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Rust #25: Commit 2c17ca5 pushed by Jeremy5909
June 13, 2024 06:15 24s master
June 13, 2024 06:15 24s
simplify image_height >= 0
Rust #24: Commit 80df640 pushed by Jeremy5909
May 5, 2024 08:13 31s master
May 5, 2024 08:13 31s
axis aligned bounding box struct
Rust #23: Commit 48059bd pushed by Jeremy5909
May 5, 2024 08:00 16s master
May 5, 2024 08:00 16s
simpeler scene
Rust #22: Commit d0be16e pushed by Jeremy5909
May 2, 2024 18:54 1m 15s master
May 2, 2024 18:54 1m 15s
simpeler scene
Rust #21: Commit ef406d7 pushed by Jeremy5909
May 2, 2024 18:45 14s master
May 2, 2024 18:45 14s
maybe make it more efficient
Rust #20: Commit 168766d pushed by Jeremy5909
May 2, 2024 17:23 26s master
May 2, 2024 17:23 26s
cooler sample scene
Rust #19: Commit 5b51cc5 pushed by Jeremy5909
May 2, 2024 06:17 16s master
May 2, 2024 06:17 16s
Update readme.md
Rust #18: Commit e182905 pushed by Jeremy5909
May 2, 2024 06:12 25s master
May 2, 2024 06:12 25s
fix #3 but its slow now :(
Rust #17: Commit ba9d74d pushed by Jeremy5909
May 2, 2024 04:40 24s master
May 2, 2024 04:40 24s
comment
Rust #16: Commit 67d3471 pushed by Jeremy5909
May 2, 2024 02:58 17s master
May 2, 2024 02:58 17s
depth of field
Rust #15: Commit d4f0a22 pushed by Jeremy5909
May 1, 2024 19:47 14s master
May 1, 2024 19:47 14s
camera position
Rust #14: Commit d636c19 pushed by Jeremy5909
May 1, 2024 19:04 14s master
May 1, 2024 19:04 14s
Glass material
Rust #13: Commit ac32a7b pushed by Jeremy5909
May 1, 2024 17:37 22s master
May 1, 2024 17:37 22s
formatting and redundancy
Rust #12: Commit a0cb71e pushed by Jeremy5909
May 1, 2024 05:11 14s master
May 1, 2024 05:11 14s
formatting and redundancy
Rust #11: Commit 5558361 pushed by Jeremy5909
May 1, 2024 05:10 23s master
May 1, 2024 05:10 23s
solve #2 by throwing in random lifetimes 💀
Rust #10: Commit 02c2c00 pushed by Jeremy5909
May 1, 2024 05:03 17s master
May 1, 2024 05:03 17s
formatting
Rust #9: Commit 9e698da pushed by Jeremy5909
May 1, 2024 03:37 17s master
May 1, 2024 03:37 17s
May 1, 2024 03:33 16s
vec3::new => vec3::default and vec3::from => vec3::new
Rust #7: Commit 2bb6c47 pushed by Jeremy5909
April 30, 2024 17:47 21s master
April 30, 2024 17:47 21s
accuracy (gamma correction, Lambertian reflection)
Rust #6: Commit b08aac7 pushed by Jeremy5909
April 28, 2024 22:11 20s master
April 28, 2024 22:11 20s
April 28, 2024 21:45 54s
implement max depth
Rust #4: Commit 123ed7d pushed by Jeremy5909
April 28, 2024 21:43 17s master
April 28, 2024 21:43 17s
Fix render being stretched
Rust #3: Commit e90a9d6 pushed by Jeremy5909
April 28, 2024 20:41 13s master
April 28, 2024 20:41 13s
fix weird lines when aspect ratio not 1:1
Rust #2: Commit 89a2bf5 pushed by Jeremy5909
April 28, 2024 20:37 23s master
April 28, 2024 20:37 23s
Rust actions
Rust #1: Commit 5297511 pushed by Jeremy5909
April 28, 2024 11:26 14s master
April 28, 2024 11:26 14s