Skip to content

An Among Us mod containing a bunch of roles with my (Edited)

License

Notifications You must be signed in to change notification settings

JeanTheFungle/Town-Of-Us-R

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Note: This repository is an unofficial continuation of Town of Us due to the original repository being discontinued.

LOGO Roles

An Among Us mod that adds a bunch of roles, modifiers and game settings

Join our Discord if you have any problems or want to find people to play with!

Crewmate Roles

Neutral Roles

Impostor Roles

Modifiers


Releases

Among Us - Version Mod Version Link
2023.6.13s & 2023.6.13e v5.0.1 Download
2023.6.13s & 2023.6.13e v5.0.0 Download
2023.3.28s & 2023.3.28e v4.0.6 Download
2023.3.28s & 2023.3.28e v4.0.5 Download
2023.3.28s & 2023.3.28e v4.0.4 Download
2023.2.28s & 2023.2.28e v4.0.3 Download
2022.12.14s & 2022.12.14e v4.0.2 Download
2022.12.14s & 2022.12.14e v4.0.1 Download
2022.12.14s & 2022.12.14e v4.0.0 Download
2022.10.25s & 2022.10.25e v3.4.0 Download
2022.8.24s & 2022.8.24e & 2022.9.20s & 2022.9.20e v3.3.2 Download
2022.8.24s & 2022.8.24e & 2022.9.20s & 2022.9.20e v3.3.1 Download
2022.8.24s & 2022.8.24e & 2022.9.20s & 2022.9.20e v3.3.0 Download
2022.6.21s & 2022.6.21e & 2022.7.12s & 2022.7.12e v3.2.0 Download
2022.3.29s & 2022.3.29e & 2022.4.19e v3.1.0 Download
2022.3.29s & 2022.3.29e & 2022.4.19e v3.0.1 Download
2022.3.29s & 2022.3.29e & 2022.4.19e v3.0.0 Download
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e v2.6.5 Download
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e v2.6.4 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.6.4 Download
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e v2.6.3 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.6.3 Download
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e v2.6.2 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.6.2 Download
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e v2.6.1 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.6.1 Download
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e v2.6.0 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.6.0 Download
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e v2.5.1 Download
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e v2.5.0 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.5.0 Download
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e v2.4.2 Download
2021.12.15s & 2021.12.15e Until 2022.2.24s & 2022.2.24e v2.4.1 Download
2021.11.9.5s & 2021.11.9.5e v2.4.0 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.3.4 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.3.3 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.3.2 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.3.1 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.3.0 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.2.1 Download
2021.6.30s & 2021.6.30e & 2021.7.20e v2.2.0 Download
2021.6.15s & 2021.6.15e v2.1.4 Download
2021.6.15s & 2021.6.15e v2.1.3 Download
2021.6.15s & 2021.6.15e v2.1.2 Download
2021.6.15s & 2021.6.15e v2.1.1 Download
2021.5.10s v2.0.4 Download
2021.5.10s v2.0.3 Download
2021.4.12s & 2021.4.14s v2.0.2 Download
2021.4.12s v2.0.1 Download
2021.3.31.3s v2.0.0 Download
2021.3.5s v1.2.0 Download
2021.3.5s v1.1.0 Download
2020.12.19s v1.1.0 Download
2020.12.19s v1.0.3 Download
2020.12.19s v1.0.2 Download
2020.12.19s v1.0.1 Download
2020.12.19s v1.0.0 Download
Changelog
v5.0.1
  • Bug Fix: Airship Ladders work again
v5.0.0
  • New Role: Doomsayer
  • New Role: Vampire
  • New Role: Vampire Hunter
  • New Role: Prosecutor
  • New Role: Warlock
  • New Role: Oracle
  • New Role: Venerer
  • New Role: Aurial
  • Reworked Detective
  • Reworked Mayor
  • New Modifier: Frosty
  • New Modifier: Aftermath
  • Removed Blind
  • Neutral Non-Killing settings split into Neutral Benign and Neutral Evil
  • New Setting: First round shield for first death in prior game
  • New Setting: Guardian Angel target evil percentage
  • Removed Settings for disabling name plates and level numbers
  • Guardian Angel targets can now be a Neutral Killer
  • Bug Fix: Plaguebearer no longer turns into Pestilence early
  • Added a new version of Snitch to Cultist
v4.0.6
  • Bug Fixes: Reverted alot of the changes from the last few patches...
v4.0.5
  • Bug Fix: Exile Functions now work when someone disconnects right after being assassinated
v4.0.4
  • Compatibility with the new Among Us version v2023.3.28
  • Haunter/Phantom/Traitor spawn adjustments
v4.0.3
  • Compatibility with the new Among Us version v2023.2.28
  • New Setting: Who can see dead players on admin (under Spy)
  • Bug Fix: Transporter and Glitch get everyone alive on their transport/mimic menus
  • Bug Fix: Undertaker can no longer drag bodies to unreportable positions
  • Bug Fix: Players can no longer infinitely vent in Hide & Seek
  • Bug Fix: Swapper swap bugs... all of them... I think
  • Optimisation: As Imitator you no longer need to deselect someone to select another player
  • Medic Shields and Guardian Angel Protects now stop a Bomb detonation and Arsonist ignites
v4.0.2
  • Bug Fix: Cultist no longer doesn't automatically set the Impostors to 1 for the game mode
  • Bug Fix: Dead people no longer interfere with how many people die to a bomb
  • Added a new Examine Report to Detective
  • Engineer Fix Per Round/Game changed to Uses throughout the game
  • Made Medic & Trapper imitatable for the Imitator
  • Added indications so the dead can see who the Guardian Angel and Executioner targets are
  • Removed option for Snitch to be hidden on Game Start
v4.0.1
  • Fixed the Kill Button not working in Hide & Seek
v4.0.0
  • Compatibility with the new Among Us version v2022.12.14
  • New Role: Imitator (Replacing Time Lord)
  • New Role: Bomber (Poisoner rework)
  • New Game Mode: Cultist
  • New Game Mode Roles: Necromancer & Whisperer as well as Crewmate/Impostor variants of already existing roles
  • New Setting: Enable Hidden Roles
  • New Settings for hidden roles
  • New Setting: Undertaker Drag Speed
  • Bug Fix: Executioner/Guardian Angel turned Amnesiac/Jester/Survivor no longer have red text after changing role
  • Amnesiac remembering a role no longer makes their task list swap with the player they remembered
  • Bug Fix: Amnesiac no longer sees themself with the remembered players' modifier
  • Bug Fix: Amnesiac no longer loses tasks if the person they remembered from disconnects or vice versa
  • Bug Fix: Underdog kill timer is now in sync with normal kill cooldowns
  • Bug Fix: Underdog now has the correct kill cooldown on game start
  • Bug Fix: Underdog now can have a kill cooldown below 10secs
  • Bug Fix: Miner's mines are no longer invisible in certain places
  • Bug Fix: Undertaker no longer can make a body become invisible in certain places
  • Bug Fix: Neutral Killers now get correct cooldowns when attacking a vesting Survivor or a Guardian Angel shield
  • Adjusted the Trapper's trap & Grenadier's flash radius so they scale correctly
v3.4.0
  • New Role: Escapist
  • New Modifier: Radar
  • New Modifier: Disperser
  • New Modifier: Multitasker
  • New Modifier: Double Shot
  • New Settings: Arsonist/Jester has Impostor Vision
  • New Setting: Arsonist Ignite Cooldown removed when they're the final killer
  • Reporting bodies now spreads the Plaguebearer's infection
  • Changed Underdog from a role to a modifier
  • Changed Blind to a Crewmate Modifier
v3.3.2
  • New Setting: Snitch doesn't see Traitor
  • New Settings: Neutral Killing Roles can assassinate
  • Bug Fix: People no longer show as Phantom/Haunter when they're not
v3.3.1
  • Bug Fix: The game no longer occasionally freezes after a meeting
v3.3.0
  • New Game Mode: All Any
  • New Game Mode: Killers Only
  • New Settings for Random Maps
  • New Settings for Automatically adjusting settings depending on the map
  • New Settings for Better Polus (and some adjustments were added as well)
  • Split Settings Menu into 5 different menus (however settings are still loaded from the main one)
  • Added 2 more Settings slots (bringing the total to 5)
  • Bug Fix: Sheriff can no longer get the report button through walls
  • Bug Fix: Starting Impostor Kill Cooldown is now always set to the right amount
  • Bug Fix: Amnesiac remembering Traitor no longer makes another Traitor spawn
  • Bug Fix: Underdog now gets the correct cooldown when there is more then 1 Impostor
  • Bug Fix: An Impostor killing a Diseased player will now get the correct cooldown
  • Bug Fix: The only person who will know they have a GA is the GA target (if target knows they have a GA)
  • Bug Fix: Revived players from Poisoner kills no longer instantly die at the start of the next meeting
v3.2.0
  • Compatability with the new Among Us version thanks to MyDragonBreath
  • New Role: Plaguebearer/Pestilence
  • New Role: Werewolf
  • New Role: Trapper
  • New Role: Detective
  • New Modifier: Blind (replacing Drunk)
  • Arsonist Rework: Douse and Ignite are on the same cooldown, however to ignite they must be standing next to one of their douses
  • New Settings: Vigilante/Assassin can guess lovers
  • New Setting: Traitor does not swap colours for Seer
  • New Settings: Sheriff can shoot Werewolf/Plaguebearer
  • New Settings: Min and Max Neutral Killing/Non-Killing Roles
  • Setting Change: Traitor does not spawn if Glitch is alive to Traitor does not spawn if Neutral Killing is alive
  • Survivor can now win with neutral killing roles and can get a Survivor only win
  • Tasks can now be set above the maximum default values
  • Transporter can now die to a Veteran on alert if they transport the Veteran
  • Bug Fix: Impostors on high ping can no longer kill multiple players
  • Bug Fix: Poisoned players now die before a meeting and not during a meeting
  • Bug Fix: Glitch and Poisoner can no longer kill/poison in vents
  • Bug Fix: Underdog now gets the correct cooldown when killing a diseased player
  • Bug Fix: Phantom/Haunter now appear in the correct places
  • Bug Fix: The Blackmailer now sees the correct colour name of their teammates depending on if they are blackmailed or not
  • Bug Fix: Lag is no longer caused when attempting to repick the Traitor
v3.1.0
  • Submerged Compatibility mostly thanks to MyDragonBreath
  • New Setting: Assassins can guess Crewmate Modifiers
  • New Setting: Assassins and Vigilante can guess after voting
  • New Settings: Guardian Angel knows their target's role and Guardian Angel's target knows they have a Guardian Angel
  • New Settings: Bait minimum and maximum delay
  • New Setting: Diseased Kill Multiplier
  • New Setting: Flash Speed
  • New Setting: Giant Speed
  • New Setting: Disable meeting skip button
  • Bug Fix: Kill buttons should have the correct text and sprite now
  • Bug Fix: Glitch kills no longer bypass Survivor Vests and GA Protects
  • Lighter and Darker indicators for Medic
v3.0.1
  • Bug Fix: All the flashes on screen now work again
  • Bug Fix: Amnesiac turned Sheriff/Glitch/Impostor now has a kill button again
  • Bug Fix: The kill button now has the word 'Kill' on it again
  • Bug Fix: The Blackmailer's blackmail button will now not always show active even when not near someone
  • Blackmailer now only has an initial cooldown, meaning the cooldown doesn't reset after a use now
v3.0.0
  • New Role: Medium
  • New Role: Survivor
  • New Role: Guardian Angel
  • New Role: Blackmailer
  • New Role: Mystic
  • Camouflager removed
  • New Settings for Vigilante to kill each type of Neutral role
