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| ConsoleMutex.WaitOne(); | ||
| Console.WriteLine(message); | ||
| ConsoleMutex.ReleaseMutex(); |
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Консоль сама буквально это и делает :) AsyncConsole не нужен
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| protected TcpClient Client = new (); | ||
| protected StreamWriter? Writer; |
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- protected-полями лучше вовсе не пользоваться, потомкам нельзя доверять.
- Раз это не-public-поля, они именуются со строчной.
- TcpClient реализует IDisposable, так что и весь класс должен реализовывать IDisposable, и в своём методе Dispose() вызывать Dispose у TcpClient
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| AsyncConsole.WriteLine("Disconnected"); | ||
| Environment.Exit(0); |
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Не используйте Environment.Exit, это делает код непереиспользуемым, если надо выйти из чата, не убивая весь процесс, в котором он находится
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| private static bool IsConnected(TcpClient client) | ||
| { | ||
| return GetState(client) == TcpState.Established; | ||
| } |
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Suggested change
| private static bool IsConnected(TcpClient client) | |
| { | |
| return GetState(client) == TcpState.Established; | |
| } | |
| private static bool IsConnected(TcpClient client) | |
| => GetState(client) == TcpState.Established; |
| @@ -0,0 +1,12 @@ | |||
| namespace ConsoleNetChat; | |||
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| public class ChatterException : Exception | |||
| } | ||
| } | ||
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| break; |
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Компилятор выдаёт предупреждение, что выше while (true) с return, так что управление сюда никогда не попадёт
| server.Disconnect(); | ||
| return; | ||
| } | ||
| } |
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Архитектурно ужасно, что этот код в Main-е :)
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