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Update CHANGELOG.md
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Joshua8600 authored Feb 6, 2025
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Showing 1 changed file with 6 additions and 4 deletions.
10 changes: 6 additions & 4 deletions CHANGELOG.md
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Expand Up @@ -6,14 +6,18 @@ All notable changes to this project will be documented in this file.

### Added

- Implement the Deku Shield in MM.
- Completely rework bombchu, behavior is now a setting with 4 values : free like in OoT, tied to bomb bag like in MM, old-style bombchu bags, and a new bombchu bag setting where 3 bags are in the pool, allowing for 20/30/40 bombchu.

### Changed

- Progressive shields will now remove as many regular shields from the pool as possible.
- Progressive shields are now re-obtained on every scene transition, thus making them permanent logically.
- Progressive shields now have a flame effect to differentiate them from the regular shields.
- Made the Owl Statue item model render slightly lower to be aligned with other items.
- Change the Old Hag checks in MM, now the two checks are separate instead of progressing into each other.
- Completely reworked the stray fairy item model to be much closer to the actual fairies.
- Path hints now tell the exact world the path corresponds to in multiworld.
- Rework of OoT Shadow Temple MQ dungeon logic, including implementation of Age Swap, Climb Anywhere, and Hookshot Anywhere features.
- Add two macros for OoT needed for new logic situations.

### Fixed

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- Pirate Fortress Sewers Exit door now requires the Pirate Fortress Entrances option to be shuffled.
- Pirate Fortress Sewers Gate and interior passages now require the Pirate Fortress Entrances option to be shuffled.
- Pirate Fortress will no longer be considered a dungeon if its entrances are shuffled among the overworld.
- Reworks of most OoT MQ dungeon logic (all except Shadow MQ, Forest MQ, and Spirit MQ), including implementation of Age Swap, Climb Anywhere, and Hookshot Anywhere features.
- Rework of OoT Ganon Castle Tower dungeon logic in preparation for future features.

### Fixed

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