  • New Settings for Assassins to kill each type of Neutral role
  • Bug Fix: Executioner will always get a target unless there is no feasible target
  • Bug Fix: Executioner will always win when their target is voted out
  • The future Phantom, Haunter and Traitor will change depending on the current circumstances
  • Bug Fix: Abilities can no longer be used while loading into a game
  • Added an option to cycle backwards for Assassins and Vigilante
v2.6.5
  • Fixed Amnesiac remembering Poisoner interaction
  • Fixed Button Barry not working during sabotages
  • Fixed Poisoner interactions against Medic shields and Veteran alerts
  • Transporting now works a little differently
  • If a player is transported when they are in a position out of bounds while on something like a ladder, it rejects the transport
  • Glitch and Transporter can now be lovers
v2.6.4
  • Fixed Transporter bugging out after transporting a dead body
  • Reduced Tracker arrow lag
  • Fixed bug with Swapper where you wouldn't appear as dead after being assassinated with your swap targets already selected
  • Fixed Medic shield not protecting the target from impostors if the Shield Breaks option is off
  • Fixed Medic reports saying the wrong color if the body's killer was morphed
  • Fixed Investigator showing a morphed player's footprints as the color of the player they were morphed into
  • Ghosts no longer briefly appear after a player dies
v2.6.3
  • Fixed the bug where games don't end (Sorry about that)
  • Fixed Bait not causing a self-report sometimes
  • Fixed Amnesiac turned Impostor not being able to kill
  • Fixed Traitor not being able to kill
  • Fixed Impostors not being able to kill a player revived by an Altruist
  • Fixed Flash and Giant not appearing to move at the correct speed for other players
  • Changed Giant and Flash colors
  • Split Classic Nameplates setting into Disable Level Icon and Disable Background Cosmetics
v2.6.2
  • Fixed End Game Tracker Bug
  • Fixed Snitch Arrows
  • Added Olive Colour
  • Dead bodies are now removed after meetings
  • Added an option for Amnesiac Arrows
  • Fixed the issue where if a player is transported as they jump in a vent they are freezed in place
v2.6.1
  • Fixed Poisoner killing Bait after another report resulting in a duplicated meeting
  • Fixed the issue where the Snitch spawning as Crewmate would see their name gold
  • Fixed Amnesiac remembering Transporter becoming an Impostor
  • Fixed Tracker Arrows
v2.6.0
  • Fixed killing the Bait instantly banning everyone
  • Fixed Tracker lag
  • Seer adjustments
  • Settings for task tracking
  • Added a flash radius setting for Grenadier
  • New Role: Traitor
  • New Role: Transporter
  • New Modifier: Sleuth
  • Fixed Snitch/Haunter meetings when someone disconnects
  • Fixed Amnesiac/Snitch and Amnesiac/Mayor interactions
  • Jester can vent Setting
  • Made Modifiers disable upon death
  • Made anything that affects the colour of names disable upon death
v2.5.1
  • Fixed Amnesiac/Impostor Interaction
v2.5.0
  • Changed Lovers to a Modifier
  • Added Loving Impostor Percentage Setting
  • Added Neutral Lover Setting
  • Changed Assassin from a Role to a Default Ability
  • New Role: Amnesiac (replacing Shifter)
  • New Role: Veteran
  • New Role: Poisoner
  • New Role: Tracker
  • New Modifier: Bait
  • Renamed Retributionist to Vigilante
  • End Game Summary Added
  • In Game Task Tracking Added
v2.4.2
  • New Hats
  • Bug Fix for Mayor Abstain Button
  • Readded the Missing Modstamp
v2.4.1
  • Support for the new version of Among Us on v2021.12.15
v2.4.0
  • Support for the new version of Among Us on v2021.11.9.5
v2.3.4
  • Reverted the change made to Mayor as it had an unintended concequence for Assassin and Retributionist
v2.3.3
  • Added the remaining hats with credits from ToU v2.2.1-t
  • Added some new hats from Pigoletto
  • Removed Acron’s hats as he requested their removal
  • Bug Fix: Lovers no longer win if the other disconnects
  • Bug Fix: Mayor votes no longer double on a disconnect
  • Bug Fix: When Shifter shifts with Arsonist, the douse also shifts now
  • Bug Fix: Shifter can now ignite after shifting with the Arsonist
  • Bug Fix: Impostors no longer see their teammate’s name go pink at the end of the meeting if their teammate is a Loving Impostor
  • Bug Fix: Investigator no longer lags the player into oblivion
  • Bug Fix: The game no longer infinitely tries to distribute crewmate modifiers when there are more modifiers than crewmates
  • Bug Fix: Shield now breaks when Medic disconnects
v2.3.2
  • Bug Fix: Sheriff no longer instantly ends the game and bans the host for hacking
  • Bug Fix: Retributionist/Mayor interaction
  • Bug Fix: Executioner always gets a target now
  • Executioner can not have Lovers, Swapper, Mayor or Retributionist as their target
  • Made it so dead Impostors don’t see Haunter arrows
  • Made it so if Haunter reveals Neutral roles, all Neutral roles are alerted when Haunter is nearly finished tasks
  • Removed alert for Phantom
  • All hats with credits from v2.2.1-t have been added
  • Removed the settings about when Phantom/Haunter can be clicked and replaced them with ‘tasks remaining when they can be clicked’
  • Removed the settings for Phantom/Haunter to have less tasks
  • Changed kill cooldown bonus for Underdog from 2.5-10secs to 2.5-30secs
v2.3.1
  • Removed Modded Handshake as that was causing the host to crash
  • Minor Bug Fixes
v2.3.0
  • New Role: Retributionist (Assassin Crewmate)
  • New Role: Haunter (basically the Phantom but a Crewmate, once tasks are finished Impostors are revealed)
  • New Role: Grenadier (blinds Crewmates with flashbangs)
  • Added the remaining missing hats from v2.0.4 and prior
  • Glitch cooldowns adjusted to be the same as other roles
  • Made Swapper able to get Button Barry Modifier
  • Button Barry vision no longer reduced after Button Barry ability was used
  • Standardised starting cooldowns to not be decreased (for round start only) for all roles
  • Added alert for when Phantom is nearly finished
  • Glitch does not get notification for Snitch unless Snitch sees neutral roles
  • Made it so Impostors know when Snitch is done all tasks
  • Reworked how Phantom is set because of Haunter addition
  • Gray colour changed to ‘Darker’ for Medic reports
  • Made the Seer unable to see through the disguises of Morphling and Glitch
  • Split shifter into two settings, who can Shifter shift on and what shifted becomes
  • Setting for Sheriff can kill Executioner
  • Setting for Morphling, Swooper, Undertaker and Glitch to vent
  • Setting for Undertaker to vent while dragging a body
  • Setting for Mayor, Swapper, Jester, Executioner and Arsonist to not be able to button
  • Setting for Executioner becomes Shifter on target death
  • Setting for Phantom to do less tasks
  • Setting for Assassin to assassinate Snitch via ‘Crewmate’ guess
  • Underdog changes: Setting to choose kill cooldown bonus
  • Setting for Underdog to not have increased kill cooldown when 2+ imps
  • Settings for the Phantom to not be clickable before and after alert
  • Setting for Shifter to win with Crewmates
  • Setting for starting cooldowns on game start for all roles (a general setting)
  • Setting for when Snitch is revealed
  • Settings for clicking Phantom, one for before alert and the other for after alert
  • Setting for Snitch to not see Impostor names mid-meeting
  • Time Lord rewind time decreased from 3-15secs to 2-5secs
  • Time Lord cooldown increased from 10-40secs to 10-60secs
  • The maximum number of kills an Assassin can do during a meeting increased from 1-5 to 1-15
  • Bug Fix: Host no longer sees Undertaker dragging a body after they dropped it
  • Bug Fix: Host now has correct cooldowns on game start
  • Bug Fix: Investigator footprint interval fixed (lag not entirely fixed)
  • Bug Fix: Fixed the issue where Torch/Diseased were not given to anyone
  • Bug Fix: Made it so the Phantom only has to upload data and not download it
  • Bug Fix: Phantom no longer spawns in the admin vent
v2.2.1
  • Fix for the credits removed in v2.0.3
v2.2.0
  • Compatibility for v2021.6.30
  • Role percentages now change by 10%, or 5% if you hold shift
  • New Drag/Drop Buttons for the Undertaker
  • New Button Image for the Button Barry
  • Phantom can't switch between vents
  • Increased Max Cooldown for the Shifter to 60s
  • Swapper can no longer get the Button Barry Modifier
  • Glitch can no longer get the Button Barry Modifier
  • Mayor votes are refunded if the player disconnects
  • Mayor votes are refunded if the player is killed by the assassin
  • Handshake refactor
  • Fix for the Crashing Issues
  • Fix for the Interaction Shifter/Giant
  • Fix for the Interaction Shifter/Engineer
  • Fix for the Interaction Glitch/Jester
  • Fix for the Interaction Morphling/Giant
  • Fix for the Altruist Body Issues
  • Fix for the Assassin DC Issues
  • Fix for the Executioner Spawn Issues
  • Fix for the Phantom Vent Spawn Issues
  • Fix for the Phantom Walking Through Walls Issues
  • Fix for the Phantom Doors Issues
  • Fix for the Phantom Tasks Issues
  • Fix for the Swooper Invisible Issues
  • Fix for the Time Lord Flashing Ability Issues
  • Fix for the Time Lord Rewind Vent Issues
  • Fix for the Undertaker Dragging Issues
  • Fix for the Underdog Cooldown Issues
  • Fix for the Giant Modifier Size Issues
  • Fix for the State Of Dead/DC Bodies In Meeting Issues
  • Fix for the Voting Visual Issues
  • Minor enhancements and bug fixes
v2.1.4
  • New Role (Phantom, Undertaker, Underdog)
  • Custom Color
  • Hats
  • Fix for launching issues
  • Fix for the Voting issues
  • Fix for the disconnect issue
  • Fix for the username placement
  • Fix for the Medic
  • Fix for the Spy
  • Fix for the Mayor
  • Fix for the Arsonist
  • Fix for the Assassin
  • Fix for the Phantom
  • Modded Handshake
  • Child is removed
  • Minor enhancements and bug fixes
v2.1.3
  • Fix the launch issue
  • Fix for the swooper role
  • Fix for the janitor role
  • Minor enhancements and bug fixes
v2.1.2
  • Crucial bug fixes
v2.1.1
  • 2021.6.15 support, Epic Games compatibility and Assassin Role
v2.0.4
  • Crucial bug fixes
v2.0.3
  • 2021.5.10s support
v2.0.2
  • 2021.4.14s support and temporary auth fixes
v2.0.1
  • 2021.4.12s support
v2.0.0
  • Airship support!
  • New role - Altruist
  • New modifiers - Giant & Button Barry
  • Airship comms fix built-in
  • Bug fixes with Lovers, Time Lord etc.
  • New hats based on streamers!
  • Investigator cannot spawn on airship due to too much lag with handling footprints
v1.2.0
  • New roles (see above)
  • New modifiers (see above)
  • Exporting and Importing game settings which sync between versions 1.2.0 and future versions
  • Disconnect fix
  • Mayor additions - Abstain button, Option for Mayor's extra votes to be anonymous
  • Option for dead to see the roles of everyone
  • Custom colours now work!
v1.1.0
  • New roles (see above)
  • New modifiers (see above)
  • The Engineer has been changed to the ExtraRoles version
  • Backend overhaul! This will make it easier to add new roles
  • New Button Art!
  • Maps and Impostor Count can be changed from the Lobby!
  • Shadows for the Custom Colours
  • Fixes
    • The Jester and The Shifter unable to fix Sabotages
    • The Time Lord's Rewind not auto-force closing tasks
    • The Q button not working for Sheriff
    • The Shifter's Shift looking too much like a Kill
    • Changing colours would render you weirdly green in normal Among Us
v1.0.3

