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[rend2] Get rid of alphatest and glow shader permutations
Those are handled via uniforms now. Less shaders to compile speeds up load times, having to switch less between glsl shaders speeds up ingame performance. Alphatest cases only commented out for now, will put these behind a cvar later, as some gpus might require to know if a discard can happen or not. [rend2] Fix sky glowing when last rendered surface had a glow stage
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