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Ser bra ut. Hade varit najs om man jobbade med naming-conventions, håller själv på att retroaktivt ändra min kod. Och hade varit skönt om man ignorerade ändringarna i renderer för att undvika merge-conflicts, typ hela filen ändras av #30.
| #include <GLFW/glfw3.h> | ||
| #include <bitset> | ||
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| struct keyboard_data |
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PascalCase för structs är conventions som jag har jobbat med
| std::bitset<1024> keys; | ||
| }; | ||
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| void keyboard_init(GLFWwindow* window); |
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camelCase för funktioner
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Fixes #34