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Update CHANGELOG.md
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Joshua8600 authored Feb 6, 2025
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Showing 1 changed file with 9 additions and 3 deletions.
12 changes: 9 additions & 3 deletions CHANGELOG.md
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Expand Up @@ -6,14 +6,20 @@ All notable changes to this project will be documented in this file.

### Added

- Implement the Deku Shield in MM.
- Completely rework bombchu, behavior is now a setting with 4 values : free like in OoT, tied to bomb bag like in MM, old-style bombchu bags, and a new bombchu bag setting where 3 bags are in the pool, allowing for 20/30/40 bombchu.

### Changed

- Progressive shields will now remove as many regular shields from the pool as possible.
- Progressive shields are now re-obtained on every scene transition, thus making them permanent logically.
- Progressive shields now have a flame effect to differentiate them from the regular shields.
- Made the Owl Statue item model render slightly lower to be aligned with other items.
- Change the Old Hag checks in MM, now the two checks are separate instead of progressing into each other.
- Completely reworked the stray fairy item model to be much closer to the actual fairies.
- Path hints now tell the exact world the path corresponds to in multiworld.
- Rework of OoT Shadow Temple MQ dungeon logic, including implementation of Age Swap, Climb Anywhere, and Hookshot Anywhere features.
- Add two macros for OoT needed for new logic situations.
- Rework of OoT Fire Temple MQ and Shadow Temple MQ dungeon logic, including implementation of Age Swap, Climb Anywhere, and Hookshot Anywhere features.
- Add two macros for OoT that are needed for new logic situations given the logic reworks.

### Fixed

Expand Down Expand Up @@ -113,7 +119,7 @@ All notable changes to this project will be documented in this file.
- Pirate Fortress Sewers Exit door now requires the Pirate Fortress Entrances option to be shuffled.
- Pirate Fortress Sewers Gate and interior passages now require the Pirate Fortress Entrances option to be shuffled.
- Pirate Fortress will no longer be considered a dungeon if its entrances are shuffled among the overworld.
- Reworks of most OoT MQ dungeon logic (all except Shadow MQ, Forest MQ, and Spirit MQ), including implementation of Age Swap, Climb Anywhere, and Hookshot Anywhere features.
- Reworks of most OoT MQ dungeon logic (all except Forest Temple MQ, Fire Temple MQ, Shadow Temple MQ, and Spirit Temple MQ), including implementation of Age Swap, Climb Anywhere, and Hookshot Anywhere features.
- Rework of OoT Ganon Castle Tower dungeon logic in preparation for future features.

### Fixed
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