A Tomb Raider: The Angel Of Darkness based animation set for Tomb Engine.
Preview (Jul 28, 2019):
Note that this video was made using the TRNG version.
You can:
- Follow the commits to see the latest updates.
- Read the issues named "Progress tracker ***" to see the lists of animations that have been remade or planned.
The project is currently developped using TombEngine. The original TRNG version will remain available, but I have no plan to continue working on them, as it would double the work for me.
You can build levels for Tomb Engine (TEN) using Tomb Editor (TE).
First, you can either:
-
Download the playable package if you want to playtest the animations before using them.
Find the big green "Code" menu button at the top of this page, then hit Download ZIP. -
Or just download the following files if you just want the animations:
Then keep reading.
The animations can be found in Assets/Objects/Lara.wad2.
You only need to load this WAD into your project, and update it from time to time.
If you want to use another outfit, simply put it above Lara.wad2 in your WAD list (Level Settings > Object Files).
The engine implementation of ladders in TR2-5 includes hardcoded frame numbers. Changing the speed of ladder animations results in Lara snapping when she stops moving up or down. Bagas has written a script which fixes part of this snapping:
- Download Engine/Scripts/Addons/AOD_Animations.lua and put it in the same location in your game folder.
- Open your
Engine/Scripts/Levels/{your-level-name}.luafile, and add the following line at the very top of the file:require("Addons.AOD_Animations")
The animations of some interactible objects have been edited to fit Lara's new animations.
These objects are listed below.
You can find them in Assets\Objects\ObjectsInteractible.wad2.
| Slot | Description | Remarks |
|---|---|---|
| FLOOR_TRAPDOOR1 | Trapdoor that can be lifted | - |
| SWITCH_TYPE1 | Classic wall switch | - |
| SWITCH_TYPE3 | Electric switch | The object's dimensions are also different! |
| SWITCH_TYPE5 | Valve switch | The object's dimensions are also different! |
| WALL_SWITCH1 | Wall lever switch | - |
| KICK_DOOR | Kickable door | - |
| PUSHPULL_DOOR | Normal door | - |
Note: object sounds have all been removed from LARA's animations.
They are added to the objects themselves instead.
This package is compatible with the default TEN sounds & its TR1-2-3-5 overrides.
If you want the "full AOD experience", you can use the resources provided in Assets/Sounds:
- The sound catalogs (all the XML files)
- The samples (all the WAV files sorted in subfolders)
The animations are ready to work with the more natural "1 terrain type = 1 footstep sound" approach (as opposed to the "stone + footstep sound" approach TR3-4-5 use).
You can use the Footsteps.xml catalog, which is setup with this approach in mind.
- In Tomb Editor, open your Level settings:
- In the Sound Infos tab, add the
Assets\Sounds\Footsteps.xmlcatalog. - In the Sound Sample Paths tab, add the path to the samples.
- In the Sound Infos tab, add the
- Close your Level settings, and open your Texture sounds window:
- Assign the "Custom 8" type to all your Stone textures.
This is required because Stone itself will not produce any sound. That's how Core Designed it.
- Assign the "Custom 8" type to all your Stone textures.
- Direct contributions
- Indirect contributions
- Krystian: Animation utilities, and help generally speaking
- Caesum: Feedback and advice
- Daledrau: Title screen render
- Mrshina: Lara's outfit
- The Lost Dominion team (members) & The Lost Dominion Revival team: Specific AOD items (medipacks, batteries, chocolate bar, power-up, etc)
- Tomb Engine team: TombEngine
- Tomb Editor team: Tomb Editor and its tools
- Core Design & Eidos Interactive: Tomb Raider
As the The Dark Renaissance project (and before that, The Lost Dominion) was originally a private project in which I was only a member, I did not keep a credits list. I am trying to correct this, but I may be missing people here. Feel free to let me know if you know more details.
- TRLE - Project Fix Lara: Fixed Lara animations for TRLE & TRNG
- TRLE - AOD Animations: Original TRNG version of this project