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Reference changes after massive renaming.
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JGantts committed Jan 30, 2019
1 parent c2243f1 commit 7dd6cd1
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Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
**CAOS2PRAY
*# Pray-File "CoC Agents-Improved Empathic Vendor.agents"
*# DS-Name "CoCA-Improved Emph. Vendor"
*# Agent Animation File = "ds empathic vendor update.c16"
*# Agent Animation File = "coc_agents_empathic_vendor_update.c16"
*# Agent Sprite First Image = 0
*# desc = "v1.2.0.3-alpha\n\nAdds items to be vended by the original Empathic Vendor. The items added are Bramboo Berries, Tuba, Justanut, Hi-bounce Rubber Ball and Robot Toy.\n\nCoded by Zzzzoot and graphics by Silvak."

*# attach "ds empathic vendor update.c16" coccatvendor.c16 dsqu.wav
*# attach coc_agents_empathic_vendor_update.c16 coc_cat_vendor.c16 dsqu.wav

*$Id: empathic040vendor.cos,v 1.16 2001/01/17 09:31:23 mashton Exp $
*********************************
Expand Down Expand Up @@ -35,19 +35,19 @@ pat: butt 4 "ds empathic vendor" 26 2 56 31 0 [] 1002 1
pat: butt 5 "ds empathic vendor" 28 2 56 56 0 [] 1003 1

*** 6 = (button) Bramboo Button (SCRIPT 1004)
pat: butt 6 "coccatvendor" 11 2 -60 17 2 [] 1004 0
pat: butt 6 "coc_cat_vendor" 11 2 -60 17 2 [] 1004 0
*** 7 = (button) Carrot Button (SCRIPT 1005)
pat: butt 7 "coccatvendor" 13 2 -60 43 2 [] 1005 0
pat: butt 7 "coc_cat_vendor" 13 2 -60 43 2 [] 1005 0
*** 8 = (button) Tuba Button (SCRIPT 1006)
pat: butt 8 "coccatvendor" 15 2 -60 68 2 [] 1006 0
pat: butt 8 "coc_cat_vendor" 15 2 -60 68 2 [] 1006 0
*** 9 = background 3
pat: dull 9 "ds empathic vendor update" 0 -67 18 1
pat: dull 9 "coc_agents_empathic_vendor_update" 0 -67 18 1
*** 10 = background 4
pat: dull 10 "ds empathic vendor update" 4 140 -105 0
pat: dull 10 "coc_agents_empathic_vendor_update" 4 140 -105 0
*** 11 = (button) ball
pat: butt 11 "ds empathic vendor update" 5 2 156 -100 0 [] 1007 0
pat: butt 11 "coc_agents_empathic_vendor_update" 5 2 156 -100 0 [] 1007 0
*** 12 = (button) ball
pat: butt 12 "ds empathic vendor update" 7 2 152 -73 0 [] 1008 0
pat: butt 12 "coc_agents_empathic_vendor_update" 7 2 152 -73 0 [] 1008 0


setv ov00 1
Expand Down Expand Up @@ -1013,5 +1013,5 @@ setv ov70 meta
part 1
frat 5
anim [1 2 3 2 255]
** Move it to the Mesa
** Move it to the Meso
mvto 1425 9120
File renamed without changes.
44 changes: 22 additions & 22 deletions dev/Catallipac/CAT-installation.pray.cos
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
**CAOS2PRAY
*# Pray-File "CoC_CAT.agents"
*# DS-Name "CoC - The Catallipac"
*# Agent Animation File = "fav_place_coccat.c16"
*# Agent Animation File = "fav_place_coc_cat.c16"
*# Agent Sprite First Image = 1
*# desc = "This is the Catallipac. It is a whole new room to explore!\n\nRequires the Universal Hub!\n\nPart of Children of Capillata.\nDesigned by and images by Silvak.\nMaintained by and code by Zzzzoot."

