Fix another 32-bit issue, in conversion_array. #5
Workflow file for this run
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name: Build GDExtension | |
on: | |
workflow_call: | |
push: | |
tags: | |
- release/** | |
jobs: | |
build: | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- platform: linux | |
arch: x86_64 | |
os: ubuntu-20.04 | |
- platform: windows | |
arch: x86_32 | |
os: windows-latest | |
- platform: windows | |
arch: x86_64 | |
os: windows-latest | |
- platform: macos | |
arch: universal | |
os: macos-latest | |
- platform: android | |
arch: arm64 | |
os: ubuntu-20.04 | |
- platform: android | |
arch: arm32 | |
os: ubuntu-20.04 | |
- platform: android | |
arch: x86_64 | |
os: ubuntu-20.04 | |
- platform: android | |
arch: x86_32 | |
os: ubuntu-20.04 | |
- platform: ios | |
arch: arm64 | |
os: macos-latest | |
- platform: web | |
arch: wasm32 | |
os: ubuntu-20.04 | |
runs-on: ${{ matrix.os }} | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
with: | |
submodules: true | |
fetch-depth: 0 | |
- name: 🔗 GDExtension Build | |
uses: godotengine/godot-cpp-template/.github/actions/build@main | |
with: | |
platform: ${{ matrix.platform }} | |
arch: ${{ matrix.arch }} | |
float-precision: single | |
build-target-type: template_release | |
- name: Mac Sign | |
if: ${{ matrix.platform == 'macos' && env.APPLE_CERT_BASE64 }} | |
env: | |
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }} | |
uses: godotengine/godot-cpp-template/.github/actions/sign@main | |
with: | |
FRAMEWORK_PATH: bin/macos/macos.framework | |
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }} | |
APPLE_CERT_PASSWORD: ${{ secrets.APPLE_CERT_PASSWORD }} | |
APPLE_DEV_PASSWORD: ${{ secrets.APPLE_DEV_PASSWORD }} | |
APPLE_DEV_ID: ${{ secrets.APPLE_DEV_ID }} | |
APPLE_DEV_TEAM_ID: ${{ secrets.APPLE_DEV_TEAM_ID }} | |
APPLE_DEV_APP_ID: ${{ secrets.APPLE_DEV_APP_ID }} | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v3 | |
with: | |
name: GDExtension | |
path: | | |
${{ github.workspace }}/bin/** |