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BioRand 3.1.0

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@github-actions github-actions released this 27 Jul 23:09
· 732 commits to master since this release
  • [Feature] Add fully randomized voice lines option.
  • [Feature] Add reduce awkward silences option.
  • [Feature] All NPC EMD files now auto generated from PLD files.
  • [Feature] Allow zombies to be a random character.
  • [Feature] Applicable randomized NPCs now have a random gun.
  • [Feature] Random enemy skins.
  • [Feature] RE 1, Kenneth now randomized.
  • [Feature] RE 1, Random NPCs now keep their correct animations.
  • [Feature] RE 1, Add Ark, Barry, Jill (RE3), Steve as playable characters.
  • [Feature] RE 2, Ben, Irons, and Marvin now fully replaced with any character.
  • [Feature] RE 2, Mayor's daughter now randomized.
  • [Feature] RE 2, Add Alexia, Alfred, Dario, David, Lott, Nemesis, Nikolai, Rachael, Tyrell as playable characters.
  • [Feature] RE 3, Add Alexia, Alfred, Annette (RE2R), Ashley, Ben, Chris, Chris (CV), Dario, David, Enrico, Kendo, Irons, Piers, Rebecca, Tyrell, Wesker, Wesker (RE5) as playable characters.
  • [Enhancement] Increase size of enemy bar chart.
  • [Enhancement] RE 1, Chris / Jill voice during lab computer now randomized.
  • [Change] Update Regina's voice files.
  • [Fix] #482: RE 3, room 50A, crash due to NPC change
  • [Fix] #491: RE 3, room 112, Brad replacing Marvin EMD crashes game
  • [Fix] #501: RE 2, room 301, Ben -> Hunk has wrong body texture
  • [Fix] #509: RE 2, scenario B, power room key always in 603
  • [Fix] Ada character replacement has odd mesh morphing.
  • [Fix] RE 1, player hurt sounds not correct in cave / lab
  • [Fix] RE 1, room 71A, softlock when ladder is locked
  • [Fix] RE 2, room 113, Claire voice lines can overlap