Skip to content

Can we develop an applicaiton that using the camera takes in hand images/videos and turns it into a game input. The key selling point is it should be easily configurable and easy to integrate into games

Notifications You must be signed in to change notification settings

JadanPoll/HandActionToGameInput

Repository files navigation

FingerMouse Control with MediaPipe and OpenCV(Windows)

This impressive Python script leverages the power of MediaPipe and OpenCV to enable mouse pointer control using your index finger! Utilizing your computer's camera, it tracks the real-time movement of your index finger through the webcam, translating it into precise control over your mouse pointer on the screen.

Features:

  1. Real-time Hand Tracking:

    • Uses the MediaPipe library to detect and track the movement of your index finger.
    • Captures video frames from the webcam and processes them with OpenCV.
  2. Mouse Pointer Control:

    • Maps the tracked finger movements to the mouse pointer on the screen.
    • Employs linear interpolation and smoothing for fluid and responsive control.
  3. Gesture-Based Actions:

    • Detects when your finger and thumb are touching, simulating a mouse click.
    • Recognizes finger and pinky touches for potential additional actions (e.g., right-click, not yet implemented).
  4. Smooth Finger Movement:

    • Applies a moving average filter to calculate the average finger position over a window of frames.
    • Utilizes an anti-jitter filter to eliminate any shakiness, ensuring smooth and precise control.
  5. Optimal Gesture for Best Results:

    • Recommends controlling the mouse pointer as if you were about to pinch, as feature extraction works better.
    • Advises focusing on the index finger for improved accuracy.
  6. Simulated Click:

    • Simulates a click by initiating a mouse down and unclick (mouseup) sequence.
    • Acknowledges the need for improvement, especially when shaking during a mouse click.
  7. Hand Pose Visualization:

    • Imposes the MediaPipe hand pose on your hand in the frame.
    • Draws landmarks on the frame to visually represent detected hand movements.

Instructions:

  1. Install the required libraries using the provided pip install command in the README file.
  2. Run the script to initiate real-time control of your mouse pointer using your index finger.

Enjoy the interactive and intuitive control of your mouse pointer. Oh and don't forget there's a scaling for the x and y movement if you dont want to move your hands as much(remeber anti-jitter constant may need to be adjusted)

Sorry this code is a mess right now, I'll work on cleaning it up when I'm all out of ideas

Pip Installs for all the above

pip install Pillow pywin32 opencv-python mediapipe pyautogui numpy cProfile sounddevice scipy

Run as python HandTrack.py in .venv

HandActionToGameInput

Can we develop an applicaiton that using the camera takes in hand images/videos and turns it into a game input. The key selling point is it should be easily configurable and easy to integrate into games

Question posed to google bard: is this already done? HandActionToGameInput Can we develop an applicaiton that using the camera takes in hand images/videos and turns it into a game input. The key selling point is it should be easily configurable and easy to integrate into games Response:

Existing Solutions:

VR Hand Tracking: Headsets like the Oculus Quest and HTC Vive already utilize hand tracking for VR games, offering immersive control without physical controllers. (Image of Oculus Quest hand tracking) Hand Gesture Game Controllers: Prototypes like the "Hand Gesture Game Controller" exist, translating specific hand gestures into traditional button presses. (Image of Hand Gesture Game Controller) Middleware Solutions: Companies like Leap Motion provide middleware that developers can integrate into their games to enable hand gesture control. (Image of Leap Motion hand tracking) Challenges and Opportunities:

Accuracy and Reliability: Current hand tracking technology can be imprecise, especially under varying lighting conditions or when hands are occluded. Your application would need robust algorithms to ensure accurate interpretation of hand actions. Configurability and Ease of Use: Existing solutions often require complex coding or specific hardware, making them inaccessible to smaller developers. A key selling point for your application would be a user-friendly interface for configuring hand gestures and mapping them to game inputs. Integration with Existing Games: Most games are designed for traditional controllers. Your application would need to offer seamless integration with existing game engines and APIs to make it widely adoptable. Potential of Your Application:

Intuitive Control: Players could perform actions in games with natural hand gestures, like casting spells, throwing objects, or interacting with the environment. Accessibility: Hand gesture control could open up gaming to people with physical limitations who struggle with traditional controllers. Immersive Experiences: Games could leverage hand tracking to create even more immersive and interactive experiences. Moving Forward:

Developing such an application would require expertise in computer vision, machine learning, and game development. Here are some potential steps:

Data Collection and Training: Gather a large dataset of hand images/videos paired with corresponding game inputs to train your hand gesture recognition model. Model Development and Optimization: Develop robust algorithms that can accurately recognize hand gestures even in challenging conditions. User Interface Design: Create a user-friendly interface for configuring hand gestures and mapping them to game inputs. Game Engine Integration: Develop plugins or APIs that allow seamless integration of your application with popular game engines.

Big Question:

How is our relevant. What would we do differently

About

Can we develop an applicaiton that using the camera takes in hand images/videos and turns it into a game input. The key selling point is it should be easily configurable and easy to integrate into games

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages