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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.1)
project(Jerboa)
list(APPEND CMAKE_CXX_SOURCE_FILE_EXTENSIONS shader)
set(CMAKE_CXX_STANDARD 17)
if (RELEASE)
if (ANDROID)
message("ANDROID MinSizeRel!")
# GOOGLE!! (Release is not a thing pos ndk 23 apparently..)
add_compile_definitions(BUILD_TYPE="MinSizeRel")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-trapping-math -fno-rounding-math -fno-signed-zeros")
else()
set(CMAKE_BUILD_TYPE Release)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-trapping-math -fno-rounding-math -fno-signaling-nans -fno-signed-zeros")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread -O3 -Wall")
endif()
else()
if (ANDROID)
# GOOGLE!!
add_compile_definitions(BUILD_TYPE="RelWithDebInfo")
else()
set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread -g -Wall")
endif()
endif()
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
set(OUTPUT_NAME example)
include_directories(include)
if (WINDOWS)
add_compile_definitions(WINDOWS)
if (RELEASE)
# launch as windows, not console app - so cmd does not open as well
add_link_options(-mwindows)
endif ()
elseif(OSX)
add_compile_definitions(APPLE)
else ()
add_link_options(-no-pie)
endif()
add_executable(${OUTPUT_NAME}
"src/example.cpp"
)
find_package(OpenGL REQUIRED)
find_package(X11 REQUIRED)
add_subdirectory(include/glm)
if (NOT ANDROID)
add_subdirectory(include/glfw)
# let sources know glew is static
add_compile_definitions(GLEW_STATIC)
set(GLEW_SOURCE include/glew/src/glew.c)
set(GLEW_INCLUDE include/glew/include)
add_library(glew STATIC ${GLEW_SOURCE} ${GLEW_INCLUDE})
target_include_directories(glew PUBLIC ${GLEW_INCLUDE} ${OPENGL_INCLUDE_DIRS})
target_link_libraries(glew
${OPENGL_LIBRARY}
)
endif()
if (ANDROID)
target_compile_definitions(${OUTPUT_NAME} PUBLIC GLSL_VERSION="300 es")
target_link_libraries(${OUTPUT_NAME} PUBLIC ${GLES-lib} glm)
elseif(WINDOWS)
target_compile_definitions(${OUTPUT_NAME} PUBLIC GLSL_VERSION="330")
target_link_libraries(${OUTPUT_NAME} PUBLIC glew glm ${GLEW_LIBRARIES} ${OPENGL_LIBRARIES} glfw "winmm")
else()
target_compile_definitions(${OUTPUT_NAME} PUBLIC GLSL_VERSION="330")
target_link_libraries(${OUTPUT_NAME} PUBLIC glew glm ${GLEW_LIBRARIES} ${OPENGL_LIBRARIES} glfw)
endif()
if (OSX)
# https://stackoverflow.com/questions/18391487/compiling-with-glfw3-linker-errors-undefined-reference
target_link_libraries(${OUTPUT_NAME} "-framework Cocoa -framework IOKit -framework CoreVideo")
endif ()
if (WINDOWS)
target_link_libraries(${OUTPUT_NAME} "winmm")
endif ()
set_target_properties(${OUTPUT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/${OUTPUT_NAME}")
if (WINDOWS)
file(GLOB DLL "${PROJECT_SOURCE_DIR}/common/windows/*.dll")
file(COPY ${DLL} DESTINATION "${CMAKE_BINARY_DIR}/${OUTPUT_NAME}/")
endif()