Fixes:

  • Engineer being able to Fix every sabotage
  • The Investigator being able to revive people voted out (and instead made it an option)
  • Footprints not appearing if a person walks over old footprints
  • Graphical glitch where Jester and Lovers simultaneously win
  • Players spawning back into positions from the last game when time is rewound right at the beginning of a new game
  • Graphical Bug of Time Lord's name not being blue in Meetings
  • Fixed Medbay Scan not working for custom colours
v1.0.2

Fixes:

  • The Swapper being unable to vote
  • Swapper unable to vote
  • Mayor Vote Bank ending up negative
  • Anonymous Voting not working when Mayor is in a game
  • Chats not working in the lobby
  • Sheriff desync (I think)
  • Buttons being able to be used during meetings

v1.0.1

Fixes errors of not being able to launch.


Installation

Requirements

  • Among Us
  • Steam or Epic Games

Installation Guide (Steam)

1. Download the Town of Us version corresponding to the installed Among Us version.

2. Go to your Steam library.

3. Right-click Among Us > click Manage > click Browse local files.

4. In the File Explorer, delete the entire Among Us folder.

5. Go back to your Steam library.

6. Right-Click Among Us > click Properties... > click LOCAL FILES.

7. Click on VERIFY INTEGRITY OF GAME FILES....

8. Wait for Steam to download a clean version of Among Us.

9. Duplicate the new Among Us Folder.

10. Rename it to Among Us - ToU.

11. Double-click on the zip file you downloaded.

12. Drag all the files from the zip file in the new ToU folder.

13. Finally, launch Among Us.exe from that folder.

A first launch may take up to 5 minutes, so be patient if it doesn't launch immediately.

Installation Guide (Epic Games)

1. Download the Town of Us version corresponding to the installed Among Us version.

2. Go to your Epic Games library.

3. Find Among Us and click on the 3 dots ... > click Uninstall.

4. Confirm you want to Uninstall Among Us.

5. In the Epic library, click on Among Us to install.

6. Copy the Folder Path.

7. Uncheck Auto-Update.

8. Click on Install.

9. Click Yes on the Windows popup.

10. Paste the folder path in Windows search bar.

11. Click on Enter.

12. Copy or move the contents of the Town Of Us zip file into the AmongUs folder.

13. Finally, launch Among Us from Epic Games library.

A first launch may take up to 5 minutes, so be patient if it doesn't launch immediately.

Install

Issues

If you have issues installing Town of Us, you can join our Discord to receive help.


Roles

Crewmate Roles

Aurial

Team: Crewmates

The Aurial is a Crewmate that can see the Auras of other players.
At the beginning of the game all players are white, once radiated enough the Aurial can see their alignment.
Green is Crewmate, Grey is Neutral and Red is Impostor.
However, as a consequence the Aurial cannot see who is who.

Game Options

Name Description Type Default
Aurial The percentage probability of the Aurial appearing Percentage 0%
Radiate Range The range of the Aurial's radiation Multiplier 1x
Radiate Cooldown The cooldown of the Aurial's Radiate button Time 25s
Radiate See Delay The duration of time after meetings where the Aurial can't see players Time 10s
Radiate Uses To See The number of times required to radiate to see a player's aura Number 3
Radiate Succeed Chance The percentage probability of the Aurial successfully radiating someone Percentage 100%

Detective

Team: Crewmates

The Detective is a Crewmate that can inspect bodies and then examine players.
The Detective must first find a body and inspect it.
During the same or following rounds the Detective can then examine players to see if they were the killer.
If the examined player is the killer they will receive a red flash, else the flash will be green.
If the killer of the inspected player dies, the following round the examine button will disable indicating to the Detective the killer is dead.

