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Add ToggleButton derived class.
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JChristensen committed Mar 11, 2019
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87 changes: 83 additions & 4 deletions README.md
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Expand Up @@ -3,7 +3,7 @@ https://github.com/JChristensen/JC_Button
README file

## License
Arduino Button Library Copyright (C) 2018 Jack Christensen GNU GPL v3.0
Arduino Button Library Copyright (C) 2018-2019 Jack Christensen GNU GPL v3.0

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License v3.0 as published by the Free Software Foundation.

Expand All @@ -16,14 +16,18 @@ The Button library is for debouncing and reading momentary contact switches like

The simplest way to use a button with an AVR microcontroller is to wire the button between a GPIO pin and ground, and turn on the AVR internal pullup resistor. The Button class constructor takes four arguments, but three have default values that work for a button wired in this manner.

A derived class, ToggleButton, implements button objects that need only "push-on, push-off" functionality.

## Examples
The following example sketches are included with the **Button** library:

- **SimpleOnOff**: Just turns the Arduino's pin 13 LED on and off.
- **LongPress**: Demonstrates detecting long and short button presses.
- **UpDown**: Counts up or down, one number at a time or rapidly by holding the button down.
- **Toggle**: Demonstrates ToggleButton functionality.


## Constructor
## Constructors

### Button(pin, dbTime, puEnable, invert)
##### Description
Expand All @@ -50,7 +54,38 @@ Button myButton(3, 50);
Button myButton(4, 25, false, false);

```
## Library Functions
### ToggleButton(pin, initialState, dbTime, puEnable, invert)
##### Description
The constructor defines a toggle button object, which has "push-on, push-off" functionality. The initial state can be on or off. See the section, [ToggleButton Library Functions](https://github.com/JChristensen/JC_Button#togglebutton-library-functions) for functions that apply specifically to the ToggleButton object. The ToggleButton class is derived from the Button class, so all Button functions are available, but because it is inherently a more limited concept, the special ToggleButton functions will be most useful, along with `begin()` and `read()`.
##### Syntax
`ToggleButton(pin, initialState, dbTime, puEnable, invert);`
##### Required parameter
**pin:** Arduino pin number that the button is connected to *(byte)*
##### Optional parameters
**initialState:** Initial state for the button. Defaults to off (false) if not given. *(bool)*
**dbTime:** Debounce time in milliseconds. Defaults to 25ms if not given. *(unsigned long)*
**puEnable:** *true* to enable the microcontroller's internal pull-up resistor, else *false*. Defaults to *true* if not given. *(bool)*
**invert:** *false* interprets a high logic level to mean the button is pressed, *true* interprets a low level as pressed. *true* should be used when a pull-up resistor is employed, *false* for a pull-down resistor. Defaults to *true* if not given. *(bool)*
##### Returns
None.
##### Example
```c++
// button connected from pin 2 to ground, initial state off,
// 25ms debounce, pullup enabled, logic inverted
ToggleButton myToggle(2);
// same as above but this button is initially "on" and also
// needs a longer debounce time (50ms).
ToggleButton myToggle(3, true, 50);
// a button wired from the MCU pin to Vcc with an external pull-down resistor,
// initial state is off.
Button myButton(4, false, 25, false, false);
```

## Button Library Functions

### begin()
##### Description
Expand All @@ -73,7 +108,7 @@ Reads the button and returns a *boolean* value (*true* or *false*) to indicate w
##### Parameters
None.
##### Returns
*true* if the button is pressed, *else* false *(bool)*
*true* if the button is pressed, else *false* *(bool)*
##### Example
```c++
myButton.read();
Expand Down Expand Up @@ -153,3 +188,47 @@ The time in milliseconds when the button last changed state *(unsigned long)*
```c++
unsigned long msLastChange = myButton.lastChange();
```

## ToggleButton Library Functions

### changed()
##### Description
Returns a boolean value (true or false) to indicate whether the toggle button changed state the last time `read()` was called.
##### Syntax
`myToggle.changed();`
##### Parameters
None.
##### Returns
*true* if the toggle state changed, else *false* *(bool)*
##### Example
```c++
if (myToggle.changed())
{
// do something
}
else
{
// do something different
}
```

