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⬆️ Bump SwiftGodot, panku #109

⬆️ Bump SwiftGodot, panku

⬆️ Bump SwiftGodot, panku #109

Workflow file for this run

name: Run Unit Tests
on:
push:
branches: [ root, devel, prototype, rewrite ]
pull_request:
branches: [ root, devel, prototype ]
workflow_dispatch:
jobs:
preflight:
name: Preflight
runs-on: macos-13
steps:
- uses: maxim-lobanov/setup-xcode@v1.5.1
with:
xcode-version: '15.0-beta'
- uses: extractions/setup-just@v1
- uses: supplypike/setup-bin@v3
with:
uri: 'https://github.com/godotengine/godot/releases/download/4.0.3-stable/Godot_v4.0.3-stable_macos.universal.zip'
name: 'godot'
version: '4.0.3'
subPath: 'Godot.app/Contents/MacOS/'
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- run: just build-swift-godot
env:
SKIP_CLEAN: true
- uses: actions/upload-artifact@v2
with:
name: swiftgodot-package
path: SwiftGodot/
- uses: actions/upload-artifact@v2
with:
name: swiftgodot-logs
path: ~/sg-builds/**-build/*.log
test_unit:
name: Unit Tests (Libraries)
runs-on: macos-13
needs: preflight
steps:
- uses: maxim-lobanov/setup-xcode@v1.5.1
with:
xcode-version: '15.0-beta'
- uses: extractions/setup-just@v1
- uses: supplypike/setup-bin@v3
with:
uri: 'https://github.com/godotengine/godot/releases/download/4.0.3-stable/Godot_v4.0.3-stable_macos.universal.zip'
name: 'godot'
version: '4.0.3'
subPath: 'Godot.app/Contents/MacOS/'
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- uses: actions/download-artifact@v2
with:
name: swiftgodot-package
path: SwiftGodot
- run: just test-all-deps
# TODO: Re-enable once Metal is enabled.
# See: https://github.com/actions/runner-images/discussions/6138
# test_integration:
# name: Integration Tests (Godot)
# runs-on: macos-latest
# needs: preflight
#
# steps:
# - uses: maxim-lobanov/setup-xcode@v1.5.1
# with:
# xcode-version: latest-stable
# - uses: extractions/setup-just@v1
# - uses: supplypike/setup-bin@v3
# with:
# uri: 'https://github.com/godotengine/godot/releases/download/4.0.3-stable/Godot_v4.0.3-stable_macos.universal.zip'
# name: 'godot'
# version: '4.0.3'
# subPath: 'Godot.app/Contents/MacOS/'
# - uses: actions/checkout@v3
# with:
# submodules: 'recursive'
# - run: just build-all-deps
# - run: just test-game