Skip to content

IanLilleyT/Real-Time-Reflections-OpenGL

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

For videos and the history of this project, go to: http://ianlilleycis565.blogspot.com/

Note: Only runs on Windows. The code itself should be supported by most OS's, but the lib file are all built for 32-bit Windows

How to build and run:
1) Go into "tools" folder and double click "build_automator.bat"
2) Go into "build" folder and open the .sln file
3) Run in Release!

Controls:
Left mouse to rotate
Middle mouse to pan
Middle mouse roll to zoom
Right mouse to zoom

Alt+left mouse click to shoot sphere
Alt+middle mouse click to shoot cow
Alt+right mouse click to shoot cube

Notes:
-The cow physics look strange at times because they are represented with cubes
-The default scene might be slow on some computers. The one I'm testing on is a NVIDIA GTX460 and it rarely goes below 50fps.
-The physics assumes a timestep of 1/60, so if the fps is greater than 60, the physics will go really fast. I will fix this later.
-I'm still working on the code, so not everything is going to be perfect.

About

Real Time Reflections in OpenGL using screen space techniques

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published