Skip to content

Commit

Permalink
Add files via upload
Browse files Browse the repository at this point in the history
  • Loading branch information
Jonyboylovespie authored Nov 6, 2022
0 parents commit 0f86a10
Show file tree
Hide file tree
Showing 100 changed files with 34,733 additions and 0 deletions.
14 changes: 14 additions & 0 deletions ModHelperData.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
namespace OPLegendOfTheNight
{
public static class ModHelperData
{
public const string Version = "1.0.0";
public const string Name = "OP Legend Of The Night";
public const string Description =
"Makes the legend of the night portal suck up anything that leaks, and I mean ANYTHING. You can change the price of the upgrade in mod settings.";

public const string RepoOwner = "Jonyboylovespie";
public const string RepoName = "OPLegendOfTheNight";
public const string Icon = "OPLegendOfTheNightIcon.png";
}
}
65 changes: 65 additions & 0 deletions OPLegendOfTheNight.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,65 @@
using Assets.Scripts.Models;
using Assets.Scripts.Models.GenericBehaviors;
using Assets.Scripts.Models.Towers;
using Assets.Scripts.Models.Towers.Behaviors;
using Assets.Scripts.Models.Towers.Behaviors.Abilities;
using Assets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Assets.Scripts.Models.Towers.Behaviors.Attack;
using Assets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Assets.Scripts.Models.Towers.Filters;
using Assets.Scripts.Models.Towers.Mods;
using Assets.Scripts.Models.Towers.Projectiles;
using Assets.Scripts.Models.Towers.Projectiles.Behaviors;
using Assets.Scripts.Models.Towers.TowerFilters;
using Assets.Scripts.Models.Towers.Weapons;
using Assets.Scripts.Models.Towers.Weapons.Behaviors;
using Assets.Scripts.Models.TowerSets;
using Assets.Scripts.Unity;
using Assets.Scripts.Unity.Display;
using Assets.Scripts.Utils;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.Display;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Api.Helpers;
using BTD_Mod_Helper.Api.ModOptions;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using Harmony;
using MelonLoader;
using System;
using System.Collections.Generic;
using System.Linq;
using OPLegendOfTheNight;
using UnhollowerBaseLib;
using Il2CppSystem.Collections.Generic;


[assembly: MelonInfo(typeof(OPLegendOfTheNightMod), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]

namespace OPLegendOfTheNight
{
public class OPLegendOfTheNightMod : BloonsTD6Mod
{

private static readonly ModSettingInt LegendOfTheNight = new(200000)
{
displayName = "Legend Of The Night Cost",
min = 0
};

public override void OnNewGameModel(GameModel gameModel, Il2CppSystem.Collections.Generic.List<ModModel> mods)
{
gameModel.GetUpgrade(UpgradeType.LegendOfTheNight).cost = CostHelper.CostForDifficulty(LegendOfTheNight, mods);

