BioRand 1.3.0
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released this
05 Dec 01:45
·
1723 commits
to master
since this release
BioRand v1.3.0
- [Feature] Add buttons to view the generation log
- [Feature] Add some extra BGM from RE4
- [Feature] Add some extra save room BGM from various RE games
- [Feature] Add visualization for enemy types
- [Enhancement] Add random chance of Brad zombies
- [Enhancement] Include Claire A vaccine related items in door randos
- [Enhancement] Do not spawn keys for unconnected doors
- [Fix] #33: Room 216 Annette swap causes softlock
- [Fix] #43: Room 21B revisiting the room in a door rando can cause incorrect camera angle
- [Fix] #44: Room 10E, 216, 500 Irons can cause cutscene softlock
- [Fix] #45: Room 20A, 20B moths crash the game
- [Fix] #46: Room 60A chute doesn't always require the lighter
- [Fix] #47: Room 40E should not be left unconnected
- [Fix] #48: Room 608, 617 play two music tracks
- [Fix] #49: Room 401 sometimes camera angle is wrong when going down ladder
- [Fix] #50: Room 40E Claire B softlock if Sherry partner flag is already set
- [Fix] #51: Room 30B Ada model glitch due to NPC swap
- [Fix] #52: Room 606 softlock due to "can't go back now" message
- [Fix] #53: Room 40A softlock caused by partner flag during aligator fight
- [Fix] Browse dialog crash if initial directory does not exist
- [Fix] Inconsistent text size on generated background
- [Change] Make documents in stars office low priorty
- [Change] Prevent plugs from spawning in room 701
- [Change] Increase chance of rooms with cutscenes being included in door randos
- [Change] Reduce chance of same NPC as player and force NPCs to be swapped to a different character
- [Change] Reduce 'S.T.A.R.S. room' desk inspection from 50 down to 5
- [Change] Rename 'Prevent soft lock' to 'Safe key placement'