You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Implemented minigames, simple action-based games to be optionally
played during warmup. First minigame: collect spawn points
and gain quad when completed (timed), g_minigame <0|1> to disable or
enable.
Added cv alias for callvote command.
Fixed a bug when player names were wrongly displayed in multiview
when focused by crosshair.
Fixed a bug when coinflip didn't return properly randomised
results.
Added practice mode (backport from AfterShock XE EX). This is a new
mode that will switch between infinite ammo and no damage to limited
ammo and damage enabled. Note that the effect of practice mode will
only apply to freshly spawned clients.
practice toggles practice mode.
g_practice <0|1> sets practice mode on the server:
0 - off = infinite ammo and no damage,
1 - on = limited ammo and damage enabled.
g_practiceDefault <0|1> - sets default mode for practice mode on
every map restart.
g_practiceLock <0|1> - when set, will disable the client's ability
to toggle practice mode.
Added g_newTeleportHeight <0-64> (backport from AfterShock XE EX).
Setting it above 0 will raise the teleport height position after
going through a teleport.
Added Two new shotgun pellet patterns: gaussian and circle.
Available through cvar g_sgPattern (votable if included in g_voteNames).
Default is circle, a compromise in terms of damage between the
vanilla OA shotgun pattern and the previously available AS one, while
providing a better distribution than vanilla OA.
Added a way to tame g_thrufloors splash damage. Previously this
took values of 0 and 1 (disabled and enabled). Four new fixed
values are now accepted:
full - walls ignored for splash damage, previous 1 value),
high - overall reduction to 66% damage relative to full,
medium - overall reduction to 50% damage wrt full,
low - overall reduction to 37.5% damage wrt full.
Weapon accuracies are now displayed on the scoreboard for all
gametypes except Duel and CTF. Only own stats are shown, except at the
end of the match or while spectating.
Added location ping feature. Players can bind a key to locPing and
use the command to place an icon as a means of communication in team
matches.
Added GUID info to the server stats (GUID is buggy, but a fix exists
and could be accepted in ioq3/OA in the near future).