foreach (var towerModel in gameModel.towers)
{
if (towerModel.appliedUpgrades.Contains(UpgradeType.LegendOfTheNight))
{
towerModel.GetBehavior<AbilityModel>().cooldown = 0.00000000001f;
}
}
}
}
}
90 changes: 90 additions & 0 deletions OPLegendOfTheNight.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,90 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{561A9956-B233-4A83-87E5-D886071BC206}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OPLegendOfTheNight</RootNamespace>
<LangVersion>10</LangVersion>
<AssemblyName>OPLegendOfTheNight</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Compile Include="OPLegendOfTheNight.cs" />
<Compile Include="ModHelperData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="OPLegendOfTheNightIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BloonsTD6 Mod Helper">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods\BloonsTD6 Mod Helper.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetDir)$(TargetFileName)" "C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods" /y</PostBuildEvent>
</PropertyGroup>
</Project>
25 changes: 25 additions & 0 deletions OPLegendOfTheNight.sln
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32602.215
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OPLegendOfTheNight", "OPLegendOfTheNight.csproj", "{561A9956-B233-4A83-87E5-D886071BC206}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{561A9956-B233-4A83-87E5-D886071BC206}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{561A9956-B233-4A83-87E5-D886071BC206}.Debug|Any CPU.Build.0 = Debug|Any CPU
{561A9956-B233-4A83-87E5-D886071BC206}.Release|Any CPU.ActiveCfg = Release|Any CPU
{561A9956-B233-4A83-87E5-D886071BC206}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {ED8C0DB6-D308-4167-936E-835A3A5386AA}
EndGlobalSection
EndGlobal
Binary file added OPLegendOfTheNightIcon.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
36 changes: 36 additions & 0 deletions Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OPLegendOfTheNight")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OPLegendOfTheNight")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("561a9956-b233-4a83-87e5-d886071bc206")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
Binary file not shown.
1 change: 1 addition & 0 deletions obj/Debug/BananaFarmParagon.csproj.CoreCompileInputs.cache
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
1d19a1bdfe766525eef1d5658eae7e0a7e16ec32
60 changes: 60 additions & 0 deletions obj/Debug/BananaFarmParagon.csproj.FileListAbsolute.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
C:\repos\Banana Paragon\bin\Debug\BananaFarmParagon.dll
C:\repos\Banana Paragon\bin\Debug\BananaFarmParagon.pdb
C:\repos\Banana Paragon\bin\Debug\0Harmony.dll
C:\repos\Banana Paragon\bin\Debug\Assembly-CSharp.dll
C:\repos\Banana Paragon\bin\Debug\BloonsTD6 Mod Helper.dll
C:\repos\Banana Paragon\bin\Debug\Il2Cppmscorlib.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Core.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.dll
C:\repos\Banana Paragon\bin\Debug\MelonLoader.dll
C:\repos\Banana Paragon\bin\Debug\UnhollowerBaseLib.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AudioModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.CoreModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UI.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AnimationModule.dll
C:\repos\Banana Paragon\bin\Debug\Unity.TextMeshPro.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Purchasing.dll
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.Common.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppNewtonsoft.Json.dll
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.CT.API.dll
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.LiNK.dll
C:\repos\Banana Paragon\bin\Debug\Unity.InputSystem.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.ParticleSystemModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.InputLegacyModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.PhysicsModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.TextRenderingModule.dll
C:\repos\Banana Paragon\bin\Debug\Unity.Addressables.dll
C:\repos\Banana Paragon\bin\Debug\UniWebView-CSharp.dll
C:\repos\Banana Paragon\bin\Debug\Facepunch.Steamworks.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.IMGUIModule.dll
C:\repos\Banana Paragon\bin\Debug\Assembly-CSharp-firstpass.dll
C:\repos\Banana Paragon\bin\Debug\Twitch.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Purchasing.Stores.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.VideoModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UIModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AssetBundleModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.ImageConversionModule.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppMono.Security.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Configuration.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Xml.dll
C:\repos\Banana Paragon\bin\Debug\Iced.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.SharedInternalsModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Physics2DModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.TextCoreModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UnityWebRequestModule.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Runtime.Serialization.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Xml.Linq.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UnityWebRequestWWWModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.XRModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.InputModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UnityWebRequestAssetBundleModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityStore.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Net.Http.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AndroidJNIModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.SubsystemsModule.dll
C:\repos\Banana Paragon\bin\Debug\MelonLoader.xml
C:\repos\Banana Paragon\obj\Debug\BananaFarmParagon.csproj.AssemblyReference.cache
C:\repos\Banana Paragon\obj\Debug\BananaFarmParagon.csproj.CoreCompileInputs.cache
C:\repos\Banana Paragon\obj\Debug\BananaFarmParagon.csproj.CopyComplete
C:\repos\Banana Paragon\obj\Debug\BananaFarmParagon.dll
C:\repos\Banana Paragon\obj\Debug\BananaFarmParagon.pdb
Binary file not shown.
1 change: 1 addition & 0 deletions obj/Debug/BananaParagon.csproj.CoreCompileInputs.cache
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
b0526196a36c42c8eafac2bd8091c9eff2a570ab
61 changes: 61 additions & 0 deletions obj/Debug/BananaParagon.csproj.FileListAbsolute.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
C:\repos\Banana Paragon\bin\Debug\BananaParagon.dll
C:\repos\Banana Paragon\bin\Debug\BananaParagon.pdb
C:\repos\Banana Paragon\bin\Debug\0Harmony.dll
C:\repos\Banana Paragon\bin\Debug\Assembly-CSharp.dll
C:\repos\Banana Paragon\bin\Debug\BloonsTD6 Mod Helper.dll
C:\repos\Banana Paragon\bin\Debug\Il2Cppmscorlib.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Core.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.dll
C:\repos\Banana Paragon\bin\Debug\MelonLoader.dll
C:\repos\Banana Paragon\bin\Debug\UnhollowerBaseLib.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AudioModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.CoreModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UI.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AnimationModule.dll
C:\repos\Banana Paragon\bin\Debug\Unity.TextMeshPro.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Purchasing.dll
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.Common.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppNewtonsoft.Json.dll
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.CT.API.dll
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.LiNK.dll
C:\repos\Banana Paragon\bin\Debug\Unity.InputSystem.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.ParticleSystemModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.InputLegacyModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.PhysicsModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.TextRenderingModule.dll
C:\repos\Banana Paragon\bin\Debug\Unity.ResourceManager.dll
C:\repos\Banana Paragon\bin\Debug\Unity.Addressables.dll
C:\repos\Banana Paragon\bin\Debug\UniWebView-CSharp.dll
C:\repos\Banana Paragon\bin\Debug\Facepunch.Steamworks.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.IMGUIModule.dll
C:\repos\Banana Paragon\bin\Debug\Assembly-CSharp-firstpass.dll
C:\repos\Banana Paragon\bin\Debug\Twitch.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Purchasing.Stores.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.VideoModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UIModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AssetBundleModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.ImageConversionModule.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppMono.Security.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Configuration.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Xml.dll
C:\repos\Banana Paragon\bin\Debug\Iced.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.SharedInternalsModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Physics2DModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.TextCoreModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UnityWebRequestModule.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Runtime.Serialization.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Xml.Linq.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UnityWebRequestWWWModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.XRModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.InputModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UnityWebRequestAssetBundleModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityStore.dll
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Net.Http.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AndroidJNIModule.dll
C:\repos\Banana Paragon\bin\Debug\UnityEngine.SubsystemsModule.dll
C:\repos\Banana Paragon\bin\Debug\MelonLoader.xml
C:\repos\Banana Paragon\obj\Debug\BananaParagon.csproj.AssemblyReference.cache
C:\repos\Banana Paragon\obj\Debug\BananaParagon.csproj.CoreCompileInputs.cache
C:\repos\Banana Paragon\obj\Debug\BananaParagon.csproj.CopyComplete
C:\repos\Banana Paragon\obj\Debug\BananaParagon.dll
C:\repos\Banana Paragon\obj\Debug\BananaParagon.pdb
Binary file added obj/Debug/BananaParagon.dll
Binary file not shown.
Binary file added obj/Debug/BananaParagon.pdb
Binary file not shown.
Binary file added obj/Debug/DesignTimeResolveAssemblyReferences.cache
Binary file not shown.
Binary file not shown.
Binary file not shown.
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
2d56fbe524cb51c0a664068390f5475802226b10
Loading

0 comments on commit 0f86a10

Please sign in to comment.