Game Options

Name Description Type Default
Detective The percentage probability of the Detective appearing Percentage 0%
Examine Cooldown The cooldown of the Detective's Examine button Time 25s
Show Detective Reports Whether the Detective should get information when reporting a body Toggle True
Time Where Detective Reports Will Have Role If a body has been dead for shorter than this amount, the Detective's report will contain the killer's role Time 15s
Time Where Detective Reports Will Have Faction If a body has been dead for shorter than this amount, the Detective's report will contain the killer's faction Time 30s

Haunter

Team: Crewmates

The Haunter is a dead Crewmate that can reveal Impostors if they finish all their tasks.
Upon finishing all of their tasks, Impostors are revealed to alive crewmates after a meeting is called.
However, if the Haunter is clicked they lose their ability to reveal Impostors and are once again a normal ghost.

Game Options

Name Description Type Default
Haunter The percentage probability of the Haunter appearing Percentage 0%
When Haunter Can Be Clicked The amount of tasks remaining when the Haunter Can Be Clicked Number 5
Haunter Alert The amount of tasks remaining when the Impostors are alreted that the Haunter is nearly finished Number 1
Haunter Reveals Neutral Roles Whether the Haunter also Reveals Neutral Roles Toggle False
Who can Click Haunter Whether even other Crewmates can click the Haunter All / Non-Crew / Imps Only All

Investigator

Team: Crewmates

The Investigator is a Crewmate that can see the footprints of players.
Every footprint disappears after a set amount of time.

Game Options

Name Description Type Default
Investigator The percentage probability of the Investigator appearing Percentage 0%
Footprint Size The size of the footprint on a scale of 1 to 10 Number 4
Footprint Interval The time interval between two footprints Time 0.1s
Footprint Duration The amount of time that the footprint stays on the ground for Time 10s
Anonymous Footprint When enabled, all footprints are grey instead of the player's colors Toggle False
Footprint Vent Visible Whether footprints near vents are shown Toggle False

Mystic

Team: Crewmates

The Mystic is a Crewmate that gets an alert revealing when someone has died.
On top of this, the Mystic briefly gets an arrow pointing in the direction of the body.

Game Options

Name Description Type Default
Mystic The percentage probability of the Mystic appearing Percentage 0%
Arrow Duration The duration of the arrows pointing to the bodies Time 0.1s

Oracle

Team: Crewmates

The Oracle is a Crewmate that can get another player to confess information to them.
The Oracle has 3 abilities, the first is that when they die, the person confessin to them will reveal their alignment.
The second, is that every meeting the Oracle receives a confession about who might be evil.
The final ability is giving a blessing to the person confessing to them, with this the confessing player gains vote immunity!

Game Options

Name Description Type Default
Oracle The percentage probability of the Oracle appearing Percentage 0%
Confess Cooldown The Cooldown of the Oracle's Confess button Time 25s
Reveal Accuracy The percentage probability of the Oracle's confessed player telling the truth Percentage 80%
Neutral Benign show up as Evil Neutral Benign roles show up as Evil Toggle False
Neutral Evil show up as Evil Neutral Evil roles show up as Evil Toggle False
Neutral Killing show up as Evil Neutral Killing roles show up as Evil Toggle True

Seer

Team: Crewmates

The Seer is a Crewmate that can reveal the alliance of other players.
Based on settings, the Seer can find out whether a player is a Good or an Evil role.
A player's name will change color depending on faction and role.

Game Options

Name Description Type Default
Seer The percentage probability of the Seer appearing Percentage 0%
Seer Cooldown The Cooldown of the Seer's Reveal button Time 25s
Crewmate Killing Roles Are Red Crewmate Killing roles show up as Red Toggle False
Neutral Benign Roles Are Red Neutral Benign roles show up as Red Toggle False
Neutral Evil Roles Are Red Neutral Evil roles show up as Red Toggle False
Neutral Killing Roles Are Red Neutral Killing roles show up as Red Toggle True
Traitor does not swap Colours The Traitor remains their original colour Toggle False

Snitch

Team: Crewmates

The Snitch is a Crewmate that can get arrows pointing towards the Impostors, once all their tasks are finished.
The names of the Impostors will also show up as red on their screen.
However, when they only have a single task left, the Impostors get an arrow pointing towards the Snitch.

Game Options

Name Description Type Default
Snitch The percentage probability of the Snitch appearing Percentage 0%
Snitch Sees Neutral Roles Whether the Snitch also Reveals Neutral Roles Toggle False
Tasks Remaining When Revealed The number of tasks remaining when the Snitch is revealed to Impostors Number 1
Snitch Sees Impostors in Meetings Whether the Snitch sees the Impostor's names red in Meetings Toggle True
Snitch Sees Traitor Whether the Snitch sees the Traitor Toggle True

Spy

Team: Crewmates

The Spy is a Crewmate that gains more information when on the Admin Table.
On Admin Table, the Spy can see the colors of every person on the map.

Game Options

Name Description Type Default
Spy The percentage probability of the Spy appearing Percentage 0%
Who Sees Dead Bodies On Admin Which players see dead bodies on the admin map Nobody / Spy / Everyone But Spy / Everyone Nobody

Tracker

Team: Crewmates

The Tracker is a Crewmate that can track other players by tracking them during a round.
Once they track someone, an arrow is continuously pointing to them, which updates in set intervals.

Game Options

Name Description Type Default
Tracker The percentage probability of the Tracker appearing Percentage 0%
Arrow Update Interval The time it takes for the arrow to update to the new location of the tracked player Time 5s
Track Cooldown The cooldown on the Tracker's track button Time 25s
Tracker Arrows Reset Each Round Whether Tracker Arrows are removed after each meeting Toggle False
Maximum Number of Tracks Per Round The number of new people they can track each round Number 3

Trapper

Team: Crewmates

The Trapper is a Crewmate that can place traps around the map.
When players enter a trap they trigger the trap.
In the following meeting, all players who triggered a trap will have their role displayed to the trapper.
However, this is done so in a random order, not stating who entered the trap, nor what role a specific player is.

Game Options

Name Description Type Default
Trapper The percentage probability of the Trapper appearing Percentage 0%
Min Amount of Time in Trap to Register How long a player must stay in the trap for it to trigger Time 1s
Trap Cooldown The cooldown on the Trapper's trap button Time 25s
Traps Removed Each Round Whether the Trapper's traps are removed after each meeting Toggle True
Maximum Number of Traps Per Game The number of traps they can place in a game Number 5
Trap Size The size of each trap Factor 0.25x
Minimum Number of Roles required to Trigger Trap The number of players that must enter the trap for it to be triggered Number 3

Sheriff

Team: Crewmates

The Sheriff is a Crewmate that has the ability to eliminate the Impostors using their kill button.
However, if they kill a Crewmate or a Neutral player they can't kill, they instead die themselves.

Game Options

Name Description Type Default
Sheriff The percentage probability of the Sheriff appearing Percentage 0%
Sheriff Miskill Kills Crewmate Whether the other player is killed if the Sheriff Misfires Toggle False
Sheriff Kills Doomsayer Whether the Sheriff is able to kill the Doomsayer Toggle False
Sheriff Kills Executioner Whether the Sheriff is able to kill the Executioner Toggle False
Sheriff Kills Jester Whether the Sheriff is able to kill the Jester Toggle False
Sheriff Kills Arsonist Whether the Sheriff is able to kill the Arsonist Toggle False
Sheriff Kills The Glitch Whether the Sheriff is able to kill The Glitch Toggle False
Sheriff Kills Juggernaut Whether the Sheriff is able to kill the Juggernaut Toggle False
Sheriff Kills Plaguebearer Whether the Sheriff is able to kill the Plaguebearer Toggle False
Sheriff Kills Vampire Whether the Sheriff is able to kill the Vampire Toggle False
Sheriff Kills Werewolf Whether the Sheriff is able to kill the Werewolf Toggle False
Sheriff Kill Cooldown The cooldown on the Sheriff's kill button Time 25s
Sheriff can report who they've killed Whether the Sheriff is able to report their own kills Toggle True

Vampire Hunter

Team: Crewmates

The Vampire Hunter is a Crewmate role which can hunt Vampires.
Their job is to kill all Vampires.
Once all Vampires are dead they turn into a different Crewmate role after the following meeting.

Game Options

Name Description Type Default
Vampire Hunter The percentage probability of the Vampire Hunter appearing Percentage 0%
Stake Cooldown The cooldown of the Vampire Hunter's Stake button Time 25s
Max Failed Stakes Per Game The amount of times the Stake ability can be used per game incorrectly Number 5
Can Stake Round One If the Vampire Hunter can stake players on the first round Toggle False
Self Kill On Failure To Kill A Vamp With All Stakes Whether the Vampire Hunter will die if they fail to stake any Vampires Toggle False
Vampire Hunter becomes on Vampire Death Which role the Vampire Hunter becomes when all Vampires die Crewmate / Sheriff / Veteran / Vigilante Crewmate

Veteran

Team: Crewmates

The Veteran is a Crewmate that can go on alert.
When the Veteran is on alert, anyone, whether crew, neutral or impostor, if they interact with the Veteran, they die.

Game Options

Name Description Type Default
Veteran The percentage probability of the Veteran appearing Percentage 0%
Can Be Killed On Alert Whether the Veteran dies when someone tries to kill them when they're on alert Toggle False
Alert Cooldown The cooldown on the Veteran's alert button. Time 5s
Alert Duration The duration of the alert Time 25s
Maximum Number of Alerts The number of times the Veteran can alert throughout the game Number 3

Vigilante

Team: Crewmates

The Vigilante is a Crewmate that can kill during meetings.
During meetings, the Vigilante can choose to kill someone by guessing their role, however, if they guess incorrectly, they die instead.

