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Component factories now have an extra level parameter to vary the gam…
…e object's component data based on the game object's level. This level is normally distributed around the game level with a small deviation to allow for game objects to be at higher or lower levels. `MapGenerator` can now be default initialised simplifying `GameEngine`. Various other improvements were also made to the `GameEngine`. Various improvements to `PhysicsEngine::add_bullet()` were made to improve the overall code quality.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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