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Fix another 32-bit issue, in conversion_array. #5

Fix another 32-bit issue, in conversion_array.

Fix another 32-bit issue, in conversion_array. #5

Workflow file for this run

name: Build GDExtension
on:
workflow_call:
push:
tags:
- release/**
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- platform: linux
arch: x86_64
os: ubuntu-20.04
- platform: windows
arch: x86_32
os: windows-latest
- platform: windows
arch: x86_64
os: windows-latest
- platform: macos
arch: universal
os: macos-latest
- platform: android
arch: arm64
os: ubuntu-20.04
- platform: android
arch: arm32
os: ubuntu-20.04
- platform: android
arch: x86_64
os: ubuntu-20.04
- platform: android
arch: x86_32
os: ubuntu-20.04
- platform: ios
arch: arm64
os: macos-latest
- platform: web
arch: wasm32
os: ubuntu-20.04
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
- name: 🔗 GDExtension Build
uses: godotengine/godot-cpp-template/.github/actions/build@main
with:
platform: ${{ matrix.platform }}
arch: ${{ matrix.arch }}
float-precision: single
build-target-type: template_release
- name: Mac Sign
if: ${{ matrix.platform == 'macos' && env.APPLE_CERT_BASE64 }}
env:
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }}
uses: godotengine/godot-cpp-template/.github/actions/sign@main
with:
FRAMEWORK_PATH: bin/macos/macos.framework
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }}
APPLE_CERT_PASSWORD: ${{ secrets.APPLE_CERT_PASSWORD }}
APPLE_DEV_PASSWORD: ${{ secrets.APPLE_DEV_PASSWORD }}
APPLE_DEV_ID: ${{ secrets.APPLE_DEV_ID }}
APPLE_DEV_TEAM_ID: ${{ secrets.APPLE_DEV_TEAM_ID }}
APPLE_DEV_APP_ID: ${{ secrets.APPLE_DEV_APP_ID }}
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: GDExtension
path: |
${{ github.workspace }}/bin/**