### toggleState()
##### Description
Returns a boolean value (true or false) to indicate the toggle button state as of the last time `read()` was called.
##### Syntax
`myToggle.toggleState();`
##### Parameters
None.
##### Returns
*true* if the toggle is "on", else *false* *(bool)*
##### Example
```c++
if (myToggle.toggleState())
{
// do something
}
else
{
// do something different
}
```
45 changes: 45 additions & 0 deletions examples/Toggle/Toggle.ino
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@@ -0,0 +1,45 @@
// Arduino Button Library
// https://github.com/JChristensen/JC_Button
// Copyright (C) 2018 by Jack Christensen and licensed under
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
//
// Example sketch to demonstrate toggle buttons.

#include <JC_Button.h> // https://github.com/JChristensen/JC_Button

// pin assignments
const byte
LED1_PIN(5), // connect an LED to ground, through an appropriate current limiting resistor
LED2_PIN(6), // connect an LED to ground, through an appropriate current limiting resistor
BUTTON1_PIN(7), // connect a button switch from this pin to ground
BUTTON2_PIN(8); // connect a button switch from this pin to ground

ToggleButton // define the buttons
btn1(BUTTON1_PIN), // this button's initial state is off
btn2(BUTTON2_PIN, true); // this button's initial state is on

void setup()
{
// initialize the button objects
btn1.begin();
btn2.begin();

// set the LED pins as outputs
pinMode(LED1_PIN, OUTPUT);
pinMode(LED2_PIN, OUTPUT);

// show the initial states
digitalWrite(LED1_PIN, btn1.toggleState());
digitalWrite(LED2_PIN, btn2.toggleState());
}

void loop()
{
// read the buttons
btn1.read();
btn2.read();

// if button state changed, update the LEDs
if (btn1.changed()) digitalWrite(LED1_PIN, btn1.toggleState());
if (btn2.changed()) digitalWrite(LED2_PIN, btn2.toggleState());
}
3 changes: 3 additions & 0 deletions keywords.txt
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@@ -1,4 +1,5 @@
Button KEYWORD1
ToggleButton KEYWORD1
begin KEYWORD2
read KEYWORD2
isPressed KEYWORD2
Expand All @@ -8,3 +9,5 @@ wasReleased KEYWORD2
pressedFor KEYWORD2
releasedFor KEYWORD2
lastChange KEYWORD2
changed KEYWORD2
toggleState KEYWORD2
4 changes: 2 additions & 2 deletions library.properties
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@@ -1,9 +1,9 @@
name=JC_Button
version=2.0.1
version=2.1.0
author=Jack Christensen <jack.christensen@outlook.com>
maintainer=Jack Christensen <jack.christensen@outlook.com>
sentence=Arduino library to debounce button switches, detect presses, releases, and long presses.
paragraph=The Button library is for debouncing and reading momentary contact switches like tactile button switches. "Long presses" of arbitrary length can be detected. Works well in state machine constructs. Use the read() function to read each button in the main loop, which should execute as fast as possible.
paragraph=Copyright (C) 2018-2019 by Jack Christensen and licensed under GNU GPL v3.0.
category=Signal Input/Output
url=https://github.com/JChristensen/JC_Button
architectures=avr
38 changes: 38 additions & 0 deletions src/JC_Button.h
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Expand Up @@ -70,4 +70,42 @@ class Button
uint32_t m_time; // time of current state (ms from millis)
uint32_t m_lastChange; // time of last state change (ms)
};

// a derived class for a "push-on, push-off" (toggle) type button.
// initial state can be given, default is off (false).
class ToggleButton : public Button
{
public:

// constructor is similar to Button, but includes the initial state for the toggle.
ToggleButton(uint8_t pin, bool initialState=false, uint32_t dbTime=25, uint8_t puEnable=true, uint8_t invert=true)
: Button(pin, dbTime, puEnable, invert), m_toggleState(initialState) {}

// read the button and return its state.
// should be called frequently.
bool read()
{
Button::read();
if (wasPressed())
{
m_toggleState = !m_toggleState;
m_changed = true;
}
else
{
m_changed = false;
}
return m_toggleState;
}

// has the state changed?
bool changed() {return m_changed;}

// return the current state
bool toggleState() {return m_toggleState;}

private:
bool m_toggleState;
bool m_changed;
};
#endif

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