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namespace OPLegendOfTheNight | ||
{ | ||
public static class ModHelperData | ||
{ | ||
public const string Version = "1.0.0"; | ||
public const string Name = "OP Legend Of The Night"; | ||
public const string Description = | ||
"Makes the legend of the night portal suck up anything that leaks, and I mean ANYTHING. You can change the price of the upgrade in mod settings."; | ||
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public const string RepoOwner = "Jonyboylovespie"; | ||
public const string RepoName = "OPLegendOfTheNight"; | ||
public const string Icon = "OPLegendOfTheNightIcon.png"; | ||
} | ||
} |
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using Assets.Scripts.Models; | ||
using Assets.Scripts.Models.GenericBehaviors; | ||
using Assets.Scripts.Models.Towers; | ||
using Assets.Scripts.Models.Towers.Behaviors; | ||
using Assets.Scripts.Models.Towers.Behaviors.Abilities; | ||
using Assets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors; | ||
using Assets.Scripts.Models.Towers.Behaviors.Attack; | ||
using Assets.Scripts.Models.Towers.Behaviors.Attack.Behaviors; | ||
using Assets.Scripts.Models.Towers.Filters; | ||
using Assets.Scripts.Models.Towers.Mods; | ||
using Assets.Scripts.Models.Towers.Projectiles; | ||
using Assets.Scripts.Models.Towers.Projectiles.Behaviors; | ||
using Assets.Scripts.Models.Towers.TowerFilters; | ||
using Assets.Scripts.Models.Towers.Weapons; | ||
using Assets.Scripts.Models.Towers.Weapons.Behaviors; | ||
using Assets.Scripts.Models.TowerSets; | ||
using Assets.Scripts.Unity; | ||
using Assets.Scripts.Unity.Display; | ||
using Assets.Scripts.Utils; | ||
using BTD_Mod_Helper; | ||
using BTD_Mod_Helper.Api; | ||
using BTD_Mod_Helper.Api.Display; | ||
using BTD_Mod_Helper.Api.Enums; | ||
using BTD_Mod_Helper.Api.Helpers; | ||
using BTD_Mod_Helper.Api.ModOptions; | ||
using BTD_Mod_Helper.Api.Towers; | ||
using BTD_Mod_Helper.Extensions; | ||
using Harmony; | ||
using MelonLoader; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using OPLegendOfTheNight; | ||
using UnhollowerBaseLib; | ||
using Il2CppSystem.Collections.Generic; | ||
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||
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[assembly: MelonInfo(typeof(OPLegendOfTheNightMod), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)] | ||
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")] | ||
|
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namespace OPLegendOfTheNight | ||
{ | ||
public class OPLegendOfTheNightMod : BloonsTD6Mod | ||
{ | ||
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private static readonly ModSettingInt LegendOfTheNight = new(200000) | ||
{ | ||
displayName = "Legend Of The Night Cost", | ||
min = 0 | ||
}; | ||
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public override void OnNewGameModel(GameModel gameModel, Il2CppSystem.Collections.Generic.List<ModModel> mods) | ||
{ | ||
gameModel.GetUpgrade(UpgradeType.LegendOfTheNight).cost = CostHelper.CostForDifficulty(LegendOfTheNight, mods); | ||
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foreach (var towerModel in gameModel.towers) | ||
{ | ||
if (towerModel.appliedUpgrades.Contains(UpgradeType.LegendOfTheNight)) | ||
{ | ||
towerModel.GetBehavior<AbilityModel>().cooldown = 0.00000000001f; | ||
} | ||
} | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{561A9956-B233-4A83-87E5-D886071BC206}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>OPLegendOfTheNight</RootNamespace> | ||
<LangVersion>10</LangVersion> | ||
<AssemblyName>OPLegendOfTheNight</AssemblyName> | ||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<RunPostBuildEvent>Always</RunPostBuildEvent> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Compile Include="OPLegendOfTheNight.cs" /> | ||
<Compile Include="ModHelperData.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<EmbeddedResource Include="OPLegendOfTheNightIcon.png" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Include="0Harmony"> | ||
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\0Harmony.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="BloonsTD6 Mod Helper"> | ||
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods\BloonsTD6 Mod Helper.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Il2Cppmscorlib"> | ||
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Il2CppSystem"> | ||
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Il2CppSystem.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Il2CppSystem.Core"> | ||
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath> | ||
</Reference> | ||
<Reference Include="MelonLoader"> | ||
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\MelonLoader.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnhollowerBaseLib"> | ||
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppAssemblyUnhollower\UnhollowerBaseLib.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" /> | ||
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\UnityEngine.AudioModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<PropertyGroup> | ||
<PostBuildEvent>copy "$(TargetDir)$(TargetFileName)" "C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods" /y</PostBuildEvent> | ||
</PropertyGroup> | ||
</Project> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.2.32602.215 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OPLegendOfTheNight", "OPLegendOfTheNight.csproj", "{561A9956-B233-4A83-87E5-D886071BC206}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{561A9956-B233-4A83-87E5-D886071BC206}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{561A9956-B233-4A83-87E5-D886071BC206}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{561A9956-B233-4A83-87E5-D886071BC206}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{561A9956-B233-4A83-87E5-D886071BC206}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {ED8C0DB6-D308-4167-936E-835A3A5386AA} | ||
EndGlobalSection | ||
EndGlobal |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("OPLegendOfTheNight")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("OPLegendOfTheNight")] | ||
[assembly: AssemblyCopyright("Copyright © 2021")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("561a9956-b233-4a83-87e5-d886071bc206")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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1d19a1bdfe766525eef1d5658eae7e0a7e16ec32 |
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C:\repos\Banana Paragon\bin\Debug\BananaFarmParagon.dll | ||
C:\repos\Banana Paragon\bin\Debug\BananaFarmParagon.pdb | ||
C:\repos\Banana Paragon\bin\Debug\0Harmony.dll | ||
C:\repos\Banana Paragon\bin\Debug\Assembly-CSharp.dll | ||
C:\repos\Banana Paragon\bin\Debug\BloonsTD6 Mod Helper.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2Cppmscorlib.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Core.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.dll | ||
