Releases: Indexing-Your-Heart/game
Prototype (Releases M5-M7)
This release of the prototype makes a few improvements:
- Addresses memory leaks with audio between scenes.
- Adds new launch screen to the game.
- Refactors codebase to be more delegate and protocol oriented.
Prototype (Release M5)
This release of the prototype makes a few improvements:
- The player sprite has been added to the game, removing the white square that existed before.
- The movement system has been updated in iOS (and by clicking on macOS) to use pathfinding.
- Ambient soundscapes and sound effect have been added to puzzle mode.
If you want to submit feedback, you can send feedback through TestFlight or write a report on our Discord server at https://chatwith.marquiskurt.net
Full Changelog: v0.0.0-prototype-3...v0.0.0-prototype-5
Prototype (Release M4)
This release of the prototype makes several improvements:
- The prototype now includes a tutorial, thereby removing the need to explain movement controls.
- Adds new particle effects when drawing on panels to show where the player has already drawn.
- Adds support for displaying images in the visual novel section of the game.
- Updates solution template for the final puzzle in the first stage to be more reliable.
Known Issues:
- There are no sound effects present.
- The player is represented as a white square.
If you want to submit feedback, you can send feedback through TestFlight or write a report on our Discord server at https://chatwith.marquiskurt.net
Full Changelog: v0.0.0-prototype-2...v0.0.0-prototype-3
Prototype (Release M3)
This release of the prototype makes several improvements:
- The story has been rewritten from Chelsea's POV, also mitigating truncated text in story mode.
- Puzzle validation should be more strict and reliable.
- The game will now close when reaching the end of the game.
- Solve mode will no longer randomly open.
How to play:
- Tap to move to a location in the map. Tap on the player/panel to open solve mode.
- In solve mode, draw a line that matches the rules shown by the painting. Tap the bottom right icon to leave solve mode.
- Goal: Solve all puzzles in the room. When the final puzzle has been solved, the story scene will play.
How to play (in story):
- Tap anywhere to advance to the next line in the story.
- Tap on a button in a menu to make a choice.
Known Issues:
- No indicators are present to show how to play the game (i.e., no tutorial).
If you want to submit feedback, you can send feedback through TestFlight or write a report on our Discord server at https://chatwith.marquiskurt.net
Full Changelog: v0.0.0-prototype...v0.0.0-prototype-2
Initial Prototype
:children_crossing: Finishing touches In this commit, I've made some finishing touches to help advance the development after the prototype launch. First, I've created a system to load in a specific set of scenes in a given order with a JSON configuration that gets loaded at launch time. This will control which levels play in a specific order. Next, I've tested the prototype on iOS and fixed any remaining snags that may make the game unplayable on iPad and iPhone. Finally, I've fixed the story conversion script in the build config so that it executes to the new structure. Signed-off-by: Marquis Kurt <software@marquiskurt.net>