Game Options

Name Description Type Default
Vigilante The percentage probability of the Vigilante appearing Percentage 0%
Vigilante Kill The number of kill the Vigilante can do with his ability Number 1
Vigilante Multiple Kill Whether the Vigilante can kill more than once per meeting Toggle False
Vigilante Guess Neutral Benign Whether the Vigilante can Guess Neutral Benign roles Toggle False
Vigilante Guess Neutral Evil Whether the Vigilante can Guess Neutral Evil roles Toggle False
Vigilante Guess Neutral Killing Whether the Vigilante can Guess Neutral Killing roles Toggle False
Vigilante Guess Lovers Whether the Vigilante can Guess Lovers Toggle False
Vigilante Guess After Voting Whether the Vigilante can Guess after they have voted Toggle False

Altruist

Team: Crewmates

The Altruist is a Crewmate that is capable of reviving dead players.
Upon finding a dead body, the Altruist can hit their revive button, risking sacrificing themselves for the revival of another player.
If enabled, the dead body disappears, so only the Altruist's body remains at the scene.
After a set period of time, the player will be resurrected, if the revival isn't interrupted.

Game Options

Name Description Type Default
Altruist The percentage probability of the Altruist appearing Percentage 0%
Altruist Revive Duration The time it takes for the Altruist to revive a dead body Time 10s
Target's body disappears on beginning of revive Whether the dead body of the player the Altruist is reviving disappears upon revival Toggle False

Medic

Team: Crewmates

The Medic is a Crewmate that can give any player a shield that will make them immortal until the Medic dies.
A Shielded player cannot be killed by anyone, unless by suicide.
If the Medic reports a dead body, they can get a report containing clues to the Killer's identity.
A report can contain the name of the killer or the color type (Darker/Lighter)

Colors

  • Red - Darker
  • Blue - Darker
  • Green - Darker
  • Pink - Lighter
  • Orange - Lighter
  • Yellow - Lighter
  • Black - Darker
  • White - Lighter
  • Purple - Darker
  • Brown - Darker
  • Cyan - Lighter
  • Lime - Lighter
  • Maroon - Darker
  • Rose - Lighter
  • Banana - Lighter
  • Gray - Darker
  • Tan - Darker
  • Coral - Lighter
  • Watermelon - Darker
  • Chocolate - Darker
  • Sky Blue - Lighter
  • Beige - Lighter
  • Magenta - Darker
  • Turquoise - Lighter
  • Lilac - Lighter
  • Olive - Darker
  • Azure - Lighter
  • Plum - Darker
  • Jungle - Darker
  • Mint - Lighter
  • Chartreuse - Lighter
  • Macau - Darker
  • Tawny - Darker
  • Gold - Lighter
  • Rainbow - Lighter

Game Options

Name Description Type Default
Medic The percentage probability of the Medic appearing Percentage 0%
Show Shielded Player Who should be able to see who is Shielded Self / Medic / Self + Medic / Everyone Self
Show Medic Reports Whether the Medic should get information when reporting a body Toggle True
Time Where Medic Reports Will Have Name If a body has been dead for shorter than this amount, the Medic's report will contain the killer's name Time 0s
Time Where Medic Reports Will Have Color Type If a body has been dead for shorter than this amount, the Medic's report will have the type of color Time 15s
Who gets murder attempt indicator Who will receive an indicator when someone tries to Kill them Medic / Shielded / Everyone / Nobody Medic
Shield breaks on murder attempt Whether the Shield breaks when someone attempts to Kill them Toggle False

Engineer

Team: Crewmates

The Engineer is a Crewmate that can fix sabotages from anywhere on the map.
They can use vents to get across the map easily.

Game Options

Name Description Type Default
Engineer The percentage probability of the Engineer appearing Percentage 0%
Maximum Fixes The number of times the Engineer can fix a sabotage Number 5

Imitator

Team: Crewmates

The Imitator is a Crewmate that can mimic dead crewamtes.
During meetings the Imitator can select who they are going to imitate the following round from the dead.
They can choose to use each dead players as many times as they wish.
It should be noted the Imitator can not imitate all crew roles.

Game Options

Name Description Type Default
Imitator The percentage probability of the Imitator appearing Percentage 0%

Mayor

Team: Crewmates

The Mayor is a Crewmate that can reveal themself to everyone.
Once revealed the Mayor cannot be assassinated, gains an additional 2 votes and everyone can see that they are the Mayor.
As a consequence of revealing, they have half vision when lights are on.

Game Options

Name Description Type Default
Mayor The percentage probability of the Mayor appearing Percentage 0%

Medium

Team: Crewmates

The Medium is a Crewmate that can see ghosts.
During each round the Medium has an ability called Mediate.
If the Medium uses this ability and no one is dead, nothing will happen.
However, if someone is dead, the Medium and the dead player will be able to see each other and communicate from beyond the grave!

Game Options

Name Description Type Default
Medium The percentage probability of the Medium appearing Percentage 0%
Mediate Cooldown The cooldown of the Medium's Mediate button Time 10s
Reveal Appearance of Mediate Target Whether the Ghosts will show as themselves, or camouflaged Toggle True
Reveal the Medium to the Mediate Target Whether the ghosts can see that the Medium is the Medium Toggle True
Who is Revealed Which players are revealed to the Medium Oldest Dead / Newest Dead / All Dead Oldest Dead

Prosecutor

Team: Crewmates

The Prosecutor is a Crewmate that can once per game prosecute a player which results in them being exiled that meeting.
The Prosecutor can also see votes non-anonymously.

Game Options

Name Description Type Default
Prosecutor The percentage probability of the Prosecutor appearing Percentage 0%
Prosecutor Dies When They Exile A Crewmate Whether the Prosecutor also gets exiled when they exile a Crewmate Toggle False

Swapper

Team: Crewmates

The Swapper is a Crewmate that can swap the votes on 2 players during a meeting.
All the votes for the first player will instead be counted towards the second player and vice versa.

Game Options

Name Description Type Default
Swapper The percentage probability of the Swapper appearing Percentage 0%
Swapper Can Button Whether the Swapper Can Press the Button Toggle True

Transporter

Team: Crewmates

The Transporter is a Crewmate that can change the locations of two random players at will.
Players who have been transported are alerted with a blue flash on their screen.

Game Options

Name Description Type Default
Transporter The percentage probability of the Transporter appearing Percentage 0%
Transport Cooldown The cooldown of the Transporter's transport ability Time 25s
Max Uses The amount of times the Transport ability can be used Number 5
Transporter can use Vitals Whether the Transporter has the ability to use Vitals Toggle False

Neutral Roles

Amnesiac

Team: Neutral

The Amnesiac is a Neutral role with no win condition.
They have zero tasks and are essentially roleless.
However, they can remember a role by finding a dead player.
Once they remember their role, they go on to try win with their new win condition.

Game Options

Name Description Type Default
Amnesiac The percentage probability of the Amnesiac appearing Percentage 0%
Amnesiac Gets Arrows Whether the Amnesiac has arrows pointing to dead bodies Toggle False
Arrow Appear Delay The delay of the arrows appearing after the person died Time 5s

Guardian Angel

Team: Neutral

The Guardian Angel is a Neutral role which aligns with the faction of their target.
Their job is to protect their target at all costs.
If their target loses, they lose.

Game Options

Name Description Type Default
Guardian Angel The percentage probability of the Guardian Angel appearing Percentage 0%
Protect Cooldown The cooldown of the Guardian Angel's Protect button Time 25s
Protect Duration How long The Guardian Angel's Protect lasts Time 10s
Kill Cooldown Reset on Attack The attackers kill cooldown after they attacked the protected target Time 2.5s
Max Uses The amount of times the Protect ability can be used Number 5
Show Protected Player Who should be able to see who is Protected Self / GA / Self + GA / Everyone Self
Guardian Angel becomes on Target Dead Which role the Guardian Angel becomes when their target dies Crewmate / Amnesiac / Survivor / Jester Crewmate
Target Knows GA Exists Whether the GA's Target knows they have a GA Toggle False
GA Knows Targets Role Whether the GA knows their target's role Toggle False
Odds Of Target Being Evil The chances of the Guardian Angel's target being evil Percentage 20%

Survivor

Team: Neutral

The Survivor is a Neutral role which can win by simply surviving.
However, if Lovers, or a Neutral Evil role wins the game, the survivor loses.

Game Options

Name Description Type Default
Survivor The percentage probability of the Survivor appearing Percentage 0%
Vest Cooldown The cooldown of the Survivor's Vest button Time 25s
Vest Duration How long The Survivor's Vest lasts Time 10s
Kill Cooldown Reset on Attack The attackers kill cooldown after they attacked the veste Survivor Time 2.5s
Max Uses The amount of times the Vest ability can be used Number 5

Doomsayer

Team: Neutral

The Doomsayer is a Neutral role with its own win condition.
Their goal is to assassinate a certain number of players.
Once done so they win the game.
They have an additional observe ability that hints towards certain player's roles.

