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rodrigogolive edited this page Apr 5, 2012 · 17 revisions

A simple 2D game engine.

Roadmap:

  • Create the resource loader/manager
  • Create physics-based game items: ONGOING
  • Create joints - ONGOING
  • Create revolute joint -
  • Create rope joint -
  • An example game: -
  • Add generic debug rendering -
  • Reimplement base items using the basic scenegraph types -
  • Create transitions for sprite animation changes: -
  • Add transition animations between game scenes: -
  • Create Cutscenes: -
  • Create a GameItem-based tilemap background: -
  • Create a tilemap editor or parse tiled editor files: -
  • Use easing curves on AnimatedLayer -
  • Write documentation -
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