Barebones project with Mouse up and down events for Sinden lightgun testing
- Right click the .uproject to generate files.
- When you open the editor, check Project Settings -> Input -> Action Mapping -> Make sure MouseClick event exists.
- Drag the BP_Pawn or the CPP_Pawn into the scene, and hit play.
- If you're using the BP_Pawn all code will be viewable within unreal. Logs will be printed to screen.
- If you're using the CPP_Pawn all code will be viewable in the sln. Logs will be printed to the Output Log.