Game Options

Name Description Type Default
Doomsayer The percentage probability of the Doomsayer appearing Percentage 0%
Observe Cooldown The Cooldown of the Doomsayer's Observe button Time 25s
Doomsayer Guess Neutral Benign Whether the Doomsayer can Guess Neutral Benign roles Toggle False
Doomsayer Guess Neutral Evil Whether the Doomsayer can Guess Neutral Evil roles Toggle False
Doomsayer Guess Neutral Killing Whether the Doomsayer can Guess Neutral Killing roles Toggle False
Doomsayer Guess Impostors Whether the Doomsayer can Guess Impostor roles Toggle False
Doomsayer Can Guess After Voting Whether the Doomsayer can Guess after voting Toggle False
Number Of Doomsayer Kills To Win The amount of kills in order for the Doomsayer to win Number 3

Executioner

Team: Neutral

The Executioner is a Neutral role with its own win condition.
Their goal is to vote out a player, specified in the beginning of a game.
If that player gets voted out, they win the game.

Game Options

Name Description Type Default
Executioner The percentage probability of the Executioner appearing Percentage 0%
Executioner becomes on Target Dead Which role the Executioner becomes when their target dies Crewmate / Amnesiac / Survivor / Jester Crewmate
Executioner Can Button Whether the Executioner Can Press the Button Toggle True

Jester

Team: Neutral

The Jester is a Neutral role with its own win condition.
If they are voted out after a meeting, the game finishes and they win.
However, the Jester does not win if the Crewmates, Impostors or another Neutral role wins.

Game Options

Name Description Type Default
Jester The percentage probability of the Jester appearing Percentage 0%
Jester Can Button Whether the Jester Can Press the Button Toggle True
Jester Can Vent Whether the Jester Can Vent Toggle False
Jester Has Impostor Vision Whether the Jester Has Impostor Vision Toggle False

Phantom

Team: Neutral

The Phantom is a Neutral role with its own win condition.
They become half-invisible when they die and has to complete all their tasks without getting caught.

Game Options

Name Description Type Default
Phantom The percentage probability of the Phantom appearing Percentage 0%
When Phantom Can Be Clicked The amount of tasks remaining when the Phantom Can Be Clicked Number 5

Arsonist

Team: Neutral

The Arsonist is a Neutral role with its own win condition.
They have two abilities, one is to douse other players with gasoline.
The other is to ignite all doused players.
The Arsonist needs to be the last killer alive to win the game.

Game Options

Name Description Type Default
Arsonist The percentage probability of the Arsonist appearing Percentage 0%
Douse Cooldown The cooldown of the Arsonist's Douse button Time 25s
Maximum Alive Players Doused The maximum amount of players that the Arsonist can have doused Number 5
Arsonist Has Impostor Vision Whether the Arsonist Has Impostor Vision Toggle False
Ignite Cooldown Removed When Arso Is Last Killer Whether the Arsonist's Ignite Cooldown is removed when they're the final killer Toggle False

Juggernaut

Team: Neutral

The Juggernaut is a Neutral role with its own win condition.
The Juggernaut's special ability is that their kill cooldown reduces with each kill.
This means in theory the Juggernaut can have a 0 second kill cooldown!
The Juggernaut is also a hidden role, meaning it will show up randomly and can not be toggled by percentages like other roles.
The Juggernaut needs to be the last killer alive to win the game.

Game Options

Name Description Type Default
Juggernaut Kill Cooldown The initial cooldown of the Juggernaut's Kill button Time 25s
Reduced Kill Cooldown Per Kill The amount of time removed from the Juggernaut's Kill Cooldown Per Kill Time 5s
Juggernaut can Vent Whether the Juggernaut can Vent Toggle False

Plaguebearer

Team: Neutral

The Plaguebearer is a Neutral role with its own win condition, as well as an ability to transform into another role.
The Plaguebearer has one ability, which allows them to infect other players.
Once infected, the infected player can go and infect other players via interacting with them.
Once all players are infected, the Plaguebearer becomes Pestilence.
The Pestilence is a unkillable force which can only be killed by being voted out, even their lover dying won't kill them.
The Plaguebearer or Pestilence needs to be the last killer alive to win the game.

Game Options

Name Description Type Default
Plaguebearer The percentage probability of the Plaguebearer appearing Percentage 0%
Infect Cooldown The cooldown of the Plaguebearer's Infect button Time 25s
Pestilence Kill Cooldown The cooldown of the Pestilence's Kill button Time 25s
Pestilence can Vent Whether the Pestilence can Vent Toggle False

The Glitch

Team: Neutral

The Glitch is a Neutral role with its own win condition.
The Glitch's aim is to kill everyone and be the last person standing.
The Glitch can Hack players, resulting in them being unable to report bodies and do tasks.
Hacking prevents the hacked player from doing anything but walk around the map.
The Glitch can Mimic someone, which results in them looking exactly like the other person.

Game Options

Name Description Type Default
The Glitch The percentage probability of The Glitch appearing Percentage 0%
Mimic Cooldown The cooldown of The Glitch's Mimic button Time 25s
Mimic Duration How long The Glitch can Mimic a player Time 10s
Hack Cooldown The cooldown of The Glitch's Hack button Time 25s
Hack Duration How long The Glitch can Hack a player Time 10s
Glitch Kill Cooldown The cooldown of the Glitch's Kill button Time 25s
Glitch Hack Distance How far away The Glitch can Hack someone from Short / Normal / Long Short
Glitch can Vent Whether the Glitch can Vent Toggle False

Vampire

Team: Neutral

The Vampire is a Neutral role with its own win condition.
The Vampire can convert or kill other players by biting them.
If the bitten player was a Crewmate they will turn into a Vampire (unless there are 2 Vampires alive)
Else they will kill the bitten player.

Game Options

Name Description Type Default
Vampire The percentage probability of the Vampire appearing Percentage 0%
Bite Cooldown The cooldown of the Vampire's Bite button Time 25s
Vampire Has Impostor Vision Whether the Vampire Has Impostor Vision Toggle False
Vampire Can Vent Whether the Vampire Can Vent Toggle False
New Vampire Can Assassinated Whether the new Vampire can assassinate Toggle False
Maximum Vampires Per Game The maximum amount of players that can be Vampires Number 2
Can Convert Neutral Benign Roles Whether Neutral Benign Roles can be turned into Vampires Toggle False
Can Convert Neutral Evil Roles Whether Neutral Evil Roles can be turned into Vampires Toggle False

Werewolf

Team: Neutral

The Werewolf is a Neutral role with its own win condition.
Although the Werwolf has a kill button, they can't use it unless they are Rampaged.
Once the Werewolf rampages they gain Impostor vision and the ability to kill.
However, unlike most killers their kill cooldown is really short.
The Werewolf needs to be the last killer alive to win the game.

Game Options

Name Description Type Default
Werewolf The percentage probability of the Werewolf appearing Percentage 0%
Rampage Cooldown The cooldown of the Werewolf's Rampage button Time 25s
Rampage Duration The duration of the Werewolf's Rampage Time 25s
Rampage Kill Cooldown The cooldown of the Werewolf's Kill button Time 10s
Werewolf can Vent when Rampaged Whether the Werewolf can Vent when Rampaged Toggle False

Impostor Roles

Escapist

Team: Impostors

The Escapist is an Impostor that can teleport to a different location.
Once per round the Escapist can Mark a location which they can then escape to later in the round.

Game Options

Name Description Type Default
Escapist The percentage probability of the Escapist appearing Percentage 0%
Recall Cooldown The cooldown of the Escapist's Recall button Time 25s
Escapist can Vent Whether the Escapist can Vent Toggle False

Grenadier

Team: Impostors

The Grenadier is an Impostor that can throw smoke grenades.
During the game, the Grenadier has the option to throw down a smoke grenade which blinds crewmates so they can't see.
However, a sabotage and a smoke grenade can not be active at the same time.

Game Options

Name Description Type Default
Grenadier The percentage probability of the Grenadier appearing Percentage 0%
Flash Grenade Cooldown The cooldown of the Grenadier's Flash button Time 25s
Flash Grenade Duration How long the Flash Grenade lasts for Time 10s
Flash Radius How wide the flash radius is Multiplier 1x
Indicate Flashed Crewmates Whether the Grenadier can see who has been flashed Toggle False
Grenadier can Vent Whether the Grenadier can Vent Toggle False

Morphling

Team: Impostors

The Morphling is an Impostor that can Morph into another player.
At the beginning of the game and after every meeting, they can choose someone to Sample.
They can then Morph into that person at any time for a limited amount of time.

Game Options

Name Description Type Default
Morphling The percentage probability of the Morphling appearing Percentage 0%
Morph Cooldown The cooldown of the Morphling's Morph button Time 25s
Morph Duration How long the Morph lasts for Time 10s
Morphling can Vent Whether the Morphling can Vent Toggle False

Swooper

Team: Impostors

The Swooper is an Impostor that can temporarily turn invisible.

Game Options

Name Description Type Default
Swooper The percentage probability of the Swooper appearing Percentage 0%
Swooper Cooldown The cooldown of the Swooper's Swoop button Time 25s
Swooper Duration How long the Swooping lasts for Time 10s
Swooper can Vent Whether the Swooper can Vent Toggle False

Venerer

Team: Impostors

The Venerer is an Impostor that gains abilities through killing.
After their first kill, the Venerer can camouflage themself.
After their second kill, the Venerer can sprint.
After their third kill, every other player is slowed while their ability is activated.
All abilities are activated by the one button and have the same duration.