*# attach coc_cat.blk coccatdoor.c16 coccatvendor.c16 coccatvendormouth.c16 fav_place_coccat.c16 coc_sealift.c16
*# Link CAT-door-events.cos CAT-empathic-vendor.cos CAT-lift-events.cos
*# attach coc_catallipac.blk coc_cat_uhcat_door.c16 coc_cat_vendor.c16 coc_cat_vendor_mouth.c16 fav_place_coc_cat.c16 coc_lib_sealift.c16
*# Link CAT-door-events.cos CAT-empathic-vendor-events.cos Lib-sealift-events.cos

* Script 1 extracted from CoC_UH.agents by Mirality REVELATION
* Thank you Mirality! -Zzzzoot
Expand Down Expand Up @@ -90,7 +90,7 @@ scrp 1 2 24403 1000

mapd 100000 100000

setv game "mapeditortmp" addm 39802 29359 1292 792 "coc_cat"
setv game "mapeditortmp" addm 39802 29359 1292 792 "coc_catallipac"
mmsc 40448 29755 ""
setv va00 addr game "mapeditortmp" 40104 40286 29585 29585 29798 29798
rtyp va00 5
Expand Down Expand Up @@ -219,7 +219,7 @@ scrp 1 2 24403 1000
* ***************
* ***FAV place***
* ***************
new: simp 1 3 24401 "fav_place_CoCCAT" 1 0 1
new: simp 1 3 24401 "fav_place_coc_cat" 1 0 1
attr 272
mvto 40386 29650
cmrt 0
Expand Down Expand Up @@ -281,7 +281,7 @@ scrp 1 2 24403 1000
** ov01 - grendel entry
** ov02 - ettin entry
* UH
new: comp 2 2 24403 "CoCCATdoor" 25 0 0
new: comp 2 2 24403 "coc_cat_uhcat_door" 25 0 0
* mvto the location of the late dummy door
mvto va00 va01
* user can click on door and when s/he does run script 1
Expand All @@ -293,9 +293,9 @@ scrp 1 2 24403 1000
setv ov00 1
setv ov01 1
setv ov02 1
pat: butt 1 "CoCCATdoor" 14 4 -33 22 0 [] 1000 0
pat: butt 2 "CoCCATdoor" 15 3 -33 45 0 [] 1001 0
pat: butt 3 "CoCCATdoor" 16 2 -33 70 0 [] 1002 0
pat: butt 1 "coc_cat_uhcat_door" 14 4 -33 22 0 [] 1000 0
pat: butt 2 "coc_cat_uhcat_door" 15 3 -33 45 0 [] 1001 0
pat: butt 3 "coc_cat_uhcat_door" 16 2 -33 70 0 [] 1002 0

* Catilapac
new: comp 2 2 24404 "DS door" 13 43 0
Expand Down Expand Up @@ -353,7 +353,7 @@ scrp 1 2 24403 1000
***************

*new ZootLift
new: vhcl 3 1 24401 "coc_sealift" 2 0 310
new: vhcl 3 1 24401 "coc_lib_sealift" 2 0 310
*agnt lift = targ
seta va02 targ
*enum LiftState = Stationary
Expand Down Expand Up @@ -387,7 +387,7 @@ scrp 1 2 24403 1000
***Top Button***
****************
*new ZootLiftButton
new: simp 2 12 24401 "coc_sealift" 2 2 310
new: simp 2 12 24401 "coc_lib_sealift" 2 2 310
*agnt Lift = lift
seta ov03 va02
*agnt ButtonAbove = previousButton
Expand Down Expand Up @@ -430,7 +430,7 @@ scrp 1 2 24403 1000
***Bottom***
************
*new ZootLiftButton
new: simp 2 12 24401 "coc_sealift" 2 2 310
new: simp 2 12 24401 "coc_lib_sealift" 2 2 310
*agnt Lift = lift
seta ov03 va02
*agnt ButtonAbove = previousButton
Expand Down Expand Up @@ -491,18 +491,18 @@ scrp 1 2 24403 1000
* ********************
* ***EMPHATIC VENDOR**
* ********************
new: comp 2 23 24401 "CoCCATvendor" 5 0 0
new: comp 2 23 24401 "coc_cat_vendor" 5 0 0
attr 0
bhvr 3
pat: butt 1 "CoCCATvendor" 17 7 -108 -45 0 [] 1000 0
pat: dull 2 "coccatvendormouth" 0 -111 -12 1
pat: butt 3 "CoCCATvendor" 5 2 -60 5 0 [] 1001 1
pat: butt 4 "CoCCATvendor" 7 2 -60 31 0 [] 1002 1
pat: butt 5 "CoCCATvendor" 9 2 -60 56 0 [] 1003 1

pat: butt 6 "CoCCATvendor" 11 2 -193 7 0 [] 1004 1
pat: butt 7 "CoCCATvendor" 13 2 -193 33 0 [] 1005 1
pat: butt 8 "CoCCATvendor" 15 2 -193 58 0 [] 1006 1
pat: butt 1 "coc_cat_vendor" 17 7 -108 -45 0 [] 1000 0
pat: dull 2 "coc_cat_vendor_mouth" 0 -111 -12 1
pat: butt 3 "coc_cat_vendor" 5 2 -60 5 0 [] 1001 1
pat: butt 4 "coc_cat_vendor" 7 2 -60 31 0 [] 1002 1
pat: butt 5 "coc_cat_vendor" 9 2 -60 56 0 [] 1003 1

pat: butt 6 "coc_cat_vendor" 11 2 -193 7 0 [] 1004 1
pat: butt 7 "coc_cat_vendor" 13 2 -193 33 0 [] 1005 1
pat: butt 8 "coc_cat_vendor" 15 2 -193 58 0 [] 1006 1

setv ov00 1
* ** Save Meta Room for Checking for Hungry Creatures
Expand Down
File renamed without changes.
File renamed without changes.
72 changes: 36 additions & 36 deletions dev/Daedalus/DAE-installation.pray.cos
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
**CAOS2PRAY
*# Pray-File "CoC_DAE.agents"
*# DS-Name "CoC - Daedalus"
*# Agent Animation File = "fav_place_cocdae.c16"
*# Agent Animation File = "fav_place_coc_dae.c16"
*# Agent Sprite First Image = 1
*# desc = "This is Daedalus. It is a whole new room to explore!\n\nRequires the Universal Hub!\n\nPart of Children of Capillata.\nDesigned by and images by Silvak.\nMaintained by and code by Zzzzoot."

*# attach coc_dae.blk ball.c16 cocdaedoor.c16 cocdaepots.c16 fav_place_CoCDAE.c16 coc_c3lift.c16 boi2.wav clik.wav ding.wav env1.wav env2.wav
*# Link ball.cos DAE-door-events.cos DAE-lift-events.cos DAE-pod-events.cos
*# attach coc_daedalus.blk ball.c16 coc_dae_uhdae_daeuh_door.c16 coc_agents_pots.c16 fav_place_coc_dae.c16 coc_lib_c3lift.c16 boi2.wav clik.wav ding.wav
*# Link DAE-ball-events.cos DAE-door-events.cos DAE-pod-events.cos Lib-c3lift-events.cos

* Script 1 extracted from CoC_DAE.agents by Mirality REVELATION
* Thank you Mirality! -Zzzzoot
Expand Down Expand Up @@ -91,7 +91,7 @@ scrp 1 2 24403 1000

mapd 100000 100000

setv game "mapeditortmp" addm 42411 29361 3612 808 "coc_dae"
setv game "mapeditortmp" addm 42411 29361 3612 808 "coc_daedalus"
mmsc 44217 29765 ""
setv va00 addr game "mapeditortmp" 42554 42641 29743 29743 29912 29913
rtyp va00 6
Expand Down Expand Up @@ -476,7 +476,7 @@ scrp 1 2 24403 1000
* ***************
* ***Fav Place***
* ***************
new: simp 1 3 24403 "fav_place_CoCDAE" 1 0 1
new: simp 1 3 24403 "fav_place_coc_dae" 1 0 1
attr 272
mvto 44170 29546
cmrt 0
Expand All @@ -500,7 +500,7 @@ scrp 1 2 24403 1000
**ov02 - ettin entry
* UH

