[v3.4]:Using the old optimization scheme Only the no-drop monsters have been optimized
[v3.4-Test]:Uses the new generation logic to exclude most of the monsters that don't refresh, but there are still a few left over, such as some treasure chest guards that keep refreshing when you don't open them
This logic generation scheme is not fully tested
All Oculus do not remove points, so you do not need to turn on Auto Range to suck up Oculus
Everything new points added after 3.4 will not be guaranteed to be complete, including 3.4 new god pupils, 3.4 new materials, monsters, etc. Reason: Mihoyo has updated the points and there is a discrepancy in the data we have with this.