Game Options

Name Description Type Default
Venerer The percentage probability of the Venerer appearing Percentage 0%
Ability Cooldown The cooldown of the Venerer's Ability button Time 25s
Ability Duration How long the Venerer's ability lasts for Time 10s
Sprint Speed How fast the speed increase of the Venerer is when sprinting Multiplier 1.25x
Freeze Speed How slow the speed decrease of other players is when the Venerer's ability is active Multiplier 0.75x

Bomber

Team: Impostors

The Bomber is an Impostor who has the ability to plant bombs instead of kill.
After a bomb is planted, the bomb will detonate a fixed time period as per settings.
Once the bomb detonates it will kill all crewmates (and Impostors!) inside the radius.

Game Options

Name Description Type Default
Bomber The percentage probability of the Bomber appearing Percentage 0%
Detonate Delay The delay of the detonation after bomb has been planted Time 5s
Max Kills In Detonation Maximum number of kills in the detonation Time 5s
Detonate Radius How wide the detonate radius is Multiplier 0.25x
Bomber can Vent Whether the Bomber can Vent Toggle False

Traitor

Team: Impostors

If all Impostors die before a certain point in the game, a random crewmate is selected to become the Traitor.
The Traitor has no additional abilities and their job is simply to avenge the dead Impostors.
Once this player has turned into the Traitor their alliance sits with the Impostors.

Game Options

Name Description Type Default
Traitor The percentage probability of the Traitor appearing Percentage 0%
Latest Spawn The minimum number of people alive when a Traitor can spawn Number 5
Traitor Won't Spawn if Neutral Killing are Alive Whether the Traitor won't spawn if any Neutral Killing roles are alive Toggle False

Warlock

Team: Impostors

The Warlock is an Impostor that can charge up their kill button.
Once activated the Warlock can use their kill button infinitely until they run out of charge.
However, they do not need to fully charge their kill button to use it.

Game Options

Name Description Type Default
Warlock The percentage probability of the Warlock appearing Percentage 0%
Time It Takes To Fully Charge The time it takes to fully charge the Warlock's Kill Button Time 25s
Time It Takes To Use Full Charge The maximum duration a charge of the Warlock's Kill Button lasts Time 1s

Blackmailer

Team: Impostors

The Blackmailer is an Impostor that can silence people in meetings.
During each round, the Blackmailer can go up to someone and blackmail them.
This prevents the blackmailed person from speaking during the next meeting.

Game Options

Name Description Type Default
Blackmailer The percentage probability of the Blackmailer appearing Percentage 0%
Initial Blackmail Cooldown The initial cooldown of the Blackmailer's Blackmail button Time 10s

Janitor

Team: Impostors

The Janitor is an Impostor that can clean up bodies.
Both their Kill and Clean ability have a shared cooldown, meaning they have to choose which one they want to use.

Game Options

Name Description Type Default
Janitor The percentage probability of the Janitor appearing Percentage 0%

Miner

Team: Impostors

The Miner is an Impostor that can create new vents.
These vents only connect to each other, forming a new passway.

Game Options

Name Description Type Default
Miner The percentage probability of the Miner appearing Percentage 0%
Mine Cooldown The cooldown of the Miner's Mine button Time 25s

Undertaker

Team: Impostors

The Undertaker is an Impostor that can drag and drop bodies.

Game Options

Name Description Type Default
Undertaker The percentage probability of the Undertaker appearing Percentage 0%
Undertaker Drag Cooldown The cooldown of the Undertaker Drag ability Time 25s
Undertaker Speed While Dragging How fast the Undertaker moves while dragging a body in comparison to normal Multiplier 0.75x
Undertaker can Vent Whether the Undertaker can Vent Toggle False
Undertaker can Vent while Dragging Whether the Undertaker can Vent when they are Dragging a Body Toggle False

Modifiers

Modifiers are added on top of players' roles.

Aftermath

Applied to: Crewmates

Killing the Aftermath forces their killer to use their ability (if they have one and it's not in use).

Game Options

Name Description Type Default
Aftermath The percentage probability of the Aftermath appearing Percentage 0%

Bait

Applied to: Crewmates

Killing the Bait makes the killer auto self-report.

Game Options

Name Description Type Default
Bait The percentage probability of the Bait appearing Percentage 0%
Bait Minimum Delay The minimum time the killer of the Bait reports the body Time 0s
Bait Maximum Delay The maximum time the killer of the Bait reports the body Time 1s

Diseased

Applied to: Crewmates

Killing the Diseased increases the killer's kill cooldown.

Game Options

Name Description Type Default
Diseased The percentage probability of the Diseased appearing Percentage 0%
Kill Multiplier How much the Kill Cooldown of the Impostor is increased by Multiplier 3x

Frosty

Applied to: Crewmates

Killing the Frosty slows the killer for a short duration.

Game Options

Name Description Type Default
Frosty The percentage probability of the Frosty appearing Percentage 0%
Chill Duration The duration of the chill after killing the Frosty Time 10s
Chill Start Speed The start speed of the chill after killing the Frosty Multiplier 0.75x

Multitasker

Applied to: Crewmates

The Multitasker's tasks are transparent.

Game Options

Name Description Type Default
Multitasker The percentage probability of the Multitasker appearing Percentage 0%

Torch

Applied to: Crewmates

The Torch's vision doesn't get reduced when the lights are sabotaged.

Game Options

Name Description Type Default
Torch The percentage probability of the Torch appearing Percentage 0%

Button Barry

Applied to: All

Button Barry has the ability to call a meeting from anywhere on the map, even during sabotages. They have the same amount of meetings as a regular player.

Game Options

Name Description Type Default
Button Barry The percentage probability of Button Barry appearing Percentage 0%

Flash

Applied to: All

The Flash travels at a faster speed in comparison to a normal player.

Game Options

Name Description Type Default
Flash The percentage probability of the Flash appearing Percentage 0%
Speed How fast the Flash moves in comparison to normal Multiplier 1.25x

Giant

Applied to: All

The Giant is a gigantic Crewmate, that has a decreased walk speed.

Game Options

Name Description Type Default
Giant The percentage probability of the Giant appearing Percentage 0%
Speed How fast the Giant moves in comparison to normal Multiplier 0.75x

Lovers

Applied to: All

The Lovers are two players who are linked together.
These two players get picked randomly between Crewmates and Impostors.
They gain the primary objective to stay alive together.
If they are both among the last 3 players, they win.
In order to do so, they gain access to a private chat, only visible by them in between meetings.
However, they can also win with their respective team, hence why the Lovers do not know the role of the other lover.

Game Options

Name Description Type Default
Lovers The percentage probability of the Lovers appearing Percentage 0%
Both Lovers Die Whether the other Lover automatically dies if the other does Toggle True
Loving Impostor Probability The chances of one lover being an Impostor Percentage 20%
Neutral Roles Can Be Lovers Whether a Lover can be a Neutral Role Toggle True

Radar

Applied to: All

The Radar is a crewmate who knows where the closest player is to them.

Game Options

Name Description Type Default
Radar The percentage probability of the Radar appearing Percentage 0%

Sleuth

Applied to: All

The Sleuth is a crewmate who gains knowledge from reporting dead bodies.
During meetings the Sleuth can see the roles of all players in which they've reported.

Game Options

Name Description Type Default
Sleuth The percentage probability of the Sleuth appearing Percentage 0%

Tiebreaker

Applied to: All

If any vote is a draw, the Tiebreaker's vote will go through.
If they voted another player, they will get voted out.

Game Options

Name Description Type Default
Tiebreaker The percentage probability of the Tiebreaker appearing Percentage 0%

Disperser

Applied to: Impostors

The Disperser is an Impostor who has a 1 time use ability to send all players to a random vent.
This includes miner vents.
Does not appear on Airship or Submerged.

Game Options

Name Description Type Default
Disperser The percentage probability of the Disperser appearing Percentage 0%

Double Shot

Applied to: Impostors

Double Shot is an Impostor who gets an extra life when assassinating.
Once they use their life they are indicated with a red flash
and can no longer guess the person who they guessed wrong for the remainder of that meeting.

Game Options

Name Description Type Default
Double Shot The percentage probability of Double Shot appearing Percentage 0%

Underdog

Applied to: Impostors

The Underdog is an Impostor with a prolonged kill cooldown.
When they are the only remaining Impostor, they will have their kill cooldown shortened.