new: comp 2 2 24405 "CoCdaedoor" 14 18 0
new: comp 2 2 24405 "coc_dae_uhdae_daeuh_door" 14 18 0
* mvto the location of the late dummy door
addv va00 1
mvto va00 va01
Expand All @@ -513,12 +513,12 @@ scrp 1 2 24403 1000
setv ov00 1
setv ov01 1
setv ov02 1
pat: butt 1 "CoCdaedoor" 14 4 147 22 0 [] 1000 0
pat: butt 2 "CoCdaedoor" 15 3 147 45 0 [] 1001 0
pat: butt 3 "CoCdaedoor" 16 2 147 70 0 [] 1002 0
pat: butt 1 "coc_dae_uhdae_daeuh_door" 14 4 147 22 0 [] 1000 0
pat: butt 2 "coc_dae_uhdae_daeuh_door" 15 3 147 45 0 [] 1001 0
pat: butt 3 "coc_dae_uhdae_daeuh_door" 16 2 147 70 0 [] 1002 0

* DAE
new: comp 2 2 24406 "CoCdaedoor" 14 0 0
new: comp 2 2 24406 "coc_dae_uhdae_daeuh_door" 14 0 0
mvto 44095 29472
* user can click on door and when s/he does run script 1
attr 4
Expand All @@ -531,11 +531,11 @@ scrp 1 2 24403 1000
setv ov01 1
setv ov02 1
* norn
pat: butt 1 "CoCdaedoor" 14 4 147 22 0 [] 1000 0
pat: butt 1 "coc_dae_uhdae_daeuh_door" 14 4 147 22 0 [] 1000 0
*grendel
pat: butt 2 "CoCdaedoor" 15 3 147 45 0 [] 1001 0
pat: butt 2 "coc_dae_uhdae_daeuh_door" 15 3 147 45 0 [] 1001 0
*ettin
pat: butt 3 "CoCdaedoor" 16 2 147 70 0 [] 1002 0
pat: butt 3 "coc_dae_uhdae_daeuh_door" 16 2 147 70 0 [] 1002 0
* ************
* ***//Door***
* ************
Expand All @@ -545,7 +545,7 @@ scrp 1 2 24403 1000
***Justanut Pot***
*make the pot
reps 2
new: comp 2 4 24401 "cocdaepots" 1 0 rand 300 354
new: comp 2 4 24401 "coc_agents_pots" 1 0 rand 300 354
puhl 0 50 80
mvto rand 44800 45500 29600
attr 194
Expand All @@ -555,37 +555,37 @@ scrp 1 2 24403 1000
*make the 7 lemon spots, use va00 for random parts and growth
setv name "5x" 15
setv name "5y" 17
pat: dull 5 "cocdaepots" 1 name "5x" name "5y" 1
pat: dull 5 "coc_agents_pots" 1 name "5x" name "5y" 1

setv name "7x" 15
setv name "7y" 35
pat: dull 7 "cocdaepots" 1 name "7x" name "7y" 1
pat: dull 7 "coc_agents_pots" 1 name "7x" name "7y" 1

setv name "6x" 43
setv name "6y" 10
pat: dull 6 "cocdaepots" 1 name "6x" name "6y" 1
pat: dull 6 "coc_agents_pots" 1 name "6x" name "6y" 1

setv name "4x" 40
setv name "4y" 30
pat: dull 4 "cocdaepots" 1 name "4x" name "4y" 1
pat: dull 4 "coc_agents_pots" 1 name "4x" name "4y" 1

setv name "2x" 30
setv name "2y" 53
pat: dull 2 "cocdaepots" 1 name "2x" name "2y" 1
pat: dull 2 "coc_agents_pots" 1 name "2x" name "2y" 1

setv name "1x" 66
setv name "1y" 26
pat: dull 1 "cocdaepots" 1 name "1x" name "1y" 1
pat: dull 1 "coc_agents_pots" 1 name "1x" name "1y" 1

setv name "3x" 56
setv name "3y" 46
pat: dull 3 "cocdaepots" 1 name "3x" name "3y" 1
pat: dull 3 "coc_agents_pots" 1 name "3x" name "3y" 1
repe

