Skip to content

Debugging

Archie Jaskowicz edited this page Feb 12, 2025 · 1 revision

Software-OC comes with a neat command to see what is being culled.

The command is r.so.VisualizeOccluded 0/1 (0 being Off, 1 being On).

When turning it on, you should start to see something like this: image

Note: r.so.VisualizeOccluded will not take effect until the world has been alive for 1 second. This is just a safety measure to ensure no component throws any bad data.

Let's break down these Colours.

  • Red = Object is in view but shouldn't be culled.
  • Green = Object is in view and is currently being culled.
  • Yellow = Object isn't in current view visibility map (This will appear on objects that are marked as Hidden in Game, usually means they weren't tested).

Here's an example of the Yellow colour that the image above doesn't show. image

Clone this wiki locally