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Mat16 1.4

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@JKBoBoFett JKBoBoFett released this 21 Dec 11:43
· 63 commits to main since this release

MAT16 is a classic texture converter for the Sith Game engine
Mat16 converts the following formats:

BMP to MAT and MAT to BMP
8-bit
8-bit transparent
8-bit COLOR
8-bit with internal CMP (create by mat16 scripts only, for custom engine use only)
8-bit transparent with internal CMP (create by mat16 scripts only, for custom engine use only)
16-bit RGB565
16-bit ARGB1555
16-bit RGBA4444 (For custom engine use only)
16-bit RGBA5551 (create by mat16 scripts only, for custom engine use only)
24-bit RGB (For custom engine use only)
32-bit RGBA (For custom engine use only)

CMP to ACT,PAL,GPL

Changes in this release:
-Added 8-bit light table support in cmp's just for fun! Used by software render only. You can now view cmp's and 8bit mats through the 64 levels
-Transparent images now viewed over checkerboard pattern
-Added saving cmp to gimp pallette format
-Can now load CMP's from any gob/goo container
-Cleaned up the UI and allot of the code
-Fixed Displayed Image X,Y Coordinates, color/index value now shown at mouse cursor location
-Can now display and add custom mipmaps
-added matmaster(mtm) like "script" support (mat16s)
-batch convert to BMP now extracts all Cells and submipmaps with a mat16s file
-added support for saving/loading all known MAT formats including 8-bit