***Lemon Pot***
*make the pod
reps 2
new: comp 2 4 24402 "cocdaepots" 1 7 rand 300 354
new: comp 2 4 24402 "coc_agents_pots" 1 7 rand 300 354
puhl 0 50 103
mvto rand 42600 43200 29700
attr 194
Expand All @@ -595,31 +595,31 @@ scrp 1 2 24403 1000
*make the 7 lemon spots, use va00 for random parts and growth
setv name "5x" 15
setv name "5y" 13
pat: dull 5 "cocdaepots" 8 name "5x" name "5y" 1
pat: dull 5 "coc_agents_pots" 8 name "5x" name "5y" 1

setv name "7x" 15
setv name "7y" 33
pat: dull 7 "cocdaepots" 8 name "7x" name "7y" 1
pat: dull 7 "coc_agents_pots" 8 name "7x" name "7y" 1

setv name "6x" 43
setv name "6y" 8
pat: dull 6 "cocdaepots" 8 name "6x" name "6y" 1
pat: dull 6 "coc_agents_pots" 8 name "6x" name "6y" 1

setv name "4x" 40
setv name "4y" 27
pat: dull 4 "cocdaepots" 8 name "4x" name "4y" 1
pat: dull 4 "coc_agents_pots" 8 name "4x" name "4y" 1

setv name "2x" 30
setv name "2y" 50
pat: dull 2 "cocdaepots" 8 name "2x" name "2y" 1
pat: dull 2 "coc_agents_pots" 8 name "2x" name "2y" 1

setv name "1x" 66
setv name "1y" 23
pat: dull 1 "cocdaepots" 8 name "1x" name "1y" 1
pat: dull 1 "coc_agents_pots" 8 name "1x" name "1y" 1

setv name "3x" 56
setv name "3y" 43
pat: dull 3 "cocdaepots" 8 name "3x" name "3y" 1
pat: dull 3 "coc_agents_pots" 8 name "3x" name "3y" 1

repe
* ************
Expand Down Expand Up @@ -803,7 +803,7 @@ scrp 1 2 24403 1000

*Lift
* new ZootC3Lift()
new: vhcl 3 1 24402 "coc_c3lift" 4 0 50
new: vhcl 3 1 24402 "coc_lib_c3lift" 4 0 50
* lift = targ
seta va00 targ
bhvr 3
Expand All @@ -827,20 +827,20 @@ scrp 1 2 24403 1000
* ButtonDestination = promiseNotNullAfterInstall
seta ov31 null
* Door = newPart()
pat: dull 1 "coc_c3lift" 4 0 0 200
pat: dull 1 "coc_lib_c3lift" 4 0 0 200
cabn 0 0 121 144
cabw 5
* UpButton = newPart()
pat: butt 2 "coc_c3lift" 14 1 52 68 0 [] 0 0
pat: butt 2 "coc_lib_c3lift" 14 1 52 68 0 [] 0 0
* DownButton = newPart()
pat: butt 3 "coc_c3lift" 14 1 52 82 0 [] 1 0
pat: butt 3 "coc_lib_c3lift" 14 1 52 82 0 [] 1 0
* Door.Pose.Open
part 1
pose 7

*Top Button
* new ZootC3LiftButton
new: simp 2 12 24402 "coc_c3lift" 2 12 5000
new: simp 2 12 24402 "coc_lib_c3lift" 2 12 5000
* currentButton = targ
seta va01 targ
bhvr 1
Expand Down Expand Up @@ -868,7 +868,7 @@ scrp 1 2 24403 1000

*Middle Button
* new ZootC3LiftButton
new: simp 2 12 24402 "coc_c3lift" 2 12 5000
new: simp 2 12 24402 "coc_lib_c3lift" 2 12 5000
* currentButton = targ
seta va01 targ
bhvr 1
Expand Down Expand Up @@ -908,7 +908,7 @@ scrp 1 2 24403 1000

*BottomButton
* new ZootC3LiftButton
new: simp 2 12 24402 "coc_c3lift" 2 12 5000
new: simp 2 12 24402 "coc_lib_c3lift" 2 12 5000
* currentButton = targ
seta va01 targ
bhvr 1
Expand Down
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