedrock-Guide

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Force DX11

Pre-requisites - Mclauncher (or) Minecraft Bedrock Launcher

How does it work?

We use VKD3D which tries to translate the DirectX calls but fails forcing Minecraft: Bedrock Edition to fallback to d3d11.

What is VKD3D?

VKD3D is a translation layer for games running under proton, it essentially converts DX12 calls and translates them to Vulkan eg; DX12 is Russian and Vulkan is English, VKD3D is an interpreter or a translator for them.

How do we actually do it? - I will only showcase Minecraft Bedrock Launcher here.

  • You will need to get the library itself, it is in this repository!
  • Place it in your execution directory, on Minecraft Bedrock Launcher
  • The Library: d3d12.dll image

image

image

image

vkd3d version used in this guide: 2.10

About

No description, website, or topics provided.

Resources

License

LGPL-2.1, Unknown licenses found

Licenses found

LGPL-2.1
LICENSE
Unknown
COPYING

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published