-
-
Notifications
You must be signed in to change notification settings - Fork 17
Getting started
In order to set up a code editor for Flutter, you will need to install the Flutter SDK and a code editor that supports Flutter development. Some popular code editors that support Flutter include:
-
Visual Studio Code: This is a free and open-source code editor developed by Microsoft. It has a large community of developers and a wide range of plugins that support Flutter development. I personally would recommend VSCodium which offers a bundled version without any proprietary licensing as VSCode does
-
Android Studio: This is a code editor developed by Google specifically for Android development. It includes the Flutter plugin and has good support for Flutter development.
-
IntelliJ IDEA: This is a code editor developed by JetBrains. It includes the Flutter plugin and has good support for Flutter development.
-
Neovim : This is a free, open-source text editor which is a fork of Vim. You can use various plugins like
vim-flutter
for flutter development in Neovim. If you would like to use what I'm using, please check Here (Note, this is the recommended way of doing so since it matches my formatting exactly)
Once you have chosen a code editor, you will need to install the Flutter SDK. You can do this by following the instructions on the Flutter website.
Once the Flutter SDK is installed, you will need to set the path to the Flutter SDK in your code editor. The instructions for doing this will vary depending on the code editor you are using. You can refer to the documentation of your chosen code editor for more information on how to do this.
Finally, you will need to install the Dart SDK. You can do this by following the instructions on the Dart website.
Once you have completed these steps, you are now ready to start setting up the emulator
In order to test and run your Flutter apps on an Android device, you will need to install an Android emulator. There are several options for installing an Android emulator, including using an Android emulator manager and installing an emulator from the command line.
One popular option for installing and managing Android emulators is using an Android emulator manager like Android Studio's AVD Manager. These tools provide a graphical user interface for installing and configuring emulators.
Here are the steps to install an Android emulator using AVD Manager:
- Open Android Studio
- Go to the "Welcome to Android Studio" window and select "Configure"
- Select "AVD Manager"
- Click on the "Create Virtual Device" button
- Select the device you want to emulate and click "Next"
- Select the version of Android you want to use and click "Next"
- Give the device a name and click "Finish"
- Start the virtual device by clicking on the "Play" button
Another option for installing an Android emulator is using the command line. One popular tool for this is the Android SDK command line tools.
Here are the steps to install an Android emulator using the command line:
- Download and install the Android SDK command line tools
- Open a terminal window
- Navigate to the "tools" folder within the Android SDK directory
- Use the following command to list the available emulator images:
./avdmanager list images
- Use the following command to create a new emulator image:
./avdmanager create avd -n <avd_name> -k <image_id>
- Use the following command to start the emulator:
./emulator -avd <avd_name>
Note:
- Replace
<avd_name>
with the name you want to give to the emulator and<image_id>
with the id of the image you want to use.
Once you have installed an Android emulator, you can use it to test and run your Flutter apps on an Android device.
In order to test and run your Flutter apps on an iOS device, you will need to set up an iOS emulator on a Mac. This can be done using Xcode, which is a development environment for macOS that is provided by Apple.
Here are the steps to set up an iOS emulator on a Mac:
- Download and install Xcode from the Mac App Store.
- Open Xcode and go to the "Preferences" menu.
- Select the "Components" tab and search for "iOS Simulator".
- Click on the "Install" button next to the iOS Simulator version you want to use.
- Once the installation is complete, go to the "Xcode" menu and select "Open Developer Tool" then "Simulator".
- In the Simulator app, go to the "Hardware" menu and select "Device" and choose the device you want to emulate.
You can also use command line interface (CLI) to run the iOS emulator like xcrun simctl boot <device-name>
, this command will boot the specific device you have in your Xcode.
Note:
- To run your flutter app on iOS emulator you need to have a valid Apple developer account and Xcode installed on your mac.
- The iOS Simulator is only available for macOS. If you want to test your app on an iOS device, you will need to use a physical device.
Once you have set up an iOS emulator on your Mac, you can use it to test and run your Flutter apps on an iOS device.
Testing your Flutter app on a physical device is a great way to get a feel for how it will perform on real devices. Here are the steps for testing your Flutter app on a physical device:
- Connect your device to your computer via USB.
- Make sure that developer options are enabled on your device. On Android, you can enable developer options by going to "Settings" > "About Phone" and tapping on "Build Number" multiple times. On iOS, you can enable developer options by going to "Settings" > "Developer".
- On Android, enable USB debugging by going to "Settings" > "Developer options" > "USB debugging". On iOS, enable "Trust this computer" by following the prompts on your device.
- Open a terminal window and navigate to your Flutter project directory.
- Run the command
flutter run
to start the app on your connected device.
Note:
- Make sure your device has the latest version of the operating system to avoid compatibility issues
- Make sure to have the correct drivers installed for your device for your computer to recognize it.
You can also use third party tools like Android Studio
or Xcode
to run the app on the physical device through those development environments, you can also use the built-in debugging and performance profiling tools provided by these tools.
By testing your app on a physical device, you can get a better sense of how it will perform in real-world conditions and make any necessary adjustments before releasing it to the public.