C:\repos\Banana Paragon\bin\Debug\MelonLoader.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnhollowerBaseLib.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AudioModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.CoreModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UI.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AnimationModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\Unity.TextMeshPro.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Purchasing.dll | ||
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.Common.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppNewtonsoft.Json.dll | ||
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.CT.API.dll | ||
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C:\repos\Banana Paragon\bin\Debug\Unity.InputSystem.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.ParticleSystemModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.InputLegacyModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.PhysicsModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.TextRenderingModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\Unity.Addressables.dll | ||
C:\repos\Banana Paragon\bin\Debug\UniWebView-CSharp.dll | ||
C:\repos\Banana Paragon\bin\Debug\Facepunch.Steamworks.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.IMGUIModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\Assembly-CSharp-firstpass.dll | ||
C:\repos\Banana Paragon\bin\Debug\Twitch.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Purchasing.Stores.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.VideoModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UIModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AssetBundleModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.ImageConversionModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppMono.Security.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Configuration.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Xml.dll | ||
C:\repos\Banana Paragon\bin\Debug\Iced.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.SharedInternalsModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Physics2DModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.TextCoreModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UnityWebRequestModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Runtime.Serialization.dll | ||
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C:\repos\Banana Paragon\bin\Debug\UnityEngine.UnityWebRequestWWWModule.dll | ||
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C:\repos\Banana Paragon\bin\Debug\UnityStore.dll | ||
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C:\repos\Banana Paragon\bin\Debug\UnityEngine.AndroidJNIModule.dll | ||
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C:\repos\Banana Paragon\bin\Debug\MelonLoader.xml | ||
C:\repos\Banana Paragon\obj\Debug\BananaFarmParagon.csproj.AssemblyReference.cache | ||
C:\repos\Banana Paragon\obj\Debug\BananaFarmParagon.csproj.CoreCompileInputs.cache | ||
C:\repos\Banana Paragon\obj\Debug\BananaFarmParagon.csproj.CopyComplete | ||
C:\repos\Banana Paragon\obj\Debug\BananaFarmParagon.dll | ||
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C:\repos\Banana Paragon\bin\Debug\BananaParagon.dll | ||
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C:\repos\Banana Paragon\bin\Debug\0Harmony.dll | ||
C:\repos\Banana Paragon\bin\Debug\Assembly-CSharp.dll | ||
C:\repos\Banana Paragon\bin\Debug\BloonsTD6 Mod Helper.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2Cppmscorlib.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Core.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.dll | ||
C:\repos\Banana Paragon\bin\Debug\MelonLoader.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnhollowerBaseLib.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AudioModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.CoreModule.dll | ||
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C:\repos\Banana Paragon\bin\Debug\UnityEngine.AnimationModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\Unity.TextMeshPro.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Purchasing.dll | ||
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.Common.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppNewtonsoft.Json.dll | ||
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.CT.API.dll | ||
C:\repos\Banana Paragon\bin\Debug\NinjaKiwi.LiNK.dll | ||
C:\repos\Banana Paragon\bin\Debug\Unity.InputSystem.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.ParticleSystemModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.InputLegacyModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.PhysicsModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.TextRenderingModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\Unity.ResourceManager.dll | ||
C:\repos\Banana Paragon\bin\Debug\Unity.Addressables.dll | ||
C:\repos\Banana Paragon\bin\Debug\UniWebView-CSharp.dll | ||
C:\repos\Banana Paragon\bin\Debug\Facepunch.Steamworks.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.IMGUIModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\Assembly-CSharp-firstpass.dll | ||
C:\repos\Banana Paragon\bin\Debug\Twitch.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Purchasing.Stores.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.VideoModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UIModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.AssetBundleModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.ImageConversionModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppMono.Security.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Configuration.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Xml.dll | ||
C:\repos\Banana Paragon\bin\Debug\Iced.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.SharedInternalsModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.Physics2DModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.TextCoreModule.dll | ||
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C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Runtime.Serialization.dll | ||
C:\repos\Banana Paragon\bin\Debug\Il2CppSystem.Xml.Linq.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UnityWebRequestWWWModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.XRModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.InputModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.UnityWebRequestAssetBundleModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityStore.dll | ||
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C:\repos\Banana Paragon\bin\Debug\UnityEngine.AndroidJNIModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\UnityEngine.SubsystemsModule.dll | ||
C:\repos\Banana Paragon\bin\Debug\MelonLoader.xml | ||
C:\repos\Banana Paragon\obj\Debug\BananaParagon.csproj.AssemblyReference.cache | ||
C:\repos\Banana Paragon\obj\Debug\BananaParagon.csproj.CoreCompileInputs.cache | ||
C:\repos\Banana Paragon\obj\Debug\BananaParagon.csproj.CopyComplete | ||
C:\repos\Banana Paragon\obj\Debug\BananaParagon.dll | ||
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