Game Options

Name Description Type Default
Underdog The percentage probability of the Underdog appearing Percentage 0%
Kill Cooldown Bonus The amount of time added or removed from the Underdog's Kill Cooldown Time 5s
Increased Kill Cooldown Whether the Underdog's Kill Cooldown is Increased when 2+ Imps are alive Toggle True

Game Mode Settings

Name Description Type Default
Game Mode What game mode the next game will be Classic / All Any / Killing Only / Cultist Classic

Classic Game Mode Settings

Name Description Type Default
Min Neutral Benign Roles The minimum number of Neutral Benign roles a game can have Number 1
Max Neutral Benign Roles The maximum number of Neutral Benign roles a game can have Number 1
Min Neutral Evil Roles The minimum number of Neutral Evil roles a game can have Number 1
Max Neutral Evil Roles The maximum number of Neutral Evil roles a game can have Number 1
Min Neutral Killing Roles The minimum number of Neutral Killing roles a game can have Number 1
Max Neutral Killing Roles The maximum number of Neutral Killing roles a game can have Number 1

All Any Settings

Name Description Type Default
Random Number of Impostors Whether there are a random number of Impostors Toggle True

Killing Only Settings

Name Description Type Default
Neutral Roles How many neutrals roles will spawn Number 1
Veteran Count How many Veterans will spawn Number 1
Vigilante Count How many Vigilantes will spawn Number 1
Add Arsonist Whether Arsonist will be added to the role list Toggle True
Add Plaguebearer Whether Plaguebearer will be added to the role list Toggle True

Cultist Settings

Name Description Type Default
Mayor The percentage probability of the Mayor appearing Percentage 0%
Seer The percentage probability of the Seer appearing Percentage 0%
Sheriff The percentage probability of the Sheriff appearing Percentage 0%
Survivor The percentage probability of the Survivor appearing Percentage 0%
Number Of Special Roles How many special roles will spawn Number 4
Max Chameleons The maximum number of Chameleons that can spawn Number 3
Max Engineers The maximum number of Engineers that can spawn Number 3
Max Investigators The maximum number of Investigators that can spawn Number 3
Max Mystics The maximum number of Mystics that can spawn Number 3
Max Snitches The maximum number of Snitches that can spawn Number 3
Max Spies The maximum number of Spies that can spawn Number 3
Max Transporters The maximum number of Transporters that can spawn Number 3
Max Vigilantes The maximum number of Vigilantes that can spawn Number 3
Initial Whisper Cooldown The initial cooldown of the Whisperer's Whisper button Time 25s
Increased Cooldown Per Whisper The amount of time the Whisperer's whisper cooldown increases by per Whisper Time 5s
Whisper Radius How wide the whisper radius is Multiplier 0.25x
Conversion Percentage The percentage someone is leant towards being converted (addition not chance) Percentage 25%
Decreased Conversion Percentage Per Conversion The percentage decrease of the conversion percentage with each conversion Percentage 5%
Initial Revive Cooldown The initial cooldown of the Necromancer's Revive button Time 25s
Increased Cooldown Per Revive The amount of time the Necromancer's revive cooldown increases by per Revive Time 25s
Maximum Number Of Reveals The maximum number of times the Seer can reveal someone Number 5

Map Settings

Name Description Type Default
Choose Random Map Whether the Map is randomly picked at the start of the game Toggle False
Skeld Chance The percentage probability of the Skeld map being chosen Percentage 0%
Mira HQ Chance The percentage probability of the Mira HQ map being chosen Percentage 0%
Polus Chance The percentage probability of the Polus map being chosen Percentage 0%
Airship Chance The percentage probability of the Airship map being chosen Percentage 0%
Submerged Chance The percentage probability of the Submerged map being chosen Percentage 0%
Auto Adjust Settings Whether the Settings of the game are auto adjusted depending on the map Toggle False
Half Vision on Skeld/Mira HQ Whether the Vision is automatically halved on Skeld/Mira HQ Toggle False
Mira HQ Decreased Cooldowns How much less time the cooldowns are set to for Mira HQ Time 0s
Airship/Submerged Increased Cooldowns How much more time the cooldowns are set to for Airship/Submerged Time 0s
Skeld/Mira HQ Increased Short Tasks How many extra short tasks when the map is Skeld/Mira HQ Number 0
Skeld/Mira HQ Increased Longt Tasks How many extra long tasks when the map is Skeld/Mira HQ Number 0
Airship/Submerged Decreased Short Tasks How many less short tasks when the map is Airship/Submerged Number 0
Airship/Submerged Decreased Longt Tasks How many less long tasks when the map is Airship/Submerged Number 0

Better Polus Settings

Name Description Type Default
Better Polus Vent Layout Optimises Vent Layout on Polus Toggle False
Vitals Moved to Lab Whether the Vitals panel is moved into the Laboratory Toggle False
Cole Temp Moved to Death Valley Whether the cold temperaure task is moved to death valley Toggle False
Reboot Wifi and Chart Course Swapped Whether the Reboot Wifi and Chart Course swap locations Toggle False

Custom Game Options

Name Description Type Default
Camouflaged Comms Whether everyone becomes camouflaged when Comms are sabotaged Toggle False
Impostors can see the roles of their team Whether Impostors are able to see which Impostor roles their teammates have Toggle False
Dead can see everyone's roles and Votes Whether dead players are able to see the roles and votes of everyone else Toggle False
Game Start Cooldowns The cooldown for all roles at the start of the game Time 10s
Parallel Medbay Scans Whether players have to wait for others to scan Toggle False
Disable Meeting Skip Button Whether the meeting button is disabled No / Emergency / Always No
Enable Hidden Roles Whether hidden roles are added to the role selections Toggle True
First Death Shield Next Game Whether the first player to die gets a shield for the first round next game Toggle False

Task Tracking Settings

Name Description Type Default
See Tasks During Round Whether people see their tasks update in game Toggle False
See Tasks During Meetings Whether people see their task count during meetings Toggle False
See Tasks When Dead Whether people see everyone's tasks when they're dead Toggle False

Assassin Ability

Team: Impostors

The Assassin Ability is given to a certain number of Impostors or Neutral Killers.
This ability gives the Impostor or Neutral Killer a chance to kill during meetings by guessing the roles or modifiers of others.
If they guess wrong, they die instead.

Game Options

Name Description Type Default
Number of Impostor Assassins How many Impostors can Assassinate Number 1
Number of Neutral Killing Assassins How many Neutral Killers can Assassinate Number 1
Amnesiac Turned Impostor Can Assassinate Whether former Amnesiacs now Impostor can Assassinate Toggle False
Amnesiac Turned Neutral Killing Can Assassinate Whether former Amnesiacs now Neutral Killers can Assassinate Toggle False
Traitor Can Assassinate If someone turns into a Traitor they can Assassinate Toggle False
Assassin Kill The number of kill the Assassin can do with his ability Number 1
Assassin Guess Crewmate Whether the Assassin can Guess "Crewmate" Toggle False
Assassin Multiple Kill Whether the Assassin can kill more than once per meeting Toggle False
Assassin Guess Neutral Benign Whether the Assassin can Guess Neutral Benign roles Toggle False
Assassin Guess Neutral Evil Whether the Assassin can Guess Neutral Evil roles Toggle False
Assassin Guess Neutral Killing Whether the Assassin can Guess Neutral Killing roles Toggle False
Assassin Guess Impostors Whether the Assassin can Guess Impostor roles Toggle False
Assassin Guess Crewmate Modifiers Whether the Assassin can Guess Crewmate Modifiers Toggle False
Assassin Can Guess Lovers Whether the Assassin can Guess Lovers Toggle False
Assassin Can Guess After Voting Whether the Assassin can Guess after voting Toggle False

Extras

New Colors!

New colors are added for crewmates to pick from.

Rainbow Color!

A rainbow color has also been added. Anyone who equips this color will constantly switch between the colors of the rainbow.

Custom Hats!

Custom hats have been added, made by some very talented artists. These are mostly hats for streamers.


Bug / Suggestions

If you have any bugs or any need to contact me, join the Discord Server or create a ticket on GitHub.


Credits & Resources

Reactor - The framework of the mod
BepInEx - For hooking game functions
Among-Us-Sheriff-Mod - For the Sheriff role.
Among-Us-Love-Couple-Mod - For the inspiration of Lovers role.
ExtraRolesAmongUs - For the Engineer & Medic roles.
TooManyRolesMods - For the Investigator & Time Lord roles.
TorchMod - For the inspiration of the Torch modifier.
XtraCube - For the RainbowMod.
PhasmoFireGod and Ophidian - Button Art.
TheOtherRoles - For the inspiration of the Vigilante, Tracker and Spy roles, as well as the Bait modifier.
5up and the Submarine Team - For the inspiration of the Grenadier role.
Guus - For support for the old Among Us versions (v2021.11.9.5 and v2021.12.15).
MyDragonBreath - For Submerged Compatibility, the Trapper and Aurial roles, the Aftermath modifier and support for the new Among Us versions (v2022.6.21 & v2023.6.13).
ItsTheNumberH - For the code used for Blind, Bait, Poisoner and partially for Tracker, as well as other bug fixes.
Ruiner - For lovers changed into a modifier and Task Tracking.
Term - For creating Transporter, Medium, Blackmailer, Plaguebearer, Sleuth, Multitasker and porting v2.5.0 to the new Among Us version (v2021.12.15).
BryBry16 - For the code used for Better Polus.
Alexejhero - For the Submerged map.

Essentials - For created custom game options.
v1.0.3 uses Essentials directly.
v1.1.0 uses a modified version of Essentials that can be found here.
v1.2.0 has Essentials embedded and can be found here.

This mod is not affiliated with Among Us or Innersloth LLC, and the content contained therein is not endorsed or otherwise sponsored by Innersloth LLC. Portions of the materials contained herein are property of Innersloth LLC.

© Innersloth LLC.

About

An Among Us mod containing a bunch of roles with my (Edited)

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 100.0%