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Hitmarkers
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Go to
tf/custom/kbnhud-master/^customizations/#hitmarkers
and openhitmarkers_hudlayout.res
with a text editor program (eg. Notepad, thought Notepad++ is highly recommended). The first thing you see should say^Hitmarker
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Using the guide image in the
#hitmarkers
folder, decide on the hitmarker shape you prefer, and then find it in the file and set"visible"
to"1"
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Under that, find
"xpos"
, which moves it left and right, and"ypos"
, which moves it up and down. DON'T TOUCH"zpos"
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Now, open your game and create a normal server. Have
hud_reloadscheme
ready in console. -
Now you'll see the values for
"xpos"
as"c-12"
and"ypos"
as"c-11"
. If you increase the value in"xpos"
(eg."c-13)"
the hitmarker will move to the left. If you increase the value in"ypos"
(eg."c-12"
) it will move up. -
Adjust both positions untill it seems centered.
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Every time you change the number, save the file and then enter
hud_reloadscheme
into your console, until it is centered or as close to centered as you can get. (You need to do this to see any changes) -
When you have properly centered it around the crosshair, then you have successfully made the HUD work. Congratulations!
- Colors
- HUD Crosshairs
- Hitmarkers
- KN-Edit Layout
- Streamer Mode
- Scoreboard
- Aim Guide
- Damage Indicator
- Player Class Model
- Fighter Pilot Crosshairs
- Class Selection Panel
- Killfeed
- Medic Options
- Player Health Options
- Match Player Status Panels
- TargetID Options
- Killstreak Counter Location
- Transparent Viewmodels