Releases
v3.1.8
[Feature] Add and improve BGM for RE:CV, RE 0, RE 4, RE 5, RE1R, RE2R.
[Feature] Add BGM for RE 1.5, RE Survivor.
[Feature] Add more radio voice lines.
[Feature] RE 1, randomize lab announcer.
[Feature] RE 2, randomize lab announcer, narrator, and monster/screams.
[Feature] RE 1, allow pass code door to be unlocked from other side.
[Feature] RE 2, add Andy (Survivor), Jessica (Revelations), Lily (Survivor), Mark (Outbreak), Rodrigo (CV), Vincent (Survivor) as playable characters.
[Feature] RE 2, add Lady D (RE8), Nemesis (RE3R) Neptune (RE1), zombies (RE1), zombie (RE1R) enemy skins.
[Feature] RE 2, enemies can now spawn in cutscene rooms.
[Enhancement] Add tooltips to item distribution chart.
[Enhancement] Improve audio quality for Ark, Ashley, Krauser, Lott, William.
[Enhancement] Increase NPC and enemy skin limit.
[Enhancement] RE 2, room 614, enable enemies.
[Enhancement] RE 2, update Lott model.
[Enhancement] RE 3, allow sliding worm in all rooms.
[Enhancement] RE 3, room 109, room 123, randomize enemy placements.
[Change] RE 2, room 200, no longer classified as safe room.
[Change] RE 3, alter enemy limits.
[Change] RE 3, update enemy constraints.
[Fix] #93 : RE 1, two music books placed for Jill.
[Fix] #507 : RE 2, room 613, silent enemies.
[Fix] #595 : RE 2, Irons voice line labeled as Ben.
[Fix] #652 : RE 3, room 508, crash due to Jill NPC.
[Fix] #663 : RE 3, room 111, crash when zombie uses spit attack.
[Fix] #664 : RE 2, room 613, crash due to G-Adult.
[Fix] #665 : RE 2, Spider spawned when slider was set to none.
[Fix] #666 : RE 1, room 513, incorrect voice.
[Fix] #668 : RE 2, room 612, crash due to moths.
[Fix] #670 : RE 3, room 205, crash due to incompatible NPC.
[Fix] #671 : RE 2, room 106, crash when opening door with no enemies.
[Fix] #673 : RE 1, room 40F, crash if hurt when using V-JOLT.
[Fix] #676 : RE 1, pass code door does not work in Mansion 1.
[Fix] #678 : RE 1, room 405, crash due to snakes during door cutscene.
[Fix] #682 : RE 3, crash at basement door due to arms.
[Fix] enemy randomization logging in some rooms.
[Fix] generate fail for RE 1 and 3.
[Fix] muted enemies when NPC is in room.
[Fix] NPC gifts always being FAS.
[Fix] player voice and local variables.
[Fix] random events when npc or voice rando is off.
[Fix] RE 1, crash in crank rooms due to wasps.
[Fix] RE 1, emblems not randomized.
[Fix] RE 1, music score not randomized for Jill.
[Fix] RE 1, prevent battery from being placed in caves.
[Fix] RE 2, inventory menu is in JPN.
[Fix] RE 2, room 300, Ben heard instead of Irons replacement.
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