This was my final project for a Computational Physics class. It takes into account the discs pitch, yaw, and roll, the throwers initial velocity, initial launch angle, and spin applied to the disc. A set of matrix transformations are performed to get the disc into a refrence frame where the Bernoulli equations can be used to calculate the forces applied to the disc. Runga Kutta 4 is used to solve the differential equations to get the discs new velocity and position. A trace of the frisbee's flight path is made using the matplot.pyplot 3D library.
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A simulation for modeling